#!/usr/bin/env python from direct.showbase.ShowBase import ShowBase from panda3d.core import PandaNode, LightNode, TextNode from panda3d.core import Filename, NodePath from panda3d.core import PointLight, AmbientLight from panda3d.core import LightRampAttrib, AuxBitplaneAttrib from panda3d.core import CardMaker from panda3d.core import Shader, Texture from direct.task.Task import Task from direct.actor.Actor import Actor from direct.gui.OnscreenText import OnscreenText from direct.showbase.DirectObject import DirectObject from direct.showbase.BufferViewer import BufferViewer from direct.filter.CommonFilters import CommonFilters import sys import os # Function to put instructions on the screen. def addInstructions(pos, msg): return OnscreenText(text=msg, style=1, fg=(1, 1, 1, 1), parent=base.a2dTopLeft, align=TextNode.ALeft, pos=(0.08, -pos - 0.04), scale=.05) # Function to put title on the screen. def addTitle(text): return OnscreenText(text=text, style=1, pos=(-0.1, 0.09), scale=.08, parent=base.a2dBottomRight, align=TextNode.ARight, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1)) class ToonMaker(ShowBase): def __init__(self): # Initialize the ShowBase class from which we inherit, which will # create a window and set up everything we need for rendering into it. ShowBase.__init__(self) self.disableMouse() self.cam.node().getLens().setNear(10.0) self.cam.node().getLens().setFar(200.0) camera.setPos(0, -50, 0) # Check video card capabilities. if not self.win.getGsg().getSupportsBasicShaders(): addTitle("Toon Shader: Video driver reports that Cg shaders are not supported.") return # Enable a 'light ramp' - this discretizes the lighting, # which is half of what makes a model look like a cartoon. # Light ramps only work if shader generation is enabled, # so we call 'setShaderAuto'. tempnode = NodePath(PandaNode("temp node")) tempnode.setAttrib(LightRampAttrib.makeSingleThreshold(0.5, 0.4)) tempnode.setShaderAuto() self.cam.node().setInitialState(tempnode.getState()) # Use class 'CommonFilters' to enable a cartoon inking filter. # This can fail if the video card is not powerful enough, if so, # display an error and exit. self.separation = 1 # Pixels self.filters = CommonFilters(self.win, self.cam) filterok = self.filters.setCartoonInk(separation=self.separation) if (filterok == False): addTitle( "Toon Shader: Video card not powerful enough to do image postprocessing") return # Show instructions in the corner of the window. self.title = addTitle( "Panda3D: Tutorial - Toon Shading with Normals-Based Inking") self.inst1 = addInstructions(0.06, "ESC: Quit") self.inst2 = addInstructions(0.12, "Up/Down: Increase/Decrease Line Thickness") self.inst3 = addInstructions(0.18, "V: View the render-to-texture results") # Load a dragon model and animate it. self.character = Actor() self.character.loadModel('models/nik-dragon') self.character.reparentTo(render) self.character.loadAnims({'win': 'models/nik-dragon'}) self.character.loop('win') self.character.hprInterval(15, (360, 0, 0)).loop() # Create a non-attenuating point light and an ambient light. plightnode = PointLight("point light") plightnode.setAttenuation((1, 0, 0)) plight = render.attachNewNode(plightnode) plight.setPos(30, -50, 0) alightnode = AmbientLight("ambient light") alightnode.setColor((0.8, 0.8, 0.8, 1)) alight = render.attachNewNode(alightnode) render.setLight(alight) render.setLight(plight) # Panda contains a built-in viewer that lets you view the # results of all render-to-texture operations. This lets you # see what class CommonFilters is doing behind the scenes. self.accept("v", self.bufferViewer.toggleEnable) self.accept("V", self.bufferViewer.toggleEnable) self.bufferViewer.setPosition("llcorner") self.accept("s", self.filters.manager.resizeBuffers) # These allow you to change cartooning parameters in realtime self.accept("escape", sys.exit, [0]) self.accept("arrow_up", self.increaseSeparation) self.accept("arrow_down", self.decreaseSeparation) def increaseSeparation(self): self.separation = self.separation * 1.11111111 print("separation: %f" % (self.separation)) self.filters.setCartoonInk(separation=self.separation) def decreaseSeparation(self): self.separation = self.separation * 0.90000000 print("separation: %f" % (self.separation)) self.filters.setCartoonInk(separation=self.separation) t = ToonMaker() t.run()