/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file auxSceneData.h * @author drose * @date 2004-09-27 */ #ifndef AUXSCENEDATA_H #define AUXSCENEDATA_H #include "pandabase.h" #include "typedReferenceCount.h" #include "clockObject.h" /** * This is a base class for a generic data structure that can be attached per- * instance to the camera, to store per-instance data that must be preserved * over multiple frames. * * In particular, this is used to implement the FadeLODNode, which must * remember during traversal at what point it is in the fade, separately for * each instance and for each camera. */ class EXPCL_PANDA_PGRAPH AuxSceneData : public TypedReferenceCount { protected: INLINE AuxSceneData(double duration = 0.0); PUBLISHED: INLINE void set_duration(double duration); INLINE double get_duration() const; INLINE void set_last_render_time(double render_time); INLINE double get_last_render_time() const; INLINE double get_expiration_time() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; protected: double _duration; double _last_render_time; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "AuxSceneData", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const AuxSceneData &data); #include "auxSceneData.I" #endif