/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionFloorMesh.h * @author zpavlov * @date 2007-06-28 */ #ifndef COLLISIONFLOORMESH_H #define COLLISIONFLOORMESH_H #include "pandabase.h" #include "collisionPlane.h" #include "clipPlaneAttrib.h" #include "look_at.h" #include "pvector.h" class GeomNode; /** * This object represents a solid made entirely of triangles, which will only * be tested again z axis aligned rays */ class EXPCL_PANDA_COLLIDE CollisionFloorMesh : public CollisionSolid { public: typedef struct { unsigned int p1; unsigned int p2; unsigned int p3; PN_stdfloat min_x; PN_stdfloat max_x; PN_stdfloat min_y; PN_stdfloat max_y; } TriangleIndices; PUBLISHED: INLINE CollisionFloorMesh(); INLINE void add_vertex(const LPoint3 &vert); void add_triangle(unsigned int pointA, unsigned int pointB, unsigned int pointC); INLINE unsigned int get_num_vertices() const; INLINE const LPoint3 &get_vertex(unsigned int index) const; MAKE_SEQ(get_vertices, get_num_vertices, get_vertex); INLINE unsigned int get_num_triangles() const; INLINE LPoint3i get_triangle(unsigned int index) const; MAKE_SEQ(get_triangles, get_num_triangles, get_triangle); virtual LPoint3 get_collision_origin() const; PUBLISHED: MAKE_SEQ_PROPERTY(vertices, get_num_vertices, get_vertex); MAKE_SEQ_PROPERTY(triangles, get_num_triangles, get_triangle); public: CollisionFloorMesh(const CollisionFloorMesh ©); virtual CollisionSolid *make_copy(); public: virtual void xform(const LMatrix4 &mat); virtual PStatCollector &get_volume_pcollector(); virtual PStatCollector &get_test_pcollector(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; INLINE static void flush_level(); protected: virtual PT(BoundingVolume) compute_internal_bounds() const; virtual PT(CollisionEntry) test_intersection_from_ray(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_sphere(const CollisionEntry &entry) const; virtual void fill_viz_geom(); private: typedef pvector Vertices; typedef pvector Triangles; Vertices _vertices; Triangles _triangles; static PStatCollector _volume_pcollector; static PStatCollector _test_pcollector; protected: void fillin(DatagramIterator& scan, BamReader* manager); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter* manager, Datagram &me); static TypedWritable *make_CollisionFloorMesh(const FactoryParams ¶ms); static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionSolid::init_type(); register_type(_type_handle, "CollisionFloorMesh", CollisionSolid::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionFloorMesh.I" #endif