/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerFluidPusher.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERFLUIDPUSHER_H #define COLLISIONHANDLERFLUIDPUSHER_H #include "pandabase.h" #include "collisionSolid.h" #include "collisionHandlerPusher.h" /** * A CollisionHandlerPusher that makes use of timing and spatial information * from fluid collisions to improve collision response */ class EXPCL_PANDA_COLLIDE CollisionHandlerFluidPusher : public CollisionHandlerPusher { PUBLISHED: CollisionHandlerFluidPusher(); public: virtual void add_entry(CollisionEntry *entry); protected: virtual bool handle_entries(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerPusher::init_type(); register_type(_type_handle, "CollisionHandlerFluidPusher", CollisionHandlerPusher::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionHandlerFluidPusher.I" #endif