/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionPolygon.h * @author drose * @date 2000-04-25 */ #ifndef COLLISIONPOLYGON_H #define COLLISIONPOLYGON_H #include "pandabase.h" #include "collisionPlane.h" #include "clipPlaneAttrib.h" #include "look_at.h" #include "pvector.h" class GeomNode; /** * */ class EXPCL_PANDA_COLLIDE CollisionPolygon : public CollisionPlane { PUBLISHED: INLINE CollisionPolygon(const LVecBase3 &a, const LVecBase3 &b, const LVecBase3 &c); INLINE CollisionPolygon(const LVecBase3 &a, const LVecBase3 &b, const LVecBase3 &c, const LVecBase3 &d); INLINE CollisionPolygon(const LPoint3 *begin, const LPoint3 *end); private: INLINE CollisionPolygon(); public: CollisionPolygon(const CollisionPolygon ©); virtual CollisionSolid *make_copy(); PUBLISHED: virtual LPoint3 get_collision_origin() const; INLINE size_t get_num_points() const; INLINE LPoint3 get_point(size_t n) const; MAKE_SEQ(get_points, get_num_points, get_point); INLINE static bool verify_points(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c); INLINE static bool verify_points(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d); static bool verify_points(const LPoint3 *begin, const LPoint3 *end); bool is_valid() const; bool is_concave() const; PUBLISHED: MAKE_SEQ_PROPERTY(points, get_num_points, get_point); MAKE_PROPERTY(valid, is_valid); MAKE_PROPERTY(concave, is_concave); public: virtual void xform(const LMatrix4 &mat); virtual PT(PandaNode) get_viz(const CullTraverser *trav, const CullTraverserData &data, bool bounds_only) const; virtual PStatCollector &get_volume_pcollector(); virtual PStatCollector &get_test_pcollector(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; INLINE static void flush_level(); protected: virtual PT(BoundingVolume) compute_internal_bounds() const; virtual PT(CollisionEntry) test_intersection_from_sphere(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_line(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_ray(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_segment(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_parabola(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_capsule(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_box(const CollisionEntry &entry) const; virtual void fill_viz_geom(); private: INLINE static bool is_right(const LVector2 &v1, const LVector2 &v2); INLINE static PN_stdfloat dist_to_line(const LPoint2 &p, const LPoint2 &f, const LVector2 &v); static PN_stdfloat dist_to_line_segment(const LPoint2 &p, const LPoint2 &f, const LPoint2 &t, const LVector2 &v); private: class PointDef { public: INLINE PointDef(const LPoint2 &p, const LVector2 &v); INLINE PointDef(PN_stdfloat x, PN_stdfloat y); INLINE PointDef(const PointDef ©); INLINE void operator = (const PointDef ©); LPoint2 _p; // the point in 2-d space LVector2 _v; // the normalized vector to the next point }; typedef pvector Points; static void compute_vectors(Points &points); void draw_polygon(GeomNode *viz_geom_node, GeomNode *bounds_viz_geom_node, const Points &points) const; bool point_is_inside(const LPoint2 &p, const Points &points) const; PN_stdfloat dist_to_polygon(const LPoint2 &p, const Points &points) const; void project(const LVector3 &axis, PN_stdfloat ¢er, PN_stdfloat &extent) const; void setup_points(const LPoint3 *begin, const LPoint3 *end); INLINE LPoint2 to_2d(const LVecBase3 &point3d) const; INLINE void calc_to_3d_mat(LMatrix4 &to_3d_mat) const; INLINE void rederive_to_3d_mat(LMatrix4 &to_3d_mat) const; INLINE static LPoint3 to_3d(const LVecBase2 &point2d, const LMatrix4 &to_3d_mat); bool clip_polygon(Points &new_points, const Points &source_points, const LPlane &plane) const; bool apply_clip_plane(Points &new_points, const ClipPlaneAttrib *cpa, const TransformState *net_transform) const; private: Points _points; LMatrix4 _to_2d_mat; static PStatCollector _volume_pcollector; static PStatCollector _test_pcollector; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter* manager, Datagram &me); static TypedWritable *make_CollisionPolygon(const FactoryParams ¶ms); protected: void fillin(DatagramIterator& scan, BamReader* manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionPlane::init_type(); register_type(_type_handle, "CollisionPolygon", CollisionPlane::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionPolygon.I" #endif