/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cullTraverserData.h * @author drose * @date 2002-03-06 */ #ifndef CULLTRAVERSERDATA_H #define CULLTRAVERSERDATA_H #include "pandabase.h" #include "cullPlanes.h" #include "workingNodePath.h" #include "renderState.h" #include "transformState.h" #include "geometricBoundingVolume.h" #include "pointerTo.h" #include "drawMask.h" #include "pvector.h" class PandaNode; class CullTraverser; /** * This collects together the pieces of data that are accumulated for each * node while walking the scene graph during the cull traversal. * * Having this as a separate object simplifies the parameter list to * CullTraverser::r_traverse(), as well as to other functions like * PandaNode::cull_callback(). It also makes it easier to add cull * parameters, and provides a place to abstract out some of the cull behavior * (like view-frustum culling). */ class EXPCL_PANDA_PGRAPH CullTraverserData { public: INLINE CullTraverserData(const NodePath &start, const TransformState *net_transform, const RenderState *state, GeometricBoundingVolume *view_frustum, Thread *current_thread); INLINE CullTraverserData(const CullTraverserData &parent, PandaNode *child); PUBLISHED: INLINE PandaNode *node() const; public: INLINE PandaNodePipelineReader *node_reader(); INLINE const PandaNodePipelineReader *node_reader() const; INLINE NodePath get_node_path() const; PUBLISHED: INLINE CPT(TransformState) get_modelview_transform(const CullTraverser *trav) const; INLINE CPT(TransformState) get_internal_transform(const CullTraverser *trav) const; INLINE const TransformState *get_net_transform(const CullTraverser *trav) const; INLINE bool is_in_view(const DrawMask &camera_mask); INLINE bool is_this_node_hidden(const DrawMask &camera_mask) const; void apply_transform_and_state(CullTraverser *trav); void apply_transform(const TransformState *node_transform); MAKE_PROPERTY(node_path, get_node_path); private: // We store a chain leading all the way to the root, so that we can compose // a NodePath. We may be able to eliminate this requirement in the future. const CullTraverserData *_next; NodePathComponent *_start; public: PandaNodePipelineReader _node_reader; CPT(TransformState) _net_transform; CPT(RenderState) _state; PT(GeometricBoundingVolume) _view_frustum; CPT(CullPlanes) _cull_planes; DrawMask _draw_mask; int _portal_depth; private: PT(NodePathComponent) r_get_node_path() const; bool is_in_view_impl(); static const RenderState *get_fake_view_frustum_cull_state(); }; /* okcircular */ #include "cullTraverser.h" #include "cullTraverserData.I" #endif