/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file depthOffsetAttrib.h * @author drose * @date 2002-03-14 */ #ifndef DEPTHOFFSETATTRIB_H #define DEPTHOFFSETATTRIB_H #include "pandabase.h" #include "renderAttrib.h" #include "luse.h" class FactoryParams; /** * This is a special kind of attribute that instructs the graphics driver to * apply an offset or bias to the generated depth values for rendered * polygons, before they are written to the depth buffer. * * This can be used to shift polygons forward slightly, to resolve depth * conflicts. The cull traverser may optionally use this, for instance, to * implement decals. However, driver support for this feature seems to be * spotty, so use with caution. * * The bias is always an integer number, and each integer increment represents * the smallest possible increment in Z that is sufficient to completely * resolve two coplanar polygons. Positive numbers are closer towards the * camera. * * Nested DepthOffsetAttrib values accumulate; that is, a DepthOffsetAttrib * with a value of 1 beneath another DepthOffsetAttrib with a value of 2 * presents a net offset of 3. (A DepthOffsetAttrib will not, however, * combine with any other DepthOffsetAttribs with a lower override parameter.) * The net value should probably not exceed 16 or drop below 0 for maximum * portability. * * Also, and only tangentially related, the DepthOffsetAttrib can be used to * constrain the Z output value to a subset of the usual [0, 1] range (or * reversing its direction) by specifying a new min_value and max_value. */ class EXPCL_PANDA_PGRAPH DepthOffsetAttrib : public RenderAttrib { private: INLINE DepthOffsetAttrib(int offset, PN_stdfloat min_value, PN_stdfloat max_value); PUBLISHED: static CPT(RenderAttrib) make(int offset = 1); static CPT(RenderAttrib) make(int offset, PN_stdfloat min_value, PN_stdfloat max_value); static CPT(RenderAttrib) make_default(); INLINE int get_offset() const; INLINE PN_stdfloat get_min_value() const; INLINE PN_stdfloat get_max_value() const; PUBLISHED: MAKE_PROPERTY(offset, get_offset); MAKE_PROPERTY(min_value, get_min_value); MAKE_PROPERTY(max_value, get_max_value); public: virtual void output(std::ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual size_t get_hash_impl() const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const; private: int _offset; PN_stdfloat _min_value; PN_stdfloat _max_value; PUBLISHED: static int get_class_slot() { return _attrib_slot; } virtual int get_slot() const { return get_class_slot(); } MAKE_PROPERTY(class_slot, get_class_slot); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "DepthOffsetAttrib", RenderAttrib::get_class_type()); _attrib_slot = register_slot(_type_handle, 100, new DepthOffsetAttrib(0, 0, 1)); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; static int _attrib_slot; }; #include "depthOffsetAttrib.I" #endif