/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggTopstrip.h * @author drose * @date 2001-02-23 */ #ifndef EGGTOPSTRIP_H #define EGGTOPSTRIP_H #include "pandatoolbase.h" #include "eggCharacterFilter.h" #include "luse.h" #include "pvector.h" class EggCharacterData; class EggCharacterDb; class EggJointData; class EggJointPointer; /** * Reads a character model and/or animations and strips out the animation from * one of the top joints from the entire character. Particularly useful for * generating stackable character models from separately-extracted characters. */ class EggTopstrip : public EggCharacterFilter { public: EggTopstrip(); void run(); void check_transform_channels(); void strip_anim(EggCharacterData *char_data, EggJointData *joint_data, int from_model, EggCharacterData *from_char, EggJointData *top_joint, EggCharacterDb &db); void strip_anim_vertices(EggNode *egg_node, int into_model, int from_model, EggJointData *top_joint, EggCharacterDb &db); void adjust_transform(LMatrix4d &mat) const; std::string _top_joint_name; bool _got_invert_transform; bool _invert_transform; std::string _transform_channels; Filename _channel_filename; }; #endif