/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file frameRateMeter.h * @author drose * @date 2003-12-23 */ #ifndef FRAMERATEMETER_H #define FRAMERATEMETER_H #include "pandabase.h" #include "textNode.h" #include "nodePath.h" #include "graphicsOutput.h" #include "displayRegion.h" #include "pointerTo.h" #include "pStatCollector.h" class GraphicsChannel; class ClockObject; /** * This is a special TextNode that automatically updates itself with the * current frame rate. It can be placed anywhere in the world where you'd * like to see the frame rate. * * It also has a special mode in which it may be attached directly to a * channel or window. If this is done, it creates a DisplayRegion for itself * and renders itself in the upper-right-hand corner. */ class EXPCL_PANDA_GRUTIL FrameRateMeter : public TextNode { PUBLISHED: explicit FrameRateMeter(const std::string &name); virtual ~FrameRateMeter(); void setup_window(GraphicsOutput *window); void clear_window(); INLINE GraphicsOutput *get_window() const; INLINE DisplayRegion *get_display_region() const; INLINE void set_update_interval(double update_interval); INLINE double get_update_interval() const; INLINE void set_text_pattern(const std::string &text_pattern); INLINE const std::string &get_text_pattern() const; INLINE void set_clock_object(ClockObject *clock_object); INLINE ClockObject *get_clock_object() const; INLINE void update(); protected: virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data); private: void do_update(Thread *current_thread); private: PT(GraphicsOutput) _window; PT(DisplayRegion) _display_region; NodePath _root; bool _show_milliseconds; double _update_interval; double _last_update; std::string _text_pattern; ClockObject *_clock_object; PN_stdfloat _last_aspect_ratio; CPT(TransformState) _aspect_ratio_transform; static PStatCollector _show_fps_pcollector; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TextNode::init_type(); register_type(_type_handle, "FrameRateMeter", TextNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "frameRateMeter.I" #endif