/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearFrictionForce.h * @author charles * @date 2000-06-23 */ #ifndef LINEARFRICTIONFORCE_H #define LINEARFRICTIONFORCE_H #include "linearForce.h" /** * Friction-based drag force */ class EXPCL_PANDA_PHYSICS LinearFrictionForce : public LinearForce { PUBLISHED: explicit LinearFrictionForce(PN_stdfloat coef = 1.0f, PN_stdfloat a = 1.0f, bool m = false); LinearFrictionForce(const LinearFrictionForce ©); virtual ~LinearFrictionForce(); INLINE void set_coef(PN_stdfloat coef); INLINE PN_stdfloat get_coef() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; private: PN_stdfloat _coef; virtual LinearForce *make_copy(); virtual LVector3 get_child_vector(const PhysicsObject *); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearFrictionForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearFrictionForce.I" #endif // LINEARFRICTIONFORCE_H