/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearUserDefinedForce.h * @author charles * @date 2000-07-31 */ #ifndef LINEARUSERDEFINEDFORCE_H #define LINEARUSERDEFINEDFORCE_H #include "linearForce.h" /** * A programmable force that takes an evaluator function. */ class EXPCL_PANDA_PHYSICS LinearUserDefinedForce : public LinearForce { PUBLISHED: explicit LinearUserDefinedForce(LVector3 (*proc)(const PhysicsObject *) = nullptr, PN_stdfloat a = 1.0f, bool md = false); LinearUserDefinedForce(const LinearUserDefinedForce ©); virtual ~LinearUserDefinedForce(); INLINE void set_proc(LVector3 (*proc)(const PhysicsObject *)); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; private: LVector3 (*_proc)(const PhysicsObject *po); virtual LVector3 get_child_vector(const PhysicsObject *po); virtual LinearForce *make_copy(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearUserDefinedForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearUserDefinedForce.I" #endif // LINEARUSERDEFINEDFORCE_H