/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvector3_src.h * @author drose * @date 1999-09-24 */ /** * This is a three-component vector distance (as opposed to a three-component * point, which represents a particular point in space). Some of the methods * are slightly different between LPoint3 and LVector3; in particular, * subtraction of two points yields a vector, while addition of a vector and a * point yields a point. */ class EXPCL_PANDA_LINMATH FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector3)() = default; INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z); INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase2) ©, FLOATTYPE z); EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const); EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign)); INLINE_LINMATH static const FLOATNAME(LVector3) &zero(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z(); INLINE_LINMATH FLOATNAME(LVector2) get_xy() const; INLINE_LINMATH FLOATNAME(LVector2) get_xz() const; INLINE_LINMATH FLOATNAME(LVector2) get_yz() const; MAKE_PROPERTY(xy, get_xy); MAKE_PROPERTY(xz, get_xz); MAKE_PROPERTY(yz, get_yz); INLINE_LINMATH FLOATNAME(LVector3) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATNAME(LVector3) normalized() const; INLINE_LINMATH FLOATNAME(LVector3) project(const FLOATNAME(LVecBase3) &onto) const; INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector3) &other, const FLOATNAME(LVector3) &ref) const; INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector3) &other, const FLOATNAME(LVector3) &ref) const; INLINE_LINMATH FLOATTYPE relative_angle_rad(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE relative_angle_deg(const FLOATNAME(LVector3) &other) const; #endif INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const; // Some special named constructors for LVector3. INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default); // INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right, INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right, FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default); EXTENSION(INLINE_LINMATH std::string __repr__() const); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector3_src.I"