/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file odeGeom.I * @author joswilso * @date 2006-12-27 */ /** * Returns true if the ID is 0, meaning the OdeGeom does not point to a valid * geom. It is an error to call a method on an empty geom. Note that an * empty OdeGeom also evaluates to False. */ INLINE bool OdeGeom:: is_empty() const { return (_id == 0); } /** * Returns the underlying dGeomID. */ INLINE dGeomID OdeGeom:: get_id() const { return _id; } INLINE bool OdeGeom:: has_body() const { return (dGeomGetBody(_id) != nullptr); } INLINE OdeBody OdeGeom:: get_body() const { return OdeBody(dGeomGetBody(_id)); } INLINE void OdeGeom:: set_body(OdeBody &body) { dGeomSetBody(_id, body.get_id()); } /* INLINE void OdeGeom:: set_data(void* data) { dGeomSetData(_id, data); } */ INLINE void OdeGeom:: set_position(dReal x, dReal y, dReal z) { dGeomSetPosition(_id, x, y, z); } INLINE void OdeGeom:: set_position(const LVecBase3f &pos) { set_position(pos[0], pos[1], pos[2]); } INLINE void OdeGeom:: set_rotation(const LMatrix3f &r) { dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0, r(1, 0), r(1, 1), r(1, 2), 0, r(2, 0), r(2, 1), r(2, 2), 0 }; dGeomSetRotation(_id, rot); } INLINE void OdeGeom:: set_quaternion(const LQuaternionf &q) { dQuaternion quat = { q[0], q[1], q[2], q[3] }; dGeomSetQuaternion(_id, quat); } INLINE LPoint3f OdeGeom:: get_position() const { const dReal *pos = dGeomGetPosition(_id); return LPoint3f(pos[0], pos[1], pos[2]); } INLINE LMatrix3f OdeGeom:: get_rotation() const { const dReal *rot = dGeomGetRotation(_id); return LMatrix3f(rot[0], rot[1], rot[2], rot[4], rot[5], rot[6], rot[8], rot[9], rot[10]); } INLINE LQuaternionf OdeGeom:: get_quaternion() const { dQuaternion res; dGeomGetQuaternion(_id, res); return LQuaternionf(res[0], res[1], res[2], res[3]); } INLINE void OdeGeom:: get_AABB(LVecBase3f &min, LVecBase3f &max) const { dReal result[6]; dGeomGetAABB(_id, result); min.set(result[0], result[2], result[4]); max.set(result[1], result[3], result[5]); } INLINE int OdeGeom:: is_space() { return dGeomIsSpace(_id); } INLINE int OdeGeom:: get_class() const { return dGeomGetClass(_id); } INLINE void OdeGeom:: set_category_bits(const BitMask32 &bits) { dGeomSetCategoryBits(_id, bits.get_word()); } INLINE void OdeGeom:: set_collide_bits(const BitMask32 &bits) { dGeomSetCollideBits(_id, bits.get_word()); } INLINE BitMask32 OdeGeom:: get_category_bits() { return BitMask32(dGeomGetCategoryBits(_id)); } INLINE BitMask32 OdeGeom:: get_collide_bits() { return BitMask32(dGeomGetCollideBits(_id)); } INLINE void OdeGeom:: enable() { dGeomEnable(_id); } INLINE void OdeGeom:: disable() { dGeomDisable(_id); } INLINE int OdeGeom:: is_enabled() { return dGeomIsEnabled(_id); } INLINE void OdeGeom:: set_offset_position(dReal x, dReal y, dReal z) { dGeomSetOffsetPosition(_id, x, y, z); } INLINE void OdeGeom:: set_offset_position(const LVecBase3f &pos) { set_offset_position(pos[0], pos[1], pos[2]); } INLINE void OdeGeom:: set_offset_rotation(const LMatrix3f &r) { dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0, r(1, 0), r(1, 1), r(1, 2), 0, r(2, 0), r(2, 1), r(2, 2), 0 }; dGeomSetOffsetRotation(_id, rot); } INLINE void OdeGeom:: set_offset_quaternion(const LQuaternionf &q) { dQuaternion quat = { q[0], q[1], q[2], q[3] }; dGeomSetOffsetQuaternion(_id, quat); } INLINE void OdeGeom:: set_offset_world_position(dReal x, dReal y, dReal z) { dGeomSetOffsetWorldPosition(_id, x, y, z); } INLINE void OdeGeom:: set_offset_world_position(const LVecBase3f &pos) { set_offset_world_position(pos[0], pos[1], pos[2]); } INLINE void OdeGeom:: set_offset_world_rotation(const LMatrix3f &r) { dMatrix3 rot = { r(0, 0), r(0, 1), r(0, 2), 0, r(1, 0), r(1, 1), r(1, 2), 0, r(2, 0), r(2, 1), r(2, 2), 0 }; dGeomSetOffsetWorldRotation(_id, rot); } INLINE void OdeGeom:: set_offset_world_quaternion(const LQuaternionf &q) { dQuaternion quat = { q[0], q[1], q[2], q[3] }; dGeomSetOffsetWorldQuaternion(_id, quat); } INLINE void OdeGeom:: clear_offset() { dGeomClearOffset(_id); } INLINE int OdeGeom:: is_offset() { return dGeomIsOffset(_id); } INLINE LPoint3f OdeGeom:: get_offset_position() const { const dReal *pos = dGeomGetOffsetPosition(_id); return LPoint3f(pos[0], pos[1], pos[2]); } INLINE LMatrix3f OdeGeom:: get_offset_rotation() const { const dReal *rot = dGeomGetOffsetRotation(_id); return LMatrix3f(rot[0], rot[1], rot[2], rot[4], rot[5], rot[6], rot[8], rot[9], rot[10]); } INLINE LQuaternionf OdeGeom:: get_offset_quaternion() const { dQuaternion res; dGeomGetOffsetQuaternion(_id, res); return LQuaternionf(res[0], res[1], res[2], res[3]); } INLINE int OdeGeom:: compare_to(const OdeGeom &other) const { if (_id != other._id) { return _id < other._id ? -1 : 1; } return 0; }