/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file perlinNoise.I * @author drose * @date 2005-10-05 */ /** * Returns a smooth interpolation spline from 0 .. 1 for t. */ INLINE double PerlinNoise:: fade(double t) { // return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); return (3.0 - 2.0 * t) * t * t; } /** * Returns the smoothly lerped value from a to b. */ INLINE double PerlinNoise:: lerp(double t, double a, double b) { return a + t * (b - a); } /** * Returns a unique seed value based on the seed value passed to this * PerlinNoise object (and on its current state). */ INLINE unsigned long PerlinNoise:: get_seed() { return _randomizer.get_seed(); }