/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file pointParticleRenderer.h * @author charles * @date 2000-06-20 */ #ifndef POINTPARTICLERENDERER_H #define POINTPARTICLERENDERER_H #include "baseParticleRenderer.h" #include "baseParticle.h" #include "renderModeAttrib.h" #include "pointerTo.h" #include "pointerToArray.h" #include "luse.h" #include "geom.h" #include "geomVertexData.h" #include "geomPoints.h" #include "pStatCollector.h" /** * Simple point/point particle renderer. Does NOT handle billboards- use * BillboardParticleRenderer for that. */ class EXPCL_PANDA_PARTICLESYSTEM PointParticleRenderer : public BaseParticleRenderer { PUBLISHED: enum PointParticleBlendType { PP_ONE_COLOR, PP_BLEND_LIFE, PP_BLEND_VEL }; PointParticleRenderer(const PointParticleRenderer& copy); explicit PointParticleRenderer(ParticleRendererAlphaMode ad = PR_ALPHA_NONE, PN_stdfloat point_size = 1.0f, PointParticleBlendType bt = PP_ONE_COLOR, ParticleRendererBlendMethod bm = PP_NO_BLEND, const LColor& sc = LColor(1.0f, 1.0f, 1.0f, 1.0f), const LColor& ec = LColor(1.0f, 1.0f, 1.0f, 1.0f)); virtual ~PointParticleRenderer(); public: virtual BaseParticleRenderer *make_copy(); PUBLISHED: INLINE void set_point_size(PN_stdfloat point_size); INLINE void set_start_color(const LColor& sc); INLINE void set_end_color(const LColor& ec); INLINE void set_blend_type(PointParticleBlendType bt); INLINE void set_blend_method(ParticleRendererBlendMethod bm); INLINE PN_stdfloat get_point_size() const; INLINE const LColor& get_start_color() const; INLINE const LColor& get_end_color() const; INLINE PointParticleBlendType get_blend_type() const; INLINE ParticleRendererBlendMethod get_blend_method() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; private: LColor _start_color; LColor _end_color; PN_stdfloat _point_size; CPT(RenderAttrib) _thick; PT(Geom) _point_primitive; PT(GeomPoints) _points; PT(GeomVertexData) _vdata; int _max_pool_size; PointParticleBlendType _blend_type; ParticleRendererBlendMethod _blend_method; LPoint3 _aabb_min; LPoint3 _aabb_max; LColor create_color(const BaseParticle *p); virtual void birth_particle(int index); virtual void kill_particle(int index); virtual void init_geoms(); virtual void render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles); virtual void resize_pool(int new_size); static PStatCollector _render_collector; }; #include "pointParticleRenderer.I" #endif // POINTPARTICLERENDERER_H