/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file queryContext.h * @author drose * @date 2006-03-27 */ #ifndef QUERYCONTEXT_H #define QUERYCONTEXT_H #include "pandabase.h" #include "typedReferenceCount.h" class PreparedGraphicsObjects; /** * This is a base class for queries that might require a round-trip to the * graphics engine. The idea is that when you ask the GSG to make a * particular query, it returns a QueryContext, which does not necessarily * have the answer right away (but it will eventually). * * Unlike SavedContext, QueryContext is reference-counted. It removes itself * from the GSG when the last reference goes away. You're responsible for * keeping the pointer to the QueryContext as long as you are interested in * the answer. */ class EXPCL_PANDA_GOBJ QueryContext : public TypedReferenceCount { public: INLINE QueryContext(); virtual ~QueryContext(); virtual bool is_answer_ready() const=0; virtual void waiting_for_answer(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "QueryContext", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "queryContext.I" #endif