/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file referenceCount.I * @author drose * @date 1998-10-23 */ template TypeHandle RefCountProxy::_type_handle; template TypeHandle RefCountObj::_type_handle; /** * The ReferenceCount constructor is protected because you almost never want * to create just a ReferenceCount object by itself, and it's probably a * mistake if you try. * * ReferenceCount doesn't store any useful information in its own right; its * only purpose is to add reference-counting to some other class via * inheritance. */ INLINE ReferenceCount:: ReferenceCount() { _weak_list = nullptr; _ref_count = 0; #ifdef DO_MEMORY_USAGE MemoryUsage::record_pointer(this); #endif } /** * The copies of reference-counted objects do not themselves inherit the * reference count! * * This copy constructor is protected because you almost never want to create * just a ReferenceCount object by itself, and it's probably a mistake if you * try. */ INLINE ReferenceCount:: ReferenceCount(const ReferenceCount &) { _weak_list = nullptr; _ref_count = 0; #ifdef DO_MEMORY_USAGE MemoryUsage::record_pointer(this); #endif } /** * The copies of reference-counted objects do not themselves inherit the * reference count! * * This copy assignment operator is protected because you almost never want to * copy just a ReferenceCount object by itself, and it's probably a mistake if * you try. Instead, this should only be called from a derived class that * implements this operator and then calls up the inheritance chain. */ INLINE void ReferenceCount:: operator = (const ReferenceCount &) { // If this assertion fails, our own pointer was recently deleted. Possibly // you used a real pointer instead of a PointerTo at some point, and the // object was deleted when the PointerTo went out of scope. Maybe you tried // to create an automatic (local variable) instance of a class that derives // from ReferenceCount. Or maybe your headers are out of sync, and you need // to make clean in direct or some higher tree. nassertv(_ref_count != deleted_ref_count); } /** * */ ReferenceCount:: ~ReferenceCount() { TAU_PROFILE("ReferenceCount::~ReferenceCount()", " ", TAU_USER); // If this assertion fails, we're trying to delete an object that was just // deleted. Possibly you used a real pointer instead of a PointerTo at some // point, and the object was deleted when the PointerTo went out of scope. // Maybe you tried to create an automatic (local variable) instance of a // class that derives from ReferenceCount. Or maybe your headers are out of // sync, and you need to make clean in direct or some higher tree. nassertv(_ref_count != deleted_ref_count); // If this assertion fails, we're trying to delete a static object that // still has an outstanding reference count. You should make sure that all // references to your static objects are gone by the time the object itself // destructs. nassertv(_ref_count <= local_ref_count); // If this assertion fails, the reference counts are all screwed up // altogether. Maybe some errant code stomped all over memory somewhere. nassertv(_ref_count >= 0); // If this assertion fails, someone tried to delete this object while its // reference count was still positive. Maybe you tried to point a PointerTo // at a static object (a local variable, instead of one allocated via new)? // The test below against 0x7f is supposed to check for that, but it's a // pretty hokey test. // Another possibility is you inadvertently omitted a copy constructor for a // ReferenceCount object, and then bitwise copied a dynamically allocated // value--reference count and all--onto a locally allocated one. nassertv(_ref_count == 0 || _ref_count == local_ref_count); // Tell our weak reference holders that we're going away now. if (_weak_list != nullptr) { ((WeakReferenceList *)_weak_list)->mark_deleted(); _weak_list = nullptr; } #ifndef NDEBUG // Ok, all clear to delete. Now set the reference count to // deleted_ref_count, so we'll have a better chance of noticing if we happen // to have a stray pointer to it still out there. _ref_count = deleted_ref_count; #endif #ifdef DO_MEMORY_USAGE MemoryUsage::remove_pointer(this); #endif } /** * Returns the current reference count. */ INLINE int ReferenceCount:: get_ref_count() const { #ifdef _DEBUG test_ref_count_integrity(); #endif return (int)AtomicAdjust::get(_ref_count); } /** * Explicitly increments the reference count. User code should avoid using * ref() and unref() directly, which can result in missed reference counts. * Instead, let a PointerTo object manage the reference counting * automatically. * * This function is const, even though it changes the object, because * generally fiddling with an object's reference count isn't considered part * of fiddling with the object. An object might be const in other ways, but * we still need to accurately count the number of references to it. */ INLINE void ReferenceCount:: ref() const { TAU_PROFILE("void ReferenceCount::ref()", " ", TAU_USER); #ifdef _DEBUG nassertv(test_ref_count_integrity()); #endif AtomicAdjust::inc(_ref_count); } /** * Explicitly decrements the reference count. Note that the object will not * be implicitly deleted by unref() simply because the reference count drops * to zero. (Having a member function delete itself is problematic.) However, * see the helper function unref_delete(). * * User code should avoid using ref() and unref() directly, which can result * in missed reference counts. Instead, let a PointerTo object manage the * reference counting automatically. * * This function is const, even though it changes the object, because * generally fiddling with an object's reference count isn't considered part * of fiddling with the object. An object might be const in other ways, but * we still need to accurately count the number of references to it. * * The return value is true if the new reference count is nonzero, false if it * is zero. */ INLINE bool ReferenceCount:: unref() const { TAU_PROFILE("void ReferenceCount::unref()", " ", TAU_USER); #ifdef _DEBUG nassertr(test_ref_count_integrity(), 0); // If this assertion fails, you tried to unref an object with a zero // reference count. Are you using ref() and unref() directly? Are you sure // you can't use PointerTo's? nassertr(_ref_count > 0, 0); #endif return AtomicAdjust::dec(_ref_count); } /** * Does some easy checks to make sure that the reference count isn't * completely bogus. Returns true if ok, false otherwise. */ INLINE bool ReferenceCount:: test_ref_count_integrity() const { #ifndef NDEBUG return do_test_ref_count_integrity(); #else return true; #endif } /** * Does some easy checks to make sure that the reference count isn't zero, or * completely bogus. Returns true if ok, false otherwise. */ INLINE bool ReferenceCount:: test_ref_count_nonzero() const { #ifndef NDEBUG return do_test_ref_count_nonzero(); #else return true; #endif } /** * This function should be called, once, immediately after creating a new * instance of some ReferenceCount-derived object on the stack. * * This allows the object to be passed to functions that will increment and * decrement the object's reference count temporarily, and it will prevent the * object from being deleted (inappropriately), when the reference count * returns to zero. It actually achieves this by setting a large positive * value in the reference count field. */ INLINE void ReferenceCount:: local_object() { // If this assertion fails, you didn't call this immediately after creating // a local object. nassertv(_ref_count == 0); _ref_count = local_ref_count; } /** * Returns true if this particular ReferenceCount object has a * WeakReferenceList created, false otherwise. In general, this will be true * if there was ever a WeakPointerTo created for this object (even if there is * not any for it now). */ INLINE bool ReferenceCount:: has_weak_list() const { return _weak_list != nullptr; } /** * Returns the WeakReferenceList associated with this ReferenceCount object. * If there has never been a WeakReferenceList associated with this object, * creates one now. * * The returned object will be deleted automatically when all weak and strong * references to the object have gone. */ INLINE WeakReferenceList *ReferenceCount:: get_weak_list() const { if (AtomicAdjust::get_ptr(_weak_list) == nullptr) { ((ReferenceCount *)this)->create_weak_list(); } return (WeakReferenceList *)AtomicAdjust::get_ptr(_weak_list); } /** * Adds the indicated PointerToVoid as a weak reference to this object. * Returns an object that will persist as long as any reference (strong or * weak) exists, for calling unref() or checking whether the object still * exists. */ INLINE WeakReferenceList *ReferenceCount:: weak_ref() { TAU_PROFILE("void ReferenceCount::weak_ref()", " ", TAU_USER); #ifdef _DEBUG nassertr(test_ref_count_integrity(), nullptr); #else nassertr(_ref_count != deleted_ref_count, nullptr); #endif WeakReferenceList *weak_ref = get_weak_list(); weak_ref->ref(); return weak_ref; } /** * Removes the indicated PointerToVoid as a weak reference to this object. It * must have previously been added via a call to weak_ref(). */ INLINE void ReferenceCount:: weak_unref() { TAU_PROFILE("void ReferenceCount::weak_unref()", " ", TAU_USER); #ifdef _DEBUG nassertv(test_ref_count_integrity()); #endif WeakReferenceList *weak_list = (WeakReferenceList *)_weak_list; nassertv(weak_list != nullptr); bool nonzero = weak_list->unref(); nassertv(nonzero); } /** * Atomically increases the reference count of this object if it is not zero. * Do not use this. This exists only to implement a special case for weak * pointers. * @return true if the reference count was incremented, false if it was zero. */ INLINE bool ReferenceCount:: ref_if_nonzero() const { #ifdef _DEBUG test_ref_count_integrity(); #endif AtomicAdjust::Integer ref_count; do { ref_count = AtomicAdjust::get(_ref_count); if (ref_count <= 0) { return false; } } while (ref_count != AtomicAdjust::compare_and_exchange(_ref_count, ref_count, ref_count + 1)); return true; } /** * This global helper function will unref the given ReferenceCount object, and * if the reference count reaches zero, automatically delete it. It can't be * a member function because it's usually a bad idea to delete an object from * within its own member function. It's a template function so the destructor * doesn't have to be virtual. */ template INLINE void unref_delete(RefCountType *ptr) { TAU_PROFILE("void unref_delete(RefCountType *)", " ", TAU_USER); // Although it may be tempting to try to upcast ptr to a ReferenceCount // object (particularly to get around inheritance issues), resist that // temptation, since some classes (in particular, TransformState and // RenderState) rely on a non-virtual overloading of the unref() method. if (!ptr->unref()) { // If the reference count has gone to zero, delete the object. delete ptr; } } /** * */ template INLINE RefCountProxy:: RefCountProxy() { } /** * */ template INLINE RefCountProxy:: RefCountProxy(const Base ©) : _base(copy) { } /** * */ template INLINE RefCountProxy:: operator Base &() { return _base; } /** * */ template INLINE RefCountProxy:: operator const Base &() const { return _base; } /** * */ template void RefCountProxy:: init_type() { do_init_type(Base); register_type(_type_handle, "RefCountProxy<" + get_type_handle(Base).get_name() + ">", get_type_handle(Base)); } /** * */ template INLINE RefCountObj:: RefCountObj() { } /** * */ template INLINE RefCountObj:: RefCountObj(const Base ©) : Base(copy) { } /** * */ template void RefCountObj:: init_type() { #if defined(HAVE_RTTI) && !defined(__EDG__) // If we have RTTI, we can determine the name of the base type. std::string base_name = typeid(Base).name(); #else std::string base_name = "unknown"; #endif TypeHandle base_type = register_dynamic_type(base_name); ReferenceCount::init_type(); _type_handle = register_dynamic_type("RefCountObj<" + base_name + ">", base_type, ReferenceCount::get_class_type()); }