/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file shadeModelAttrib.h * @author drose * @date 2005-03-14 */ #ifndef SHADEMODELATTRIB_H #define SHADEMODELATTRIB_H #include "pandabase.h" #include "renderAttrib.h" class FactoryParams; /** * Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) * is in effect. */ class EXPCL_PANDA_PGRAPH ShadeModelAttrib : public RenderAttrib { PUBLISHED: enum Mode { M_flat, M_smooth, }; private: INLINE ShadeModelAttrib(Mode mode); PUBLISHED: static CPT(RenderAttrib) make(Mode mode); static CPT(RenderAttrib) make_default(); INLINE Mode get_mode() const; MAKE_PROPERTY(mode, get_mode); public: virtual void output(std::ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual size_t get_hash_impl() const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; private: Mode _mode; PUBLISHED: static int get_class_slot() { return _attrib_slot; } virtual int get_slot() const { return get_class_slot(); } MAKE_PROPERTY(class_slot, get_class_slot); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "ShadeModelAttrib", RenderAttrib::get_class_type()); _attrib_slot = register_slot(_type_handle, 100, new ShadeModelAttrib(M_smooth)); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; static int _attrib_slot; }; #include "shadeModelAttrib.I" #endif