/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file stackedPerlinNoise3.I * @author drose * @date 2005-10-05 */ /** * Creates a StackedPerlinNoise3 object with no levels. You should call * add_level() to add each level by hand. */ INLINE StackedPerlinNoise3:: StackedPerlinNoise3() { } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise3:: noise(double x, double y, double z) { return noise(LVecBase3d(x, y, z)); } /** * Returns the noise function of the three inputs. */ INLINE float StackedPerlinNoise3:: noise(const LVecBase3f &value) { return (float)noise(value[0], value[1], value[2]); } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise3:: operator ()(double x, double y, double z) { return noise(x, y, z); } /** * Returns the noise function of the three inputs. */ INLINE float StackedPerlinNoise3:: operator ()(const LVecBase3f &value) { return noise(value); } /** * Returns the noise function of the three inputs. */ INLINE double StackedPerlinNoise3:: operator ()(const LVecBase3d &value) { return noise(value); }