self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("LineEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.0200) p0.setLitterSize(8) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.5000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.256) p0.renderer.setFinalXScale(0.0000) p0.renderer.setInitialYScale(0.256) p0.renderer.setFinalYScale(0.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(1) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT) p0.emitter.setAmplitude(0.0000) p0.emitter.setAmplitudeSpread(10.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 1.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, 1.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Line parameters p0.emitter.setEndpoint1(Point3(0.5000, 5.0000, -0.5000)) p0.emitter.setEndpoint2(Point3(0.75000, -5.0000, 2.5000)) self.addParticles(p0) f0 = ForceGroup.ForceGroup('sparkforces') # Force parameters force0 = LinearVectorForce(Vec3(1.0000, 0.0000, 0.0000), -50.0000, 0) force0.setActive(1) f0.addForce(force0) force1 = LinearVectorForce(Vec3(0.0000, -1.0000, 0.0000), 100.0000, 0) force1.setActive(1) f0.addForce(force1) force2 = LinearVectorForce(Vec3(0.0000, 0.0000, -1.0000), 20.0000, 0) force2.setActive(1) f0.addForce(force2) force3 = LinearJitterForce(50.0000, 0) force3.setActive(1) f0.addForce(force3) self.addForceGroup(f0)