from panda3d.core import * import ToonHood from toontown.town import DGTownLoader from toontown.safezone import DGSafeZoneLoader from toontown.toonbase.ToontownGlobals import * import SkyUtil class DGHood(ToonHood.ToonHood): def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): ToonHood.ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId) self.id = DaisyGardens self.townLoaderClass = DGTownLoader.DGTownLoader self.safeZoneLoaderClass = DGSafeZoneLoader.DGSafeZoneLoader self.storageDNAFile = 'phase_8/dna/storage_DG.dna' self.holidayStorageDNADict = {WINTER_DECORATIONS: ['phase_8/dna/winter_storage_DG.dna'], WACKY_WINTER_DECORATIONS: ['phase_8/dna/winter_storage_DG.dna'], HALLOWEEN_PROPS: ['phase_8/dna/halloween_props_storage_DG.dna'], SPOOKY_PROPS: ['phase_8/dna/halloween_props_storage_DG.dna']} self.skyFile = 'phase_3.5/models/props/TT_sky' self.spookySkyFile = 'phase_3.5/models/props/BR_sky' self.titleColor = (0.8, 0.6, 1.0, 1.0) def load(self): ToonHood.ToonHood.load(self) self.parentFSM.getStateNamed('DGHood').addChild(self.fsm) def unload(self): self.parentFSM.getStateNamed('DGHood').removeChild(self.fsm) ToonHood.ToonHood.unload(self) def enter(self, *args): ToonHood.ToonHood.enter(self, *args) def exit(self): ToonHood.ToonHood.exit(self) def skyTrack(self, task): return SkyUtil.cloudSkyTrack(task) def startSky(self): if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self) def startSpookySky(self): if hasattr(self, 'sky') and self.sky: self.stopSky() self.sky = loader.loadModel(self.spookySkyFile) self.sky.setTag('sky', 'Halloween') self.sky.setScale(1.0) self.sky.setDepthTest(0) self.sky.setDepthWrite(0) self.sky.setColor(0.5, 0.5, 0.5, 1) self.sky.setBin('background', 100) self.sky.setFogOff() self.sky.reparentTo(camera) self.sky.setTransparency(TransparencyAttrib.MDual, 1) fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut') fadeIn.start() self.sky.setZ(0.0) self.sky.setHpr(0.0, 0.0, 0.0) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce)