/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eglGraphicsPipe.h * @author rdb * @date 2009-05-21 */ #ifndef EGLGRAPHICSPIPE_H #define EGLGRAPHICSPIPE_H #include "pandabase.h" #include "x11GraphicsPipe.h" #ifdef OPENGLES_2 #include "gles2gsg.h" #include "pre_x11_include.h" #include #include "post_x11_include.h" #define NativeDisplayType EGLNativeDisplayType #define NativePixmapType EGLNativePixmapType #define NativeWindowType EGLNativeWindowType #else #include "glesgsg.h" #include "pre_x11_include.h" #include #include "post_x11_include.h" #endif class FrameBufferProperties; class eglGraphicsBuffer; class eglGraphicsPixmap; class eglGraphicsWindow; /** * This graphics pipe represents the interface for creating OpenGL ES graphics * windows on an X-based (e.g. Unix) client. */ class eglGraphicsPipe : public x11GraphicsPipe { public: eglGraphicsPipe(const std::string &display = std::string()); virtual ~eglGraphicsPipe(); virtual std::string get_interface_name() const; static PT(GraphicsPipe) pipe_constructor(); protected: virtual PT(GraphicsOutput) make_output(const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsEngine *engine, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); private: EGLDisplay _egl_display; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { x11GraphicsPipe::init_type(); register_type(_type_handle, "eglGraphicsPipe", x11GraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class eglGraphicsBuffer; friend class eglGraphicsPixmap; friend class eglGraphicsWindow; }; #include "eglGraphicsPipe.I" #endif