/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lightReMutexHolder.I * @author drose * @date 2008-10-08 */ /** * */ INLINE LightReMutexHolder:: LightReMutexHolder(const LightReMutex &mutex) { #if defined(HAVE_THREADS) || defined(DEBUG_THREADS) _mutex = &mutex; _mutex->acquire(); #endif } /** * This variant on the constructor accepts the current thread as a parameter, * if it is already known, as an optimization. */ INLINE LightReMutexHolder:: LightReMutexHolder(const LightReMutex &mutex, Thread *current_thread) { #if defined(HAVE_THREADS) || defined(DEBUG_THREADS) _mutex = &mutex; _mutex->acquire(current_thread); #endif } /** * If the LightReMutexHolder constructor is given a pointer to a LightReMutex * object (instead of an actual object), it will first check to see if the * pointer is NULL, and allocate a new LightReMutex if it is. This is * intended as a convenience for functions that may need to reference a * LightReMutex at static init time, when it is impossible to guarantee * ordering of initializers. */ INLINE LightReMutexHolder:: LightReMutexHolder(LightReMutex *&mutex) { #if defined(HAVE_THREADS) || defined(DEBUG_THREADS) if (mutex == nullptr) { mutex = new LightReMutex; } _mutex = mutex; _mutex->acquire(); #endif } /** * */ INLINE LightReMutexHolder:: ~LightReMutexHolder() { #if defined(HAVE_THREADS) || defined(DEBUG_THREADS) _mutex->release(); #endif }