from panda3d.core import * from direct.directnotify import DirectNotifyGlobal import DistributedDoorAI import DistributedGagshopInteriorAI import FADoorCodes import DoorTypes from toontown.toon import NPCToons from toontown.quest import Quests class GagshopBuildingAI: def __init__(self, air, exteriorZone, interiorZone, blockNumber): self.air = air self.exteriorZone = exteriorZone self.interiorZone = interiorZone self.setup(blockNumber) def cleanup(self): for npc in self.npcs: npc.requestDelete() del self.npcs self.door.requestDelete() del self.door self.insideDoor.requestDelete() del self.insideDoor self.interior.requestDelete() del self.interior def setup(self, blockNumber): self.interior = DistributedGagshopInteriorAI.DistributedGagshopInteriorAI(blockNumber, self.air, self.interiorZone) self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone) self.interior.generateWithRequired(self.interiorZone) door = DistributedDoorAI.DistributedDoorAI(self.air, blockNumber, DoorTypes.EXT_STANDARD) insideDoor = DistributedDoorAI.DistributedDoorAI(self.air, blockNumber, DoorTypes.INT_STANDARD) door.setOtherDoor(insideDoor) insideDoor.setOtherDoor(door) door.zoneId = self.exteriorZone insideDoor.zoneId = self.interiorZone door.generateWithRequired(self.exteriorZone) insideDoor.generateWithRequired(self.interiorZone) self.door = door self.insideDoor = insideDoor