self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereSurfaceEmitter") p0.setPoolSize(10000) p0.setBirthRate(0.0500) p0.setLitterSize(10) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(2.0000) p0.factory.setLifespanSpread(0.2500) p0.factory.setMassBase(2.0000) p0.factory.setMassSpread(0.0100) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(0.13) # Sprite parameters p0.renderer.setTexture(loader.loadTexture('smoke.png')) p0.renderer.setColor(LVector4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.0100) p0.renderer.setFinalXScale(0.0200) p0.renderer.setInitialYScale(0.0100) p0.renderer.setFinalYScale(0.0200) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(LVector3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(LVector3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(LPoint3(0.0000, 0.0000, 0.0000)) # Sphere Surface parameters p0.emitter.setRadius(0.0100) self.addParticles(p0) f0 = ForceGroup.ForceGroup('gravity') # Force parameters self.addForceGroup(f0)