self.reset() self.setPos(0.000, 2.900, 4.200) self.setHpr(0.000, 60.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SparkleParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(60) #60) p0.setBirthRate(0.1000) p0.setLitterSize(4) p0.setLitterSpread(2) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(1.15) #1.1200) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sparkle parameters p0.renderer.setCenterColor(Vec4(1, 0.84, 0, 1.00)) p0.renderer.setEdgeColor(Vec4(1, 1, 1, 0.3)) p0.renderer.setBirthRadius(0.1500) p0.renderer.setDeathRadius(0.0000) p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(12.0000) p0.emitter.setAmplitudeSpread(0.9000) p0.emitter.setOffsetForce(Vec3(0.0000, 5.1000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, -4.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.4800) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearSinkForce(Point3(0.0000, 0.0000, -4.0000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 2.5308, 1) force0.setActive(1) f0.addForce(force0) force1 = LinearVectorForce(Vec3(0.0000, -7.0000, 0.0000), 1.0000, 0) force1.setActive(1) f0.addForce(force1) self.addForceGroup(f0)