-------------------------------------------------------- pls = game:GetService'Players' rs = game:GetService'RunService' uinps = game:GetService'UserInputService' lp = pls.LocalPlayer mouse = lp:GetMouse() c = lp.Character human = c.Humanoid critTime = .27 -------------------------------------------------------- local h = Instance.new("Part",c) h.Name = "Trident" h.BrickColor = BrickColor.new(1,0,0) h.Material = "Neon" h.Size = Vector3.new(2,1,10) h.Locked = true h.CanCollide = false h.Name = "Handle" local m = Instance.new("SpecialMesh",h) m.MeshType = "FileMesh" m.Scale = Vector3.new(1.5,2.3,2.3) m.MeshId = "http://www.roblox.com/asset/?id=30694864" local hw = Instance.new("Motor",c.Torso) hw.Name = "HandleWeld" hw.Part0 = c.Torso hw.Part1 = h local l = Instance.new("PointLight",h) l.Range = 15 l.Brightness = .6 l.Color = Color3.new(1,0,0) -------------------------------------------------------- Debounces = { FPS = 0; Mode = "Still"; Debounce = false; wasCrit = false; SwitchingModes = false; attackNumber = 0; isAttacking = false; isMoving = false; isSprinting = false; isJumping = false; isPassive = false; isTyping = false; isAgg = false; musicOn = false; isCombo = 0; } -------------------------------------------------------- numLerp = function(start, goal, alpha) return(((goal - start) * alpha) + start) end CFrameZero = function() return CFrame.new(Vector3.new()) end rad = function(value) return math.rad(value) end CFAngles = function(Vector) return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) end -------------------------------------------------------- AnimStat = { lerpSpeed = .2; } Joints = { c.HumanoidRootPart.RootJoint; c.Torso.Neck; c.Torso['Left Shoulder']; c.Torso['Right Shoulder']; c.Torso['Left Hip']; c.Torso['Right Hip']; hw; } JointTargets = { CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); } -------------------------------------------------------- prepareCharacter = function() local music = Instance.new("Sound",c) music.SoundId = "rbxassetid://311086301" music.Looped = true music.Volume = 1 fight = music local music2 = Instance.new("Sound",c) music2.SoundId = "rbxassetid://311086498" music2.Looped = true music2.Volume = 1 pass = music2 human.WalkSpeed = 0 human.JumpPower = 0 human.Animator:Destroy() human.MaxHealth = 5500 c.Animate:Destroy() wait() human.Health = 5500 c.Health:Destroy() end uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then Debounces.isPassive = not Debounces.isPassive end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then Debounces.isAgg = not Debounces.isAgg end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then Debounces.musicOn = not Debounces.musicOn end end) setJointCFrames = function(table) for i = 1,#table do JointTargets[i] = table[i] end end setLerp = function(speed) AnimStat.lerpSpeed = speed end -------------------------------------------------------- prepareCharacter() -------------------------------------------------------- spawn(function() local sine = 0 while wait() do Debounces.isCombo = Debounces.isCombo + 1/30 if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then setLerp(.2) if Debounces.isPassive == true then setJointCFrames({ CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0)); CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523)); CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289)); CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912)); CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809)); CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784)); }) else setJointCFrames({ CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001)); CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619)); CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774)); }) end elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then sine = sine + math.rad(15) human.WalkSpeed = 15 setLerp(.25) setJointCFrames({ CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001)); CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5)); CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5)); CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784)); }) elseif Debounces.isJumping == true and Debounces.Debounce == false then setLerp(.14) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0)); CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306)); CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704)); CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416)); CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249)); CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776)); CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119)); }) end end end) human.Changed:connect(function(prop) if prop == "MoveDirection" then if human.MoveDirection.magnitude > .02 then Debounces.isMoving = true else Debounces.isMoving = false end end end) changeColor = function(mode) Debounces.SwitchingModes = true local color = Color3.new(0,0,0) if mode == "Still" then color = Color3.new(1,0,0) elseif mode == "Blue" then color = Color3.new(0,1,1) elseif mode == "Orange" then color = Color3.new(1,.5,1/5) elseif mode == "Heal" then color = Color3.new(.1,1,.1) end local s = Instance.new("Sound",h) s.SoundId = "rbxassetid://262249260" s.Volume = .5 s.Pitch = math.random(95,105)/100 s:Play() h.BrickColor = BrickColor.new(color) local e = Instance.new("Part",h) e.Size = Vector3.new(1,1,1) e.BrickColor = BrickColor.new(color) e.Anchored = false e.CanCollide = false local rm = Instance.new("SpecialMesh",e) rm.MeshType = "FileMesh" rm.MeshId = "rbxassetid://3270017" rm.Scale = Vector3.new(3.2,3.2,10) local ew = Instance.new("Weld",e) ew.Part0 = h ew.Part1 = e ew.C0 = CFrame.new(0,0,-5) l.Color = color local timer = 0 while rs.RenderStepped:wait() do timer = timer + (1/60)/(Debounces.FPS/60) ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60)) e.Transparency = math.sin(ew.C0.p.z/2.5) if e.Transparency >= .95 then break end end e:Destroy() Debounces.Mode = mode Debounces.SwitchingModes = false wait(6) s:Destroy() end uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Slash then local finishEvent = nil Debounces.isTyping = true finishEvent = uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then Debounces.isTyping = false finishEvent:disconnect() end end) end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = true end end) uinps.InputEnded:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = false end end) uinps.InputBegan:connect(function(InputObj) local e = nil local e2 = nil if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then if Debounces.isCombo <= critTime then Debounces.wasCrit = true else Debounces.wasCrit = false end Debounces.attackNumber = Debounces.attackNumber + 1 Debounces.isCombo = 0 Debounces.isAttacking = true setLerp(.23) local playAnim = (Debounces.attackNumber)%3 + 1 local frame1 = { { CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015)); CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905)); CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328)); CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768)); CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817)); CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191)); }; { CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86)); CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74)); CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363)); CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679)); CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958)); CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928)); }; { CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967)); CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888)); CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434)); CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585)); CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748)); CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); }; } local frame2 = { { CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169)); CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032)); CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869)); CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828)); CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266)); CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496)); }; { CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885)); CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203)); CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7)); CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2)); CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441)); CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); }; { CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899)); CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966)); CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337)); CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958)); CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237)); CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492)); }; } if Debounces.wasCrit == false then local e = Instance.new("Sound",c.Head) e.Volume = .5 e.SoundId = "rbxassetid://145486992" e.Pitch = math.random(110,130)/100 e:Play() setJointCFrames(frame1[playAnim]) setLerp(.35) wait(.07) setJointCFrames(frame2[playAnim]) wait(.05) else local e = Instance.new("Sound",c.Head) e.Volume = .5 e.SoundId = "rbxassetid://181894961" e.Pitch = math.random(130,160)/100 e:Play() local e2 = Instance.new("Sound",c.Head) e2.Volume = .6 e2.Pitch = math.random(110,130)/100 e2.SoundId = "rbxassetid://200632875" e2:Play() setLerp(.6) setJointCFrames(frame1[playAnim]) setLerp(.7) wait(.02) setJointCFrames(frame2[playAnim]) wait(.01) end Debounces.isAttacking = false end wait(5) if e then e:Destroy() e2:Destroy() end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then Debounces.Debounce = true human.WalkSpeed = 0 setLerp(.2) setJointCFrames({ CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); }) wait(.25) human.JumpPower = 60 human.Jump = true Debounces.Debounce = false human.WalkSpeed = 35 Debounces.isJumping = true wait() human.JumpPower = 0 end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then Debounces.Debounce = true human.WalkSpeed = 0 setLerp(.2) setJointCFrames({ CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); }) wait(.25) human.JumpPower = 150 local e = Instance.new("Sound",c.Head) e.SoundId = "rbxassetid://180204603" e.Pitch = math.random(90,110)/100 e.Volume = 1 e:Play() local e2 = Instance.new("Part",h) e2.Size = Vector3.new(1,1,1) e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0) e2.BrickColor = h.BrickColor e2.Anchored = true e2.CanCollide = false local rm = Instance.new("SpecialMesh",e2) rm.MeshType = "FileMesh" rm.MeshId = "rbxassetid://3270017" rm.Scale = Vector3.new(1,1,6) human.Jump = true Debounces.Debounce = false Debounces.isJumping = true human.WalkSpeed = 75 wait() human.JumpPower = 0 while rs.RenderStepped:wait() do rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60)) e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60)) if e2.Transparency >= .98 then break end end e2:Destroy() end end) uinps.InputBegan:connect(function(InputObj) if Debounces.isTyping == false then if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then changeColor("Still") elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then changeColor("Blue") elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then changeColor("Orange") elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then changeColor("Heal") end end end) h.Touched:connect(function(part) local h2 = part.Parent:FindFirstChild("Humanoid") if h2 then canAttack = "false" if Debounces.Mode == "Still" then canAttack = "true" end if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end if Debounces.Mode == "Heal" then canAttack = "heal" end if canAttack == "true" then if Debounces.isCombo <= critTime then h2:TakeDamage(math.random(3,7)) else h2:TakeDamage(math.random(1,4)) end elseif canAttack == "heal" then h2:TakeDamage(math.random(-4,-1)) end end end) human.StateChanged:connect(function(os,ns) if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then Debounces.isJumping = false end end) rs.RenderStepped:connect(function() Debounces.FPS = 1/rs.RenderStepped:wait() if Debounces.isAgg == true then fight:Resume() pass:Pause() else fight:Pause() pass:Resume() end if Debounces.musicOn == true then pass.Volume = 1 fight.Volume = 1 else pass.Volume = 0 fight.Volume = 0 end l.Range = math.sin(tick() * 1.8) * 8 + 5 local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) for i = 1,#Joints do Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) Joints[i].C1 = CFrameZero() end end)