--Instructions Copy and paste into script builder, --Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you) --This Script Makes two players in your game.. Well.. I think its in the title ;D ---------------------------------------------------------------------------------------- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) local funcw = Instance.new("Weld") funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco == true) then funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) else funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) end return funcw end function fun(n1, n2) pcall(function() t1 = game.Players[n1].Character.Torso t2 = game.Players[n2].Character.Torso t2.Parent.Humanoid.PlatformStand = true t1["Left Shoulder"]:Remove() ls1 = Instance.new("Weld") ls1.Parent = t1 ls1.Part0 = t1 ls1.Part1 = t1.Parent["Left Arm"] ls1.C0 = CFrame.new(-1.5,0,0) ls1.Name = "Left Shoulder" t1["Right Shoulder"]:Remove() rs1 = Instance.new("Weld") rs1.Parent = t1 rs1.Part0 = t1 rs1.Part1 = t1.Parent["Right Arm"] rs1.C0 = CFrame.new(1.5,0,0) rs1.Name = "Right Shoulder" t2["Left Shoulder"]:Remove() ls2 = Instance.new("Weld") ls2.Parent = t2 ls2.Part0 = t2 ls2.Part1 = t2.Parent["Left Arm"] ls2.C0 = CFrame.new(-1.5,0,0) ls2.Name = "Left Shoulder" t2["Right Shoulder"]:Remove() rs2 = Instance.new("Weld") rs2.Parent = t2 rs2.Part0 = t2 rs2.Part1 = t2.Parent["Right Arm"] rs2.C0 = CFrame.new(1.5,0,0) rs2.Name = "Right Shoulder" t2["Left Hip"]:Remove() lh2 = Instance.new("Weld") lh2.Parent = t2 lh2.Part0 = t2 lh2.Part1 = t2.Parent["Left Leg"] lh2.C0 = CFrame.new(-0.5,-2,0) lh2.Name = "Left Hip" t2["Right Hip"]:Remove() rh2 = Instance.new("Weld") rh2.Parent = t2 rh2.Part0 = t2 rh2.Part1 = t2.Parent["Right Leg"] rh2.C0 = CFrame.new(0.5,-2,0) rh2.Name = "Right Hip" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = false d.BrickColor = BrickColor.new("Medium stone grey") d.Shape = "Ball" d.Parent = t1 d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.BrickColor = BrickColor.new("Pastel brown") c.Parent = t1 c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Medium stone grey") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = t1 fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = false bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = t2 bl.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = false br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = t2 br.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) local bln = Instance.new("Part") bln.TopSurface = 0 bln.BottomSurface = 0 bln.CanCollide = false bln.Shape = "Ball" bln.Parent = t2 bln.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bln dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) local brn = Instance.new("Part") brn.TopSurface = 0 brn.BottomSurface = 0 brn.CanCollide = false brn.Shape = "Ball" brn.Parent = t2 brn.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = brn dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) if t1:findFirstChild("weldx") ~= nil then t1.weldx:Remove() end we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) n = t2.Neck n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) end) coroutine.resume(coroutine.create(function() while wait() do for i = 1,6 do we.C1 = we.C1 * CFrame.new(0,-0.3,0) wait() end for i = 1,6 do we.C1 = we.C1 * CFrame.new(0,0.3,0) wait() end end end)) end fun("Teqii", "THE VICTIM")