-- ZallyHub V1. Made by Zalendier#4007 -- local Main1 = Instance.new("ScreenGui") local Main2 = Instance.new("Frame") local cmd1 = Instance.new("TextButton") local cmd2 = Instance.new("TextButton") local cmd3 = Instance.new("TextButton") local cmd4 = Instance.new("TextButton") local cmd5 = Instance.new("TextButton") local credits = Instance.new("TextLabel") -- Gui Main1.Name = "ZallyHub" Main1.Parent = game.CoreGui -- Main Main2.Name = "Main" Main2.Parent = Main1 Main2.Draggable = true Main2.Active = true Main2.BackgroundColor3 = Color3.new(0, 170, 255) Main2.BorderSizePixel = 0 Main2.ZIndex = 1 Main2.Size = UDim2.new(0, 200, 0, 600) -- cmd1 cmd1.Name = "FE God" cmd1.Parent = Main2 cmd1.Active = true cmd1.BackgroundColor3 = Color3.new(0, 100, 255) cmd1.BorderSizePixel = 1 cmd1.BorderColor3 = Color3.new(0, 0, 0) cmd1.ZIndex = 10 cmd1.Size = UDim2.new(0, 200, 0, 100) cmd1.TextColor3 = Color3.new(255, 255, 255) cmd1.Text = "FE God" cmd1.FontSize = "Size32" -- FE God cmd1.MouseButton1Click:connect(function() local player = game.Players.LocalPlayer if player.Character then if player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Name = "1" end local l = player.Character["1"]:Clone() l.Parent = player.Character l.Name = "Humanoid"; wait(0.1) player.Character["1"]:Destroy() workspace.CurrentCamera.CameraSubject = player.Character.Humanoid player.Character.Animate.Disabled = true; wait(0.1) player.Character.Animate.Disabled = false end print("finished.") end) -- cmd2 cmd2.Name = "Admin" cmd2.Parent = Main2 cmd2.Active = true cmd2.BackgroundColor3 = Color3.new(0, 100, 255) cmd2.BorderSizePixel = 1 cmd2.BorderColor3 = Color3.new(0, 0, 0) cmd2.ZIndex = 9 cmd2.Size = UDim2.new(0, 200, 0, 100) cmd2.Position = UDim2.new(0, 0, 0, 100) cmd2.TextColor3 = Color3.new(255, 255, 255) cmd2.Text = "Admin" cmd2.FontSize = "Size32" -- Admin cmd2.MouseButton1Click:connect(function() --TITLE: RC7 Admin local NOCLIP = false local JESUSFLY = false local SWIM = false game:GetService('RunService').Stepped:connect(function() if NOCLIP then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) elseif JESUSFLY then game.Players.LocalPlayer.Character.Humanoid:ChangeState(12) elseif SWIM then game.Players.LocalPlayer.Character.Humanoid:ChangeState(4) end end) _G.Rc7Notification = function(a,b,c) game:GetService("CoreGui"):WaitForChild("RobloxGui").SendNotification:Fire(a, b, "rbxassetid://331959655", c) end local gPlayers = game:GetService("Players") local admin = gPlayers.LocalPlayer.Name local bannedplyrs = {} local admins = {'Xeradius','AutumnsGift'} -- names here of people who have access to your commands! (Your name doesn't need to be in here.) -- declare services / init stuff -- local services={} local cmds={} local std={} function KICK(PLAYER_KICK) if PLAYER_KICK.Character:FindFirstChild('Humanoid') then local KICK_1 = Instance.new('SkateboardPlatform', PLAYER_KICK.Character) KICK_1.Name = '' KICK_1.CFrame = CFrame.new(math.random(-1000, 1000), 1000, math.random(-1000, 1000)) KICK_1.CanCollide = false KICK_1.Transparency = 1 PLAYER_KICK.Character.Humanoid.WalkSpeed = 0 wait() local WELD_1 = Instance.new('Weld', KICK_1) WELD_1.Name = '' WELD_1.Part0 = PLAYER_KICK.Character.Torso WELD_1.Part1 = KICK_1 WELD_1.C0 = CFrame.new(0, -400, 0) wait() KICK_1.Anchored = true WELD_1:remove() end end local serverLocked = false game.Players.PlayerAdded:connect(function(player) if serverLocked == true then player.CharacterAdded:connect(function() wait(2) KICK(player) end) end end) function FIX_LIGHTING() game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5) game.Lighting.Brightness = 1 game.Lighting.GlobalShadows = true game.Lighting.Outlines = false game.Lighting.TimeOfDay = 14 game.Lighting.FogEnd = 100000 end services.players=gPlayers services.lighting=game:GetService('Lighting') services.workspace=game:GetService('Workspace') services.events = {} local user = gPlayers.LocalPlayer local cmdprefix=';' local scriptprefix='\\' local split=" " updateevents=function() for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end for i,v in pairs(gPlayers:players())do local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end) services.events[#services.events+1] = ev end end -- safazi's lib -- std.inTable=function(tbl,val) if tbl==nil then return false end for _,v in pairs(tbl)do if v==val then return true end end return false end std.out=function(str) print(str) end std.list=function(tbl) --turns table into list with commas local str='' for i,v in pairs(tbl)do str=str..tostring(v) if i~=#tbl then str=str..', ' end end return str end std.endat=function(str,val) local z=str:find(val) if z then return str:sub(0,z-string.len(val)),true else return str,false end end std.first=function(str) return str:sub(1,1) end isAdmin=function(name) if name==admin then return true elseif admins[name]==true then return true end return false end gPlayers.PlayerAdded:connect(function(player) for i,v in pairs(bannedplyrs) do if player == v then player:Destroy() end end end) local exec=function(str) spawn(function() local script, loaderr = loadstring(str) if not script then error(loaderr) else script() end end) end local findCmd=function(cmd_name) for i,v in pairs(cmds)do if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then return v end end end local getCmd=function(msg) local cmd,hassplit=std.endat(msg:lower(),split) if hassplit then return {cmd,true} else return {cmd,false} end end local getprfx=function(strn) if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1} elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1} end return end local getArgs=function(str) local args={} local new_arg=nil local hassplit=nil local s=str repeat new_arg,hassplit=std.endat(s:lower(),split) if new_arg~='' then args[#args+1]=new_arg s=s:sub(string.len(new_arg)+string.len(split)+1) end until hassplit==false return args end local function execCmd(str, plr) local s_cmd local a local cmd s_cmd = getCmd(str) --separate command from string using split {command name,arg bool (for arg system)} cmd = findCmd(s_cmd[1]) --get command object {NAME,DESC,{ALIASES},function(args)} if cmd == nil then return end a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)--start string "a" after command and split local args=getArgs(a)--gets us a nice table of arguments pcall(function() cmd.FUNC(args, plr) end) end function do_exec(str,plr) if not isAdmin(plr.Name)then return end str=str:gsub('/e ','')--remove "/e " the easy way! local t=getprfx(str) if t==nil then return end str=str:sub(t[2]) if t[1]=='exec' then exec(str) elseif t[1]=='cmd' then execCmd(str, plr) end end updateevents() _G.exec_cmd = execCmd --game.Players.LocalPlayer.Chatted:connect(doexec) local _char=function(plr_name) for i,v in pairs(game.Players:GetChildren())do if v:IsA'Player'then if v.Name==plr_name then return v.Character end end end return end local _plr=function(plr_name) for i,v in pairs(game.Players:GetChildren())do if v:IsA'Player'then if v.Name==plr_name then return v end end end return end function addcmd(name,desc,alias,func) cmds[#cmds+1]= { NAME=name; DESC=desc; ALIAS=alias; FUNC=func; } end local function getPlayer(name) local nameTable = {} name=name:lower() if name == "me" then return {admin} elseif name == "others" then for i,v in pairs(gPlayers:GetChildren()) do if v:IsA'Player'then if v.Name~=admin then nameTable[#nameTable+1]=v.Name end end end elseif name == "all" then for i,v in pairs(gPlayers:GetChildren()) do if v:IsA'Player'then nameTable[#nameTable+1]=v.Name end end else for i,v in pairs(gPlayers:GetChildren()) do local lname = v.Name:lower() local i,j = lname:find(name) if i == 1 then return {v.Name} end end end return nameTable end -- commands -- addcmd('ff',"ff's a player",{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("ForceField", pchar) end end) addcmd('noff',"unff's a player",{'unff'}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar:GetChildren()) do if v1:IsA("ForceField") then v1:Destroy() end end end end) addcmd('fire','set a player on fire',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("Fire", pchar.Torso) end end) addcmd('nofire','extinguish a player',{'unfire'}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end end end) addcmd('sp','give a player sparkles',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("Sparkles", pchar.Torso) end end) addcmd('nosp','remove sparkles from a player',{'unsp'}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end end end) addcmd('smoke','give a player smoke',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("Smoke", pchar.Torso) end end) addcmd('nosmoke','remove smoke from a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Smoke") then v1:Destroy() end end end end) addcmd('btools','gives a player btools',{}, function(args) local players=getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2 Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3 Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4 end end end) addcmd('god','gods player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=math.huge end end end) addcmd('sgod','silently gods player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) spawn(function() pchar.Humanoid.MaxHealth = 10000000 wait() pchar.Humanoid.Health = 10000000 end) end end) addcmd('ungod','removes god from a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=100 pchar.Humanoid.Health=100 end end end) addcmd('heal','resets a players health',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end end end) addcmd('frz','freezes a player',{}, function(args) local players = getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do _char(v).Torso.Anchored = true end end end) addcmd('thaw','freezes a player',{}, function(args) local players = getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do _char(v).Torso.Anchored = false end end end) addcmd('kill','kills a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end end end) addcmd('sound','plays a sound',{}, function(args) local function dels(instance) for i,v in pairs(instance:GetChildren())do if v:IsA'Sound'then v:Destroy()end dels(v) end end dels(workspace) local c=args[1]or'stop' if std.inTable({'stop'},c:lower())then return end local s=Instance.new("Sound", workspace) s.Looped = true s.SoundId = "rbxassetid://"..c s.Volume=1 s:Play() s.Name = "Musickek" end) addcmd('explode','explode a player', {}, function(args) local players=getPlayer(args[1]) for i, v in pairs(players) do local char = _char(v) if char:FindFirstChild("Torso") then Instance.new("Explosion", char).Position = char.Torso.Position end end end) addcmd('invis','make a player invisible',{}, function(args) local players=getPlayer(args[1]) for i, v in pairs(players) do for k, v2 in pairs(_char(v):GetChildren()) do if v2.className == "Part" then if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end elseif v2.className == "Hat" then if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 1 end end if v2:FindFirstChild("face") then v2.face:Destroy() end end end end) addcmd('vis','make a player visible',{}, function(args) local players=getPlayer(args[1]) for i, v in pairs(players) do for k, v2 in pairs(_char(v):GetChildren()) do if v2.className == "Part" then if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end elseif v2.className == "Hat" then if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end end if v2:FindFirstChild("face") then v2.face:Destroy() end end end end) addcmd('goto','go to a player',{}, function(args) local players=getPlayer(args[1]) if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then _char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame end end) addcmd('bring','bring a player to you',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do if _char(v):FindFirstChild("HumanoidRootPart") then _char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame end end end) addcmd('tp','teleport player 1 to player 2',{}, function(args) local players1=getPlayer(args[1]) local players2=getPlayer(args[2]) if not players2[1] then return end for i,v in pairs(players1) do if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then _char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame end end end) addcmd('charapp','change a players appearance',{}, function(args) local players=getPlayer(args[1]) if not args[1]or not args[2]then return end local id=args[2] if players ~= nil then for i,v in pairs(players) do gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id if _char(v):FindFirstChild("Head") then _char(v).Head:Destroy() end end end end) addcmd('ws','change a players walkspeed',{}, function(args) local players=getPlayer(args[1]) if not args[1]or not args[2]then return end local num=args[2] for i,v in pairs(players) do if _char(v):FindFirstChild("Humanoid") then _char(v).Humanoid.WalkSpeed=tonumber(num) end end end) addcmd('time','change the time of day',{}, function(args) if not args[1]then return end local time_=tonumber(args[1]) game.Lighting:SetMinutesAfterMidnight(time_*60) end) addcmd('kick','kick a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v]:Destroy() end end) addcmd('ban','ban a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do bannedplyrs[#bannedplyrs+1]=v gPlayers[v]:Destroy() end end) addcmd('unlockws','unlock the whole workspace',{}, function(args) local function unlock(instance) for i,v in pairs(instance:GetChildren()) do if v:IsA("BasePart") then v.Locked = false end unlock(v) end end unlock(workspace) end) addcmd('unanchorws','unanchor the whole workspace',{}, function(args) local function unanchor(instance) for i,v in pairs(instance:GetChildren()) do if v:IsA("BasePart") then v.Anchored=false end unanchor(v) end end unanchor(workspace) end) addcmd('hat','give player a hat ingame',{}, function(args) if not args[1] or not args[2] then return end local players=getPlayer(args[1]) local id=args[2] local hat = game:GetObjects("rbxassetid://"..id)[1] if hat:IsA("Hat") then for i,v in pairs(players) do hat:clone().Parent = _char(v) end end hat:Destroy() end) addcmd('gear','give player a gear ingame',{}, function(args) spawn(function() if not args[1] or not args[2] then return end local players=getPlayer(args[1]) local id=args[2] local model = game:GetService("InsertService"):LoadAsset(id) for i,v in pairs(players) do for _,j in pairs(model:GetChildren()) do if j:IsA("Tool") then j:Clone().Parent = gPlayers[v].Backpack end end end model:Destroy() end) end) addcmd('pstools','give player personal server tools',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].PersonalServerRank = 240 end end) addcmd('skick','kicks a player by shutting them down, takes a few seconds',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do spawn(function() gPlayers[v].PersonalServerRank = 240 gPlayers[v].Backpack:WaitForChild("ClassicTool") gPlayers[v].PersonalServerRank = 0 end) end end) addcmd('admin','gives a player admin',{}, function(args) if not args[1]then return end local players=getPlayer(args[1]) table.foreach(players,function(k,v) admins[v]=true end) end) addcmd('unadmin','removes a players admin',{}, function(args) if not args[1] then return end local players=getPlayer(args[1]) table.foreach(players,function(k,v) admins[v]=nil end) end) addcmd('view','view player',{}, function(args) local players=getPlayer(args[1]) workspace.CurrentCamera.CameraSubject = game.Players[players[1]].Character end) addcmd('noclip','noclips local player',nil, function(args,speaker) NOCLIP = true JESUSFLY = false SWIM = false end) addcmd('clip','clips local player',nil, function(args,speaker) NOCLIP = false end) addcmd('jesusfly','jesusfly',nil, function(args,speaker) NOCLIP = false JESUSFLY = true SWIM = false end) addcmd('nofly','nofly',nil, function(args) JESUSFLY = false end) addcmd('swim','swim',nil, function(args) NOCLIP = false JESUSFLY = false SWIM = true end) addcmd('noswim','noswim',nil, function(args) SWIM = false end) addcmd('skybox','sky ',nil, function(args) for i,v in pairs(game.Lighting:GetChildren()) do if v:IsA('Sky') then v:remove() end end local ID = (args[1]) local sky = Instance.new('Sky', game.Lighting) sky.SkyboxBk = 'rbxassetid://' .. ID sky.SkyboxDn = 'rbxassetid://' .. ID sky.SkyboxFt = 'rbxassetid://' .. ID sky.SkyboxLf = 'rbxassetid://' .. ID sky.SkyboxRt = 'rbxassetid://' .. ID sky.SkyboxUp = 'rbxassetid://' .. ID end) addcmd('shrek','shrek

',nil, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do local pchar = gPlayers[v].Character for i,v in pairs(pchar:GetChildren()) do if v:IsA('Hat') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') then v:remove() end end for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA('Decal') or v:IsA('SpecialMesh')then v:remove() end end if pchar:FindFirstChild('Shirt Graphic') then pchar['Shirt Graphic'].Archivable = false pchar['Shirt Graphic'].Graphic = '' end local mesh = Instance.new('SpecialMesh', pchar.Head) mesh.MeshType = 'FileMesh' pchar.Head.Mesh.MeshId = 'http://www.roblox.com/asset/?id=19999257' pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0) pchar.Head.Mesh.TextureId = 'http://www.roblox.com/asset/?id=156397869' local Shirt = Instance.new('Shirt', gPlayers[v].Character) local Pants = Instance.new('Pants', gPlayers[v].Character) Shirt.ShirtTemplate = 'rbxassetid://133078194' Pants.PantsTemplate = 'rbxassetid://133078204' end end) addcmd('ambient','ambient ',nil, function(args) game.Lighting.Ambient = Color3.new(args[1], args[2], args[3]) end) addcmd('fetp','fetp',nil, function(args) local last_pos = game.Players.LocalPlayer.Character.Torso.CFrame for _, Player in pairs(game:GetService("Players"):GetChildren()) do if game.Workspace:findFirstChild(Player.Name) then local w = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) w.Part0 = w.Parent w.Part1 = Player.Character.Torso w.C0 = last_pos w.C1 = last_pos wait(0.1) w:Destroy() game.Players.LocalPlayer.Character.Torso.CFrame = last_pos end end wait(1) game.Players.LocalPlayer.Character.Torso.CFrame = last_pos end) addcmd('fogend','fogend ',nil, function(args) game.Lighting.FogEnd = args[1] end) addcmd('slock','serverlock',nil, function(args) serverLocked = true end) addcmd('unslock','unserverlock',nil, function(args) serverLocked = false end) addcmd('fogend','fogend ',{}, function(args) game.Lighting.FogEnd = args[1] end) addcmd('fogcolor','fogcolor ',{}, function(args) game.Lighting.FogColor = Color3.new(args[1], args[2], args[3]) end) addcmd('fixl','fixlighting',nil, function(args) FIX_LIGHTING() end) addcmd('particles','particles

',{'pts'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v:IsA('ParticleEmitter') then v:remove() end end wait() Instance.new('ParticleEmitter', pchar.Torso).Texture = 'http://www.roblox.com/asset/?id=' .. args[2] - 1 end end) addcmd('nuke','nuke

',nil, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do local pchar = gPlayers[v].Character spawn(function() if gPlayers[v] and pchar and pchar:FindFirstChild('Torso') then local nuke = Instance.new('Part', game.Workspace) nuke.Name = 'nuke_seth' nuke.Anchored = true nuke.CanCollide = false nuke.FormFactor = 'Symmetric' nuke.Shape = 'Ball' nuke.Size = Vector3.new(1,1,1) nuke.BrickColor = BrickColor.new('New Yeller') nuke.Transparency = 0.5 nuke.Reflectance = 0.2 nuke.TopSurface = 0 nuke.BottomSurface = 0 nuke.Touched:connect(function (hit) if hit and hit.Parent then local boom = Instance.new('Explosion', game.Workspace) boom.Position = hit.Position boom.BlastRadius = 11 boom.BlastPressure = math.huge end end) local CF = pchar.Torso.CFrame nuke.CFrame = CF for i = 1,333 do nuke.Size = nuke.Size + Vector3.new(3,3,3) nuke.CFrame = CF wait(1/44) end nuke:remove() end end) end end) addcmd('nonuke','nonuke',{'unnuke'}, function(args) for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == 'nuke_seth' then v:remove() end end end) _G.Rc7Notification("Done","Moon Admin is fully initilizied",5) wait(5) if game.Workspace.FilteringEnabled == true then _G.Rc7Notification("Filtering","Anal rape is Enabled",5) else _G.Rc7Notification("Filtering","Anal rape is Disabled",5) end end) -- cmd3 cmd3.Name = "galaxy titan" cmd3.Parent = Main2 cmd3.Active = true cmd3.BackgroundColor3 = Color3.new(0, 100, 255) cmd3.BorderSizePixel = 1 cmd3.BorderColor3 = Color3.new(0, 0, 0) cmd3.ZIndex = 8 cmd3.Size = UDim2.new(0, 200, 0, 100) cmd3.Position = UDim2.new(0, 0, 0, 200) cmd3.TextColor3 = Color3.new(255, 255, 255) cmd3.Text = "Galaxy Titan" cmd3.FontSize = "Size32" -- btools cmd3.MouseButton1Click:connect(function() --[[PointCoded's Edit Of The Titan Script]]-- --[[Old]]-- local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local TitanBet = ";" local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Normal" local Mana = Instance.new("IntValue", char) Mana.Value = 5000 Mana.Name = "Mana" math.randomseed(os.time()) hum.WalkSpeed = 50 char.Health:Destroy() hum.MaxHealth = math.huge wait(0.1) hum.Health = math.huge ---------------------------------------------------- local G = Instance.new("ScreenGui") G.Parent = p.PlayerGui G.Name = "Mana" local T = Instance.new("TextLabel") T.Name = "Mana" T.Parent = G T.Text = "Mana: "..char.Mana.Value T.FontSize = "Size24" T.BackgroundTransparency = 1 T.TextColor3 = Color3.new(255,255,255) T.TextStrokeTransparency = 0 T.Position = UDim2.new(0,250,0,400) T.BorderSizePixel = 0 --// for i = 1,30 do Instance.new('Fire',larm); Instance.new('Fire',rarm) end --// Debounces = { on = false; ks = false; CanAttack = true; CanJoke = true; NoIdl = false; Slashing = false; Slashed = false; Grabbing = false; Grabbed = false; } local Touche = {char.Name, } ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ----------------------------------------------------//Mesh setting local cmeshes = {} local ll,rl,la,ra,t = Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char) ll.BodyPart = 'LeftLeg' rl.BodyPart = 'RightLeg' la.BodyPart = 'LeftArm' ra.BodyPart = 'RightArm' t.BodyPart = 'Torso' ll.MeshId,ll.OverlayTextureId,rl.MeshId,rl.OverlayTextureId = 68241558,18051314,68241677,18051314 ra.MeshId,ra.OverlayTextureId,la.MeshId,la.OverlayTextureId = 68241658,18051314,68241543,18051314 t.MeshId,t.OverlayTextureId=68241695,18051314 ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hed:children()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- larm.Size = larm.Size * 2 rarm.Size = rarm.Size * 2 lleg.Size = lleg.Size * 2 rleg.Size = rleg.Size * 2 torso.Size = torso.Size * 2 hed.Size = hed.Size * 2 root.Size = root.Size * 2 ---------------------------------------------------- newWeld(torso, larm, -1.5, 1, 0) larm.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rarm, 1.5, 1, 0) rarm.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, hed, 0, 3, 0) newWeld(torso, lleg, -1, -2, 0) lleg.Weld.C1 = CFrame.new(0, 1.5, 0) newWeld(torso, rleg, 1, -2, 0) rleg.Weld.C1 = CFrame.new(0, 1.5, 0) newWeld(root, torso, 0, -2, 0) torso.Weld.C1 = CFrame.new(0, -2, 0) ---------------------------------------------------- hed.face:Remove'' hed.Transparency = 0 local meshx9 = Instance.new('SpecialMesh',hed) meshx9.MeshType = 'FileMesh' meshx9.MeshId,meshx9.TextureId = 'rbxassetid://21057410','rbxassetid://122569107' meshx9.Scale = Vector3.new(2,2,2) lite = Instance.new("PointLight", torso) lite.Brightness = 14 lite.Range = 10 lite.Color = Color3.new(1, 0, 0) local hed2 = hed:Clone() hed2.CanCollide = false hed2.Parent = char hed2:ClearAllChildren() hed2.Transparency = 1 hed2.Name = "DARP" local w = Instance.new("Weld",hed2) w.Part0 = hed w.Part1 = hed2 w.C0 = CFrame.new(0,0,-0.175) z=Instance.new("SurfaceGui",hed2) z.Enabled = true z.Face = "Front" z.Adornee = hed2 z.CanvasSize = Vector2.new(100,100) local face = Instance.new("ImageLabel",z) face.Size = UDim2.new(1,-30,1,0) face.Position = UDim2.new(0,15,0,0) face.BackgroundTransparency = 1 face.Image='rbxassetid://46282671' ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Absolution" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Really black") p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(1, 0.600000024, 1.5) p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395) p1.CanCollide = false p1.Locked = true p1.Elasticity = 0 p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Wedge b1.Name = "Mesh" b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Really black") p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(1, 2.9000001, 1) p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005) p2.CanCollide = false p2.Locked = true p2.Elasticity = 0 p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("BlockMesh", p2) b2.Name = "Mesh" b2.Scale = Vector3.new(0.400000006, 1, 0.400000006) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Really black") p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(1, 1.20000005, 2.0999999) p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501) p3.CanCollide = false p3.Locked = true p3.Elasticity = 0 p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshType = Enum.MeshType.Wedge b3.Name = "Mesh" b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Really black") p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(1, 1.43999994, 2.05000019) p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151) p4.CanCollide = false p4.Locked = true p4.Elasticity = 0 p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshType = Enum.MeshType.Wedge b4.Name = "Mesh" b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Really black") p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(1, 1.20000005, 3.20000005) p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246) p5.CanCollide = false p5.Locked = true p5.Elasticity = 0 p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshType = Enum.MeshType.Wedge b5.Name = "Mesh" b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928) p6 = Instance.new("Part", m) p6.Name = "Handle" p6.BrickColor = BrickColor.new(192) p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(1.5999999, 13.6000004, 1) p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005) p6.CanCollide = false p6.Locked = true p6.Elasticity = 0 p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("BlockMesh", p6) b6.Name = "Mesh" b6.Scale = Vector3.new(0.400000006, 1, 0.400000006) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Really black") p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(1, 1.00999999, 1.05000019) p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818) p7.CanCollide = false p7.Locked = true p7.Elasticity = 0 p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Wedge b7.Name = "Mesh" b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Really black") p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(1, 1.00999999, 1.05000019) p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699) p8.CanCollide = false p8.Locked = true p8.Elasticity = 0 p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshType = Enum.MeshType.Wedge b8.Name = "Mesh" b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Really black") p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(1, 1.07999957, 1) p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005) p9.CanCollide = false p9.Locked = true p9.Elasticity = 0 p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.550000012, 1, 0.550000012) p10 = Instance.new("Part", m) p10.BrickColor = BrickColor.new("Really black") p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(1, 1.41999948, 1) p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005) p10.CanCollide = false p10.Locked = true p10.Elasticity = 0 p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("BlockMesh", p10) b10.Name = "Mesh" b10.Scale = Vector3.new(0.400000006, 1, 0.400000006) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Really black") p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(1, 1.50999951, 1) p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005) p11.CanCollide = false p11.Locked = true p11.Elasticity = 0 p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("BlockMesh", p11) b11.Name = "Mesh" b11.Scale = Vector3.new(0.550000012, 1, 0.550000012) p12 = Instance.new("Part", m) p12.Name = "BladeCenter" p12.BrickColor = BrickColor.new("") p12.Material = Enum.Material.Concrete p12.FormFactor = Enum.FormFactor.Symmetric p12.Size = Vector3.new(1, 2, 2) p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005) p12.CanCollide = false p12.Locked = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Brick b12.Name = "Mesh" b12.Scale = Vector3.new(0.499999911, 1, 0.699999928) p13 = Instance.new("Part", m) p13.BrickColor = BrickColor.new("Really black") p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(2.91000009, 4.3300004, 1) p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005) p13.CanCollide = false p13.Locked = true p13.Elasticity = 0 p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("BlockMesh", p13) b13.Name = "Mesh" b13.Scale = Vector3.new(1, 1, 0.400000006) p14 = Instance.new("Part", m) p14.BrickColor = BrickColor.new("Really black") p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(2.5, 2.17999935, 1) p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005) p14.CanCollide = false p14.Locked = true p14.Elasticity = 0 p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("BlockMesh", p14) b14.Name = "Mesh" b14.Scale = Vector3.new(0.400000006, 1, 0.400000006) p15 = Instance.new("Part", m) p15.BrickColor = BrickColor.new("Really black") p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(1.16999996, 4.2699995, 1) p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005) p15.CanCollide = false p15.Locked = true p15.Material = "Neon" p15.Elasticity = 0 p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("BlockMesh", p15) b15.Name = "Mesh" b15.Scale = Vector3.new(1, 1, 0.400000006) p16 = Instance.new("Part", m) p16.BrickColor = BrickColor.new("Really black") p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(1.68999994, 4.76000023, 1) p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005) p16.CanCollide = false p16.Locked = true p16.Material = "Neon" p16.Elasticity = 0 p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("BlockMesh", p16) b16.Name = "Mesh" b16.Scale = Vector3.new(1, 1, 0.400000006) p17 = Instance.new("Part", m) p17.BrickColor = BrickColor.new("Really black") p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(1.78999996, 4.21999979, 1) p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005) p17.CanCollide = false p17.Material = "Neon" p17.Locked = true p17.Elasticity = 0 p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("BlockMesh", p17) b17.Name = "Mesh" b17.Scale = Vector3.new(1, 1, 0.400000006) p18 = Instance.new("WedgePart", m) p18.BrickColor = BrickColor.new("Black") p18.Material = "Neon" p18.Name = "BladePart1" p18.Material = Enum.Material.Concrete p18.Name = "Wedge" p18.FormFactor = Enum.FormFactor.Symmetric p18.Size = Vector3.new(1, 4, 2) p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005) p18.CanCollide = false p18.Locked = true p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("SpecialMesh", p18) b18.MeshType = Enum.MeshType.Wedge b18.Name = "Mesh" b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928) p19 = Instance.new("WedgePart", m) p19.BrickColor = BrickColor.new("Institutional white") p19.Name = "BladePart2" p19.Material = "Neon" p19.Material = Enum.Material.Concrete p19.Name = "Wedge" p19.FormFactor = Enum.FormFactor.Symmetric p19.Size = Vector3.new(1, 4, 2) p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005) p19.CanCollide = false p19.Locked = true p19.BottomSurface = Enum.SurfaceType.Smooth p19.TopSurface = Enum.SurfaceType.Smooth b19 = Instance.new("SpecialMesh", p19) b19.MeshType = Enum.MeshType.Wedge b19.Name = "Mesh" b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928) p20 = Instance.new("Part", m) p20.BrickColor = BrickColor.new("Really black") p20.FormFactor = Enum.FormFactor.Custom p20.Size = Vector3.new(2.53000021, 2.39999938, 1) p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005) p20.CanCollide = false p20.Material = "Neon" p20.Locked = true p20.Elasticity = 0 p20.BottomSurface = Enum.SurfaceType.Smooth p20.TopSurface = Enum.SurfaceType.Smooth b20 = Instance.new("BlockMesh", p20) b20.Name = "Mesh" b20.Scale = Vector3.new(0.400000006, 1, 0.400000006) p21 = Instance.new("Part", m) p21.BrickColor = BrickColor.new("Really black") p21.FormFactor = Enum.FormFactor.Custom p21.Size = Vector3.new(1, 1.43999994, 1.59000015) p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025) p21.CanCollide = false p21.Locked = true p21.Elasticity = 0 p21.BottomSurface = Enum.SurfaceType.Smooth p21.TopSurface = Enum.SurfaceType.Smooth b21 = Instance.new("SpecialMesh", p21) b21.MeshType = Enum.MeshType.Wedge b21.Name = "Mesh" b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988) w1 = Instance.new("Weld", p1) w1.Name = "Part_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252) w1.Part1 = p2 w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008) w2 = Instance.new("Weld", p2) w2.Name = "Part_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008) w2.Part1 = p3 w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105) w3 = Instance.new("Weld", p3) w3.Name = "Part_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105) w3.Part1 = p4 w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637) w4 = Instance.new("Weld", p4) w4.Name = "Part_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637) w4.Part1 = p5 w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252) w5 = Instance.new("Weld", p5) w5.Name = "Part_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252) w5.Part1 = p6 w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015) w6 = Instance.new("Weld", p6) w6.Name = "Part_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015) w6.Part1 = p7 w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088) w7 = Instance.new("Weld", p7) w7.Name = "Part_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088) w7.Part1 = p8 w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088) w8 = Instance.new("Weld", p8) w8.Name = "Part_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088) w8.Part1 = p9 w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005) w9 = Instance.new("Weld", p9) w9.Name = "Part_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005) w9.Part1 = p10 w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008) w10 = Instance.new("Weld", p10) w10.Name = "Part_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008) w10.Part1 = p11 w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005) w11 = Instance.new("Weld", p11) w11.Name = "Part_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005) w11.Part1 = p12 w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005) w12 = Instance.new("Weld", p12) w12.Name = "Part_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005) w12.Part1 = p13 w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008) w13 = Instance.new("Weld", p13) w13.Name = "Part_Weld" w13.Part0 = p13 w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008) w13.Part1 = p14 w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008) w14 = Instance.new("Weld", p14) w14.Name = "Part_Weld" w14.Part0 = p14 w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008) w14.Part1 = p15 w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008) w15 = Instance.new("Weld", p15) w15.Name = "Part_Weld" w15.Part0 = p15 w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008) w15.Part1 = p16 w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008) w16 = Instance.new("Weld", p16) w16.Name = "Part_Weld" w16.Part0 = p16 w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008) w16.Part1 = p17 w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008) w17 = Instance.new("Weld", p17) w17.Name = "Wedge_Weld" w17.Part0 = p17 w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008) w17.Part1 = p18 w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005) w18 = Instance.new("Weld", p18) w18.Name = "Wedge_Weld" w18.Part0 = p18 w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005) w18.Part1 = p19 w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005) w19 = Instance.new("Weld", p19) w19.Name = "Part_Weld" w19.Part0 = p19 w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005) w19.Part1 = p20 w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009) w20 = Instance.new("Weld", p20) w20.Name = "Part_Weld" w20.Part0 = p20 w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009) w20.Part1 = p21 w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637) m.Parent = char m:MakeJoints() ---------------------------------------------------- local cor = Instance.new("Part", char.Absolution) cor.Name = "Thingy" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 13, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = rarm corw.Part1 = cor corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) weld1 = Instance.new("Weld", char.Absolution) weld1.Part0 = cor weld1.Part1 = p6 weld1.C0 = CFrame.new(0, 0, 0) ---------------------------------------------------- hitb = Instance.new("Part", char.Absolution) hitb.Name = "Thingy2" hitb.Locked = true hitb.BottomSurface = 0 hitb.CanCollide = false hitb.Size = Vector3.new(0, 8, 6) hitb.Transparency = 1 hitb.TopSurface = 0 weld2 = Instance.new("Weld", char.Absolution) weld2.Part0 = hitb weld2.Part1 = p12 weld2.C0 = CFrame.new(0, .6, 1) ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end ---------------------------------------------------- mod5 = Instance.new("Model",char) function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Landing() part=Instance.new('Part',mod5) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,-2,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Really black') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.TextureId = "http://www.roblox.com/asset/?id=122569107" mesh.Scale=Vector3.new(10,5,10) for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(20,30)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end coroutine.resume(coroutine.create(function() for i=0,3.8,0.05 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(3,3,3) end part.Parent = nil end)) end ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function GroundPound() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Institutional white') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.TextureId = "http://www.roblox.com/asset/?id=122569107" mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Institutional white') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) x = Instance.new("Sound",char) x.SoundId = "http://www.roblox.com/asset/?id=142070127" x.Pitch = ptez[math.random(1,#ptez)] x.Volume = 1 wait(.1) x:Play() for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(8,15)) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.13 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(5,5,5) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5) end part.Parent=nil part2.Parent=nil x:Destroy() end)) end ---------------------------------------------------- mod=Instance.new('Model',char) function charge() hed.Velocity=hed.CFrame.lookVector*200 part=Instance.new('Part',mod) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0) part.Transparency=.7 part.Name = "Wow" part.BrickColor=BrickColor.new('Black') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.TextureId = "http://www.roblox.com/asset/?id=122569107" mesh.Scale=Vector3.new(10,5,10) part2=part:clone() part2.Parent=mod part2.BrickColor=BrickColor.new('Institutional white') mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(20,10,20) part3=part2:clone() part3.Parent = mod part3.BrickColor=BrickColor.new('Cyan') mesh3=mesh2:clone() mesh2.Parent=part3 mesh3.Scale=Vector3.new(30,15,30) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(1,1,1) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) part3.CFrame=part3.CFrame part3.Transparency=i mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1) end part.Parent=nil part2.Parent=nil part3.Parent = nil part1:remove() part:remove() part2:remove() part3:remove() end)) end ---------------------------------------------------- function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end mod3 = Instance.new("Model",rleg) function Stomp() part=Instance.new('Part',mod3) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0) part.Transparency=0.7 part.BrickColor=BrickColor.new('') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.TextureId = "http://www.roblox.com/asset/?id=122569107" mesh.Scale=Vector3.new(25,25,25) part2=part:clone() part2.Parent=mod3 part2.BrickColor=BrickColor.new('Deep orange') mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(15,15,15) part3=part:clone() part3.Parent=mod3 part3.TopSurface=0 part3.BottomSurface=0 part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0) mesh3=Instance.new('SpecialMesh',part3) mesh3.MeshType = 3 mesh3.Scale=Vector3.new(12,12,12) for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(20,60)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end coroutine.resume(coroutine.create(function() for i=0,3.8,0.05 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(5,5,5) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5) part3.CFrame=part3.CFrame part3.Transparency=i mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5) end end)) end ---------------------------------------------------- local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end function ApplyTrig(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function Crater(Torso,Radius) Spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,10 do local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "r" and char.Mana.Value>=50 then char.Mana.Value = char.Mana.Value - 50 larm.BrickColor = BrickColor.new("Bright red") rarm.BrickColor = BrickColor.new("Bright red") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true to = char.Absolution.Thingy2.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(10) wait(1) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10) wait(1) --Debounces.Slashed = false end end end end) q = Instance.new("Sound",hed) q.SoundId = "http://www.roblox.com/asset/?id=134012322" q.Pitch = 0.85 q.Looped = false q1 = Instance.new("Sound",hed) q1.SoundId = "http://www.roblox.com/asset/?id=134012322" q1.Pitch = 0.85 q1.Looped = false q:Play() q1:Play() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5) if Debounces.on == false then break end wait() end n = Instance.new("Sound",hed) n.SoundId = "http://www.roblox.com/asset/?id=168514932" n.Pitch = 0.94 n.Looped = false n1 = Instance.new("Sound",hed) n1.SoundId = "http://www.roblox.com/asset/?id=168514932" n1.Pitch = 0.94 n1.Looped = false n:Play() n1:Play() b = Instance.new("Sound",hed) b.SoundId = "http://www.roblox.com/asset/?id=168586586" b.Pitch = 0.94 b.Looped = false b1 = Instance.new("Sound",hed) b1.SoundId = "http://www.roblox.com/asset/?id=168586586" b1.Pitch = 0.94 b1.Looped = false b:Play() b1:Play() for i = 1,26 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5) if Debounces.on == false then break end wait() end wait(.5) to:disconnect() q:Destroy() q1:Destroy() n:Destroy() n1:Destroy() larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Really black") if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "q" and char.Mana.Value>=50 then char.Mana.Value = char.Mana.Value - 50 larm.BrickColor = BrickColor.new("Bright red") rarm.BrickColor = BrickColor.new("Bright red") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true to = char.Absolution.Thingy2.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(4) wait(1) --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4) wait(1) --Debounces.Slashed = false end end end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://160069154" z.Looped = false z.Pitch = .9 z1 = Instance.new("Sound",hed) z1.SoundId = "rbxassetid://160069154" z1.Looped = false z1.Pitch = .9 wait(0.01) z:Play() z1:Play() for i = 1, 12 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end for i = 1, 12 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://168586621" z.Looped = false z.Pitch = 1 z1 = Instance.new("Sound",hed) z1.SoundId = "rbxassetid://168586621" z1.Looped = false z1.Pitch = 1 wait(0.01) z:Play() z1:Play() for i = 1, 12 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1) if Debounces.on == false then break end wait() end to:disconnect() larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Really black") if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- Sit = false mouse.KeyDown:connect(function(key) if key == "v" then if Sit == false then Sit = true hum.WalkSpeed = 20 stanceToggle = "Sitting" elseif Sit == true then Sit = false hum.WalkSpeed = 50 stanceToggle = "Normal" end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "t" and char.Mana.Value>=50 then char.Mana.Value = char.Mana.Value - 50 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 25 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1) if Debounces.on == false then break end wait() end Spawn(function() local Parts = {} for Y = -5,5 do local P = Instance.new("Part",char) P.Anchored = true P.FormFactor = "Custom" P.CanCollide = false P.Size = Vector3.new(1,1,1) P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Really black") P.Material = "Neon" P.Name = tostring(Y) local i = (Y+5)/(10) i = 1-math.cos(math.pi*i-(math.pi/2)) P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*6),0,0) P.Touched:connect(function(ht) local hit = ht.Parent if hit:FindFirstChild("Humanoid") then hit.Humanoid:TakeDamage(math.random(100,math.huge)) end end) s = Instance.new("Sound",P) s.SoundId = "rbxassetid://228343271" s.Volume = .7 s.Pitch = 0.9 s:Play() P.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3)) hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end end end) Parts[#Parts+1] = P end local BREAKIT = false local CParts = {} local Rocks = {} local LastPos = nil for i = 1,70 do for i2,v in pairs(Parts) do v.CFrame = v.CFrame*CFrame.new(0,0,-4) local cf = v.CFrame v.Size = v.Size+Vector3.new(1,1,1) v.CFrame = cf v.Transparency = v.Transparency+0.02 if v.Transparency >= 0.975 then BREAKIT = true end if v.Name == "0" then local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) if Hit ~= nil then if #Rocks == 0 then for i = 1,5 do local P = Instance.new("Part",char) Rocks[#Rocks+1] = P P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100) end end for i,P in pairs(Rocks) do P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) end local P = Instance.new("Part",char) CParts[#CParts+1] = {P,tick()} P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,5,5)*(math.random(100,300)/100) Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) if LastPos ~= nil then local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char P.BrickColor = BrickColor.new("Really black") Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.30) --P.Velocity = Vector3.new(0,-1000,0) P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) end LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) end end end if BREAKIT then break end wait(0.002) end for i,v in pairs(Rocks) do CParts[#CParts+1] = {v,tick()} end for i,v in pairs(Parts) do v:Destroy() end Parts = nil while true do local t = tick() local p = nil for i,v in pairs(CParts) do if t-v[2] > 4 then v[1].Transparency = v[1].Transparency+0.05 if v[1].Transparency >= 1 then v[1]:Destroy() CParts[i] = nil end end p = v end if p == nil then break end wait(0.002) end for i,v in pairs(CParts) do v:Destroy() end CParts = {} end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1) if Debounces.on == false then break end wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" and char.Mana.Value>=50 then char.Mana.Value = char.Mana.Value - 50 larm.BrickColor = BrickColor.new("Bright red") rarm.BrickColor = BrickColor.new("Bright red") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 18 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end local HandCF = CFrame.new(char.Absolution.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rng = Instance.new("Part", char.Absolution.Handle) rng.Anchored = true rng.BrickColor = BrickColor.new("Really black") rng.CanCollide = true rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.CanCollide = false rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = HandCF local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1, 2) x = Instance.new("Sound", hed) x.SoundId = "http://www.roblox.com/asset/?id=169445602" x.Looped = false x.Pitch = .7 x.Volume = 1 x1 = Instance.new("Sound", hed) x1.SoundId = "http://www.roblox.com/asset/?id=169445602" x1.Looped = false x1.Pitch = .7 x1.Volume = 1 x:Play() x1:Play() rngto = rng.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(4) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120 --Debounces.Slashed = false end end end end) coroutine.wrap(function() for i = 1, 60, 2 do rngm.Scale = Vector3.new(10 + i*10, 10 + i*10, 10) rng.Size = rngm.Scale rng.CFrame = HandCF rng.Transparency = i/60 wait() end wait() rng:Destroy() end)() for i = 1, 18 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Really black") x:Destroy() x1:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end x = Instance.new("Sound",char) x.SoundId = "rbxassetid://228343271" x.Pitch = 1 x.Volume = .8 wait(.1) x:Play() Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Really black") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.TextureId = "http://www.roblox.com/asset/?id=122569107" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(5, 5, 1) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(8, 8, 1) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(6, 6, 1) local bem = Instance.new("Part", char) bem.Anchored = true bem.BrickColor = BrickColor.new("Really black") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", char) out.Anchored = true out.BrickColor = BrickColor.new("Really black") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.TextureId = "http://www.roblox.com/asset/?id=122569107" outm.Scale = Vector3.new(4, 4, 4) local bnd = Instance.new("Part", char) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Really black") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Material = "Neon" bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng3.CFrame * CFrame.new(0, -.5, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 50, 0.2 do rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) rngm3.Scale = Vector3.new(8 + i*2, 8 + i*2, 1) rngm4.Scale = Vector3.new(6 + i*2, 6 + i*2, 1) rng.Transparency = i/20 rng3.Transparency = 1/16 rng4.Transparency = i/12 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 2, 2) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = char newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 1) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- sidz = {"231917888", "231917845", "231917806"} ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1} mouse.KeyDown:connect(function(key) if key == "f" and char.Mana.Value>=50 then char.Mana.Value = char.Mana.Value - 50 larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Camo") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end z = Instance.new("Sound",char) z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)] z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z1 = Instance.new("Sound",char) z1.SoundId = z.SoundId z1.Pitch = z.Pitch z1.Volume = 1 wait(1) z:Play() z1:Play() Stomp() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Really black") end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" and char.Mana.Value>5 then char.Mana.Value = char.Mana.Value - 5 larm.BrickColor = BrickColor.new("Camo") rarm.BrickColor = BrickColor.new("Really black") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true chrg = lleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70 --Debounces.Slashed = false end end end end) for i = 1, 14 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9) if Debounces.on == false then break end wait() end charge() z = Instance.new("Sound",char) z.SoundId = "rbxassetid://200632875" z.Volume = 1 z.Pitch = .8 z1 = Instance.new("Sound",char) z1.SoundId = "rbxassetid://200632875" z1.Volume = 1 z1.Pitch = .9 z:Play() z1:Play() wait(1) z:Destroy() z1:Destroy() chrg:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false larm.BrickColor = BrickColor.new("Really black") rarm.BrickColor = BrickColor.new("Really black") end end end end) ---------------------------------------------------- pt = {0.7, 0.8, 0.9} mouse.KeyDown:connect(function(key) if key == "h" and char.Mana.Value>50 then char.Mana.Value = char.Mana.Value - 50 if Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound") u.SoundId = "http://www.roblox.com/asset/?id=138199573" u.Parent = char u.Looped = false u.Pitch = pt[math.random(1,#pt)] u.Volume = 1 u2 = Instance.new("Sound") u2.SoundId = "http://www.roblox.com/asset/?id=138199573" u2.Parent = char u2.Looped = false u2.Pitch = u.Pitch u2.Volume = 1 wait(.01) u:Play() u2:Play() wait(6) u:Destroy() u2:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "j" and char.Mana.Value> 30 then char.Mana.Value = char.Mana.Value-30 if Debounces.CanJoke == true then Debounces.CanJoke = false z = Instance.new("Sound",char) z.SoundId = "rbxassetid://135017755" z.Pitch = .76 z.Volume = 1 wait() z:Play() wait(6) z:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "k" and char.Mana.Value> 10 then char.Mana.Value = char.Mana.Value -10 if Debounces.CanJoke == true then Debounces.CanJoke = false z = Instance.new("Sound",char) z.SoundId = "rbxassetid://135017578" z.Pitch = .76 z.Volume = 1 wait() z:Play() wait(4) z:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "u" and char.Mana.Value>200 then wait(1) char.Mana.Value = char.Mana.Value-200 charge() wait(0.6) charge() wait(0.6) charge() wait(2) end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "x" and char.Mana.Value>50 then char.Mana.Value = char.Mana.Value-50 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169445092" z.Volume = 1 wait(0.1) z:Play() kik = rleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70 --Debounces.Slashed = false --end end end end end) for i = 1, 8 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end kik:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "c" and char.Mana.Value>80 then char.Mana.Value = char.Mana.Value -80 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true SIDZ = {"231917744", "231917742"} PTZ = {0.7, 0.8, 0.9, 1} for i = 1, 20 do wait() for i,v in pairs(char.Absolution:children()) do if v:IsA("Part") or v:IsA("WedgePart") then v.Transparency = v.Transparency + 0.05 end end end function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end GroundPound() for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then break end wait() end for i = 1, 18 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(20,60)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end x = Instance.new("Sound",char) x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] x.Pitch = PTZ[math.random(1,#PTZ)] x.Volume = 1 wait(0.1) x:Play() Crater(hed,20) for i = 1, 14 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false for i = 1, 20 do wait() for i,v in pairs(char.Absolution:children()) do if v:IsA("Part") or v:IsA("WedgePart") then v.Transparency = v.Transparency - 0.05 end end end end end end end) ----------------------------------------------------176349813 mouse.KeyDown:connect(function(key) if key == "b" and char.Mana.Value>80 then char.Mana.Value = char.Mana.Value -80 hum.WalkSpeed = 20 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end wait(1) v = Instance.new("Sound") v.SoundId = "rbxassetid://181384451" v.Parent = char v.Looped = false v.Pitch = 1.04 v.Volume = 1.5 wait(.01) v:Play() v = Instance.new("Sound") v.SoundId = "rbxassetid://138252341" v.Parent = char v.Looped = false v.Pitch = 1.04 v.Volume = 1.2 wait(.01) v:Play() if Daytime == true then Daytime = false l.TimeOfDay = 24 else Daytime = true l.TimeOfDay = 12 l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039) end local Shockwave = function() local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Institutional white") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Material = "Neon" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.35 rng1.TopSurface = 0 rng1.BottomSurface = 0 local rngm1 = Instance.new("SpecialMesh", rng) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(10, 10, 1) rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0) local Wave = Instance.new("Part", game.Workspace) Wave.Name = "Shockwave" Wave.BrickColor = BrickColor.new("Really black") Wave.Size = Vector3.new(1, 1, 1) Wave.Shape = "Ball" Wave.Name = "Wave" Wave.Material = "Neon" Wave.CanCollide = false Wave.Anchored = true Wave.TopSurface = 0 Wave.BottomSurface = 0 Wave.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then local Occlude = true local NotOccludes = { char.Name; "Wings"; "Scythe"; "Thingy"; "Thingy2"; -- put all of the names in a table pls } for i,v in pairs(NotOccludes) do if hit.Parent.Name == v then Occlude = false end end --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then if Occlude then hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - math.huge hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120 end end end) Instance.new("SpecialMesh", Wave).MeshType = "Sphere" coroutine.wrap(function() for i = 1, 20, 0.2 do rngm1.Scale = Vector3.new(30 + i*2, 30 + i*2, 1) rng1.Transparency = i/20 local Wav2 = game.Workspace.Wave:Clone() Wav2.Position = Vector3.new(math.random(0,200),2,math.random(0,200)) wait() end wait() rng1:Destroy() end)() Delay(0, function() if Daytime == false then for i = 1, 50, 1 do Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t wait() end else for i = 1, 50, 1 do Wave.Size = Vector3.new(20 + i, 20 + i, 20 + i) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t wait() end end Wave:Destroy() end) Delay(0, function() while wait() do if Wave ~= nil then Wave.CFrame = char.Torso.CFrame else break end end end) end Shockwave() for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end wait(1.4) Debounces.NoIdl = false hum.WalkSpeed = 50 Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true v:Destroy() end char.Mana.Value = char.Mana.Value + 1000 wait(4) end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "m" and char.Mana.Value> 60 then char.Mana.Value = char.Mana.Value-60 hum.WalkSpeed = 0 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true x = Instance.new("Sound",char) x.SoundId = "http://www.roblox.com/asset/?id=169445572" x.Looped = false x.Pitch = 1.1 x.Volume = 1 x:Play() x2 = Instance.new("Sound",char) x2.SoundId = "http://www.roblox.com/asset/?id=169380495" x2.Looped = false x2.Pitch = .7 x2.Volume = 1 wait(.1) x:Play() x2:Play() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.4) if Debounces.on == false then break end wait() x:Destroy() x2:Destroy() end wait(1) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Really black") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng.Position = torso.Position - Vector3.new(0,2,0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1, 2) x = Instance.new("Sound",char) x.SoundId = "http://www.roblox.com/asset/?id=169445602" x.Looped = false x.Pitch = .7 x.Volume = 1 x:Play() coroutine.wrap(function() for i = 1, 60, 2 do rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) rng.Transparency = i/60 wait() end wait() rng:Destroy() end)() hum.WalkSpeed = 50 BV = Instance.new("BodyVelocity", torso) BV.maxForce = Vector3.new(0,200000,0) BV.P = 100000 BV.velocity = Vector3.new(0,800,0) for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end x:Destroy() BV:Destroy() for i = 1, 30 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) if Debounces.on == false then break end wait() end if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then for i = 1, 30 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) if Debounces.on == false then break end wait() end end Debounces.on = false Debounces.NoIdl = false local ry,ht,ps=nil,nil,nil while ht==nil do ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char}) wait() end z = Instance.new("Sound",char) z.SoundId = "rbxassetid://142070127" z.Volume = 1 wait(.1) z:Play() Landing() hum.WalkSpeed = 50 if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- Grab = false mouse.KeyDown:connect(function(key) if key == "z" then larm.BrickColor = BrickColor.new("Bright red") rarm.BrickColor = BrickColor.new("Bright red") Debounces.on = true Debounces.NoIdl = true if Grab == false then gp = nil con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then hum1.PlatformStand=true gp = ht Grab = true asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) elseif hum1 == nil then con1:disconnect() wait() return end end) for i = 1, 18 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9) if Debounces.on == false then break end wait() end con1:disconnect() Debounces.on = false Debounces.NoIdl = false elseif Grab == true then Grab = false for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) if Debounces.on == false then end wait() end if gp ~= nil then for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200 for i = 1, 12 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5) if Debounces.on == false then end wait() end ht=nil Spawn(function() wait(0.5) bv:Destroy() end) Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 21 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 50 end end) ---------------------------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ---------------------------------------------------- x = Instance.new("Sound", char) x.SoundId = "http://www.roblox.com/asset/?id=187922823" x.Looped = true x.Volume = 1 x.Pitch = 1 local footsteps = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() if char.Humanoid.Jump == true then jump = true else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) end elseif animpose == "Walking" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) end elseif animpose == "Running" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) end wait() end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Normal" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1) elseif stanceToggle == "Sitting" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) end elseif animpose == "Walking" then if stanceToggle == "Normal" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(90+2*math.cos(sine/7)), math.rad(0), math.rad(20)), 0.04) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.04) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.03) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.04) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), 0.04) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .04) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 0.04) end elseif animpose == "Running" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1) end end if animpose == "Walking" then if footsteps == false then x:Play() footsteps = true end x.Pitch = 1.1 elseif animpose == "Idle" then x:Stop() footsteps = false elseif animpose == "Running" then x.Pitch = 1.2 if footsteps == false then x:Play() footsteps = true end end end) p.Chatted:connect(function(msg) if msg == TitanBet.."loadsong" then z = Instance.new("Sound", char) z.SoundId = "rbxassetid://306826153"--242463565 z.Name = "Music" z.Looped = true z.Volume = 1 z.Pitch = 1 wait() if p.Name == "PointCoded" or "nguyenjimbo" then z:Play() else print("Not Point Coded = no music") end end end) p.Chatted:connect(function(msg) if msg == TitanBet.."stopsong" then char.Music:remove() end end) while true do local pe = char:GetChildren() pe.Locked = true p.PlayerGui.Mana.Mana.Text = "Mana: "..char.Mana.Value if char.Mana.Value>4999 then char.Mana.Value = 4999 end char.Mana.Value = char.Mana.Value + 1 local pe = char:GetChildren() hum.MaxHealth = 50000 hum.Health = 50000 pe.Locked = true wait(0.000000000000000000000000001) end end) -- cmd4 cmd4.Name = "666" cmd4.Parent = Main2 cmd4.Active = true cmd4.BackgroundColor3 = Color3.new(0, 100, 255) cmd4.BorderSizePixel = 1 cmd4.BorderColor3 = Color3.new(0, 0, 0) cmd4.ZIndex = 7 cmd4.Size = UDim2.new(0, 200, 0, 100) cmd4.Position = UDim2.new(0, 0, 0, 300) cmd4.TextColor3 = Color3.new(255, 255, 255) cmd4.Text = "666" cmd4.FontSize = "Size32" -- 666 cmd4.MouseButton1Click:connect(function() local rekt = Instance.new('ColorCorrectionEffect', game.Lighting) rekt.TintColor = Color3.new(155, 1, 0) rekt.Brightness = 0.2 rekt.Contrast = 1 rekt.Saturation = 1 local topkek = Instance.new('BlurEffect', game.Lighting) topkek.Size = 3 local bloom = Instance.new('BloomEffect', game.Lighting) bloom.Intensity = 0.4 bloom.Size = 56 bloom.Threshold = 1 for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) tlb=Instance.new'TextLabel'; tlb.Text='666 666 666 666 666 666'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1,0,0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; s=Instance.new'Sound'; s.Parent=workspace; s.SoundId='rbxassetid://152840862'; s.Pitch=1; s.Volume=1; s.Looped=true; s:play(); --end;end)(); function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; a=Instance.new('PointLight',v); a.Color=Color3.new(1,0,0); a.Range=15; a.Brightness=5; f=Instance.new('Fire',v); f.Size=19; f.Heat=22; end; game.Lighting.TimeOfDay=0; game.Lighting.Brightness=0; game.Lighting.ShadowColor=Color3.new(0,0,0); game.Lighting.Ambient=Color3.new(1,0,0); game.Lighting.FogEnd=200; game.Lighting.FogColor=Color3.new(0,0,0); local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) -- cmd5 cmd5.Name = "wings" cmd5.Parent = Main2 cmd5.Active = true cmd5.BackgroundColor3 = Color3.new(0, 100, 255) cmd5.BorderSizePixel = 1 cmd5.BorderColor3 = Color3.new(0, 0, 0) cmd5.ZIndex = 6 cmd5.Size = UDim2.new(0, 200, 0, 100) cmd5.Position = UDim2.new(0, 0, 0, 400) cmd5.TextColor3 = Color3.new(255, 255, 255) cmd5.Text = "Wings" cmd5.FontSize = "Size32" -- wings cmd5.MouseButton1Click:connect(function() function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end local motors = {} function motor(p0,p1,c0,c1,des,vel,par) local w = Instance.new("Motor6D",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() w.MaxVelocity = tonumber(vel) or .05 w.DesiredAngle = tonumber(des) or 0 return w end function lerp(a,b,c) return a+(b-a)*c end function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function ccomplerp(c1,c2,al) local com1 = {c1:components()} local com2 = {c2:components()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(unpack(com1)) end function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid hum.PlatformStand = false pcall(function() char.Wings:Destroy() end) pcall(function() char.Angel:Destroy() -- hat end) local mod = Instance.new("Model",char) mod.Name = "Wings" local special = { --rigletto = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)}, --rigletto = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)}, --rigletto = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, --rigletto = {"Royal purple",nil,.4,.4,true}, --rigletto = {"Black",nil,0,0,false}, --rigletto = {"White",nil,0,0,false}, --rigletto = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, --rigletto = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, rigletto = {"Reddish brown",1030,0,0,false}, --rigletto = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)}, --rigletto = {"Brown","Nougat",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, --rigletto = {"Bright red","Really black",0.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, --rigletto = {"Bright red","Bright orange",0,0,true,Color3.new(1,150/225,0)}, --rigletto = {"Dark grey","Dark grey",0,0.6,false,Color3.new(1,150/225,0)}, --rigletto = {"Light stone grey","White",0.5,0,false,Color3.new(1,150/225,0)}, } local topcolor = BrickColor.new("White")--invcol(char.Torso.BrickColor) local feacolor = BrickColor.new("White")--char.Torso.BrickColor local part = Instance.new("Part") part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor --part.Transparency = .7 --part.Reflectance = .7 local ef = Instance.new("Fire",part2) ef.Size = .15 ef.Color = Color3.new(0,0,1) ef.SecondaryColor = Color3.new() part:BreakJoints() local a = special[plr.Name:lower()] if a then part.BrickColor,part.Transparency,part.Reflectance,ef.Parent,ef.Color,ef.SecondaryColor = BrickColor.new(a[1]),a[3],a[4],a[5] and part or nil,a[6] or ef.Color,a[7] or ef.SecondaryColor end function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = a and (a[2] and BrickColor.new(a[2]) or feath.BrickColor) or feacolor feath.Transparency = 0 Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end ---------- RIGHT WING local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end ---------- LEFT WING local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end -- This shouldn't happen? local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0 local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) flying = false moving = false for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 vel = Vector3.new() cf = CFrame.new() flspd = 0 keysdown = {} keypressed = {} ktime = {} descendtimer = 0 jumptime = tick() hum.Jumping:connect(function() jumptime = tick() end) cam = workspace.CurrentCamera kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "2" then descendtimer = tick() elseif key == " " and not hum.Jump then jumptime = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .1 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 print(reqrotx) end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local con con = game:GetService("RunService").Stepped:connect(oc(function() if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() script:Destroy() return end local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["0"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["2"] and not keysdown[" "]) cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() flspd = math.min(140,lerp(flspd,moving and (fldir.Y<0 and flspd-fldir.Y*2 or math.max(60,flspd-fldir.Y)) or 60,.4)) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char}) if hit and down.Y < -.85 and tick()-flystart > 1 then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(idle,10) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2) end if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) -- FUCK U LOL end) credits.Name = "credits" credits.Parent = Main2 credits.Active = true credits.BackgroundColor3 = Color3.new(0, 100, 255) credits.BorderSizePixel = 0 credits.BorderColor3 = Color3.new(0, 0, 0) credits.ZIndex = 1 credits.Size = UDim2.new(0, 200, 0, 100) credits.Position = UDim2.new(0, 0, 0, 500) credits.TextColor3 = Color3.new(255, 255, 255) credits.Text = "Leaked By Team N3x" credits.FontSize = "Size14"