Name="trustmeiamnotahacker" color=BrickColor.new("Dark stone grey") pcall(function() workspace[Name].Suit:remove() end) pcall(function() player.Backpack["D-Class"]:remove() end) player = game.Players[Name] player.Character.Humanoid.WalkSpeed = 30 char = player.Character model = Instance.new("Model") model.Parent = char model.Name = "Suit" char.Humanoid.MaxHealth = math.huge wait(0.5) char.Humanoid.Health = char.Humanoid.MaxHealth for _,v in pairs(char:children()) do pcall(function() v.Transparency=1 end) end for _,v in pairs(char:children()) do if v:IsA("Hat") then v:remove() end end char.Torso.Transparency=1 char.Head.Transparency=1 pcall(function() char.Head.face:remove() end) v=char["Left Leg"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,v.Size.y,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=false Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.8,0.75,0.8) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.12,0.25,0) v=char["Right Leg"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,v.Size.y,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=false Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.8,0.75,0.8) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.12,0.25,0) v=char["Right Arm"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,v.Size.y,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.8,0.75,0.8) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.43,0.05,0) v=char["Left Arm"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,v.Size.y,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.8,0.75,0.8) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.43,0.05,0) -------------------------------- -------------Torso-------------- -------------------------------- v=char["Torso"] Tor=Instance.new("Part") Tor.Size=Vector3.new(2,v.Size.y,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("BlockMesh") --Mesh.MeshType="Torso" Mesh.Bevel=0.05 Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.7,0.77,0.88) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,0) -------------------------------- v=char["Left Arm"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Shape="Ball" Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("SpecialMesh") Mesh.MeshType="Sphere" Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.78,0.86,0.78) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.43,-0.77,0) v=char["Right Arm"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.Shape="Ball" Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("SpecialMesh") Mesh.MeshType="Sphere" Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.78,0.86,0.78) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.43,-.77,0) -------------------------------- v=char["Head"] Tor=Instance.new("Part") Tor.Size=Vector3.new(2,1,2) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.52,0.7,0.52) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.24,0) v=char["Head"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=BrickColor:Black() Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.19,0.01,0.19) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.2,-0.1,-0.5)*CFrame.Angles(math.rad(90*3),0,0) v=char["Head"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=BrickColor:Black() Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.19,0.01,0.19) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.2,-0.1,-0.5)*CFrame.Angles(math.rad(90*3),0,0) v=char["Head"] Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=BrickColor:Black() Tor.Reflectance=0.1 Tor.Transparency=0 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(0.39,0.03,0.39) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.3,-0.34)*CFrame.Angles(math.rad(0),0,0) ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- --TODO:Make the gun pop out of my arm if script.Parent.className~="Tool" then Gun = Instance.new("Tool") Gun.Parent = game.Players[Name].Backpack Gun.Name="D-Class" Gun.GripPos=Vector3.new(0.45,0,0) script.Parent=Gun script.Name="Not A QuickScript" end Gun=script.Parent pos=Gun.GripPos Handle=Instance.new("Part") Handle.Size=Vector3.new(1,1,1) Handle.Parent=Gun Handle.BrickColor=color Handle.Name="Handle" Mesh=Instance.new("BlockMesh") Mesh.Parent=Handle Mesh.Scale=Vector3.new(0.4,0.2,0.4) function Equip() end function Unequipped() end Ta=Instance.new("ObjectValue") Ta.Value=player Ta.Name="creator" function Tag(v) pcall(function() Ta:Clone().Parent=v.Parent.Humanoid end) end function Boom(par) local Tab={} function Sar(v) for _,v in pairs(v:children()) do if v:IsA("Part") and v.Parent.Name~=Name and v.Name~="Base" and v.Name~="Tor" and v.Parent.Name~="D-Class" then table.insert(Tab,v) elseif v.Name~=Name then Sar(v) end end end Sar(workspace) Num=0 function Check() for _,v in pairs(Tab) do if v.Name~="Tor" and v~=par and (v.Position-par.Position).magnitude