local message = Instance.new('Message', game.Workspace) -- Insert a new message in the Workspace. message.Text = "Welcome to ScrollGui v2" -- Set the text of the message to "Hello World!". wait(2) message:Destroy() local message = Instance.new('Message', game.Workspace) -- Insert a new message in the Workspace. message.Text = "This was created by Crypto!" -- Set the text of the message to "Hello World!". wait(2) message:Destroy() local a = Instance.new("ScreenGui",game.CoreGui) ----------------------------------------------------------------- local b = Instance.new("Frame",a) b.Size = UDim2.new(0,550,0,300) b.Position = UDim2.new(0.5,-150,0.5,-150) b.BorderSizePixel = 0 b.BackgroundTransparency = .5 b.BackgroundColor3 = Color3.new(200,0,0) b.Draggable = true b.Active = true --------------------------------------------------------------- local c = Instance.new("ScrollingFrame",b) c.Size = UDim2.new(1,-360,0,270) c.Position = UDim2.new(0,0,0,0) c.BorderSizePixel = 4 c.BackgroundTransparency = 0 c.BackgroundColor3 = Color3.new(0) c.ZIndex = 2 c.Draggable = false c.Active = true ------------------------------------------------------------------------- local d = Instance.new("ScrollingFrame",b) d.Size = UDim2.new(0,-180,0,270) d.Position = UDim2.new(1,0,0,0) d.BorderSizePixel = 4 d.BackgroundTransparency = 0 d.BackgroundColor3 = Color3.new(0) d.ZIndex = 2 d.Draggable = false d.Active = true --------------------------------------------------------------------------- local e = Instance.new("ScrollingFrame",b) e.Size = UDim2.new(0,-180,0,270) e.Position = UDim2.new(1,-175,0,0) e.BorderSizePixel = 4 e.BackgroundTransparency = 0 e.BackgroundColor3 = Color3.new(0) e.ZIndex = 2 e.Draggable = false e.Active = true local ff = Instance.new("TextButton",b) ff.Size = UDim2.new(1,1,0,30) ff.Position = UDim2.new(0,0,0,10) ff.BorderSizePixel = go ff.BackgroundTransparency = .2 ff.BackgroundColor3 = Color3.new(200, 0, 0) ff.ZIndex = 2 ff.Draggable = false ff.Active = true ff.Text = "Flash" ff.Parent = e ff.MouseButton1Down:connect(function() --[[ ______ __ __ ____ __ ______ / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / /__/__/ /__/__/ --]] wait() Player = game.Players.LocalPlayer Object = game.Players.LocalPlayer.Character.HumanoidRootPart Arm1 = game.Players.LocalPlayer.Character["Right Arm"] PreviousA1 = Arm1.CFrame.p Arm2 = game.Players.LocalPlayer.Character["Left Arm"] PreviousA2 = Arm2.CFrame.p Leg1 = game.Players.LocalPlayer.Character["Right Leg"] PreviousL1 = Leg1.CFrame.p Leg2 = game.Players.LocalPlayer.Character["Left Leg"] PreviousL2 = Leg2.CFrame.p PreviousP = Object.CFrame.p Running = false Phase = false PhaseActive = false Morph = false MorphActive = false Tornado = false TornadoRadius = 50 TornadoActive = false Portal = false PortalEnd = false MaxZ = 15 MinZ = -15 LightMaxX = 3 LightMinX = 1 LightMaxX2 = -1 LightMinX2 = -3 LightMaxY = 3 LightMinY = -1 Rotation = 0 Length = 10 Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) PrevPoint1 = nil PrevPoint2 = nil PrevPoint3 = nil PrevPoint4 = nil PrevPoint5 = nil PrevPoint6 = nil PrevPoint7 = nil PrevPoint8 = nil PrevPoint9 = nil PrevPoint10 = nil PrevPoint11 = nil PrevPoint12 = nil angle = 0 Mouse = Player:GetMouse() Player.Character.Humanoid.WalkSpeed = 100 Nil = function() PrevPoint1 = "Empty" PrevPoint2 = "Empty" PrevPoint3 = "Empty" PrevPoint4 = "Empty" PrevPoint5 = "Empty" PrevPoint6 = "Empty" PrevPoint7 = "Empty" PrevPoint8 = "Empty" PrevPoint9 = "Empty" PrevPoint10 = "Empty" PrevPoint11 = "Empty" PrevPoint12 = "Empty" end local Lightning = coroutine.wrap(function() while wait(0.1) do if Portal == false then angle = angle + 0.6 local Model = Instance.new("Model",workspace) Model.Name = "Lightning" local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.3,0.3,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) end end end) Lightning() TornadoFunction = function() local TornadoModel = Instance.new("Model",workspace) local Center = Instance.new("Part",TornadoModel) Center.Anchored = true Center.CanCollide = false Center.Transparency = 1 Center.Size = Vector3.new(2,2,2) Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) local Death = Instance.new("Part",TornadoModel) Death.Anchored = true Death.CanCollide = false Death.Transparency = 1 Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) Death.CFrame = Center.CFrame Death.Touched:connect(function(Touch) print(Touch.Name) if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then Touch.Parent.Humanoid.Health = 0 end end) local Spin = coroutine.wrap(function() while wait(0.001) do if Tornado == false then TornadoActive = false TornadoModel:Destroy() break end angle = angle + 0.6 Player.Character.Torso.Anchored = false Player.Character.Torso.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) Player.Character.Torso.CFrame = Player.Character.Torso.CFrame * CFrame.Angles(0,-math.rad(90),0) end end) Spin() end PhaseFunction = function() local Phase = coroutine.wrap(function() while wait(0.001) do if Phase == false then PhaseActive = false break end if Player.Character.Humanoid.WalkSpeed > 50 then Player.Character.Torso.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/10) end wait(0.01) end end) Phase() end PortalFunction = function() local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame local Face = Object.Parent.Head.face.Texture local ObjectC = Object.Parent:GetChildren() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 1 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 1 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = "" end end local PortalR = coroutine.wrap(function() wait(0.1) Portal = true PortalEnd = true while wait(0.001) do if Portal == false then break end Nil() PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) wait(0.01) end PortalBlock:Destroy() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 0 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 0 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = Face end end local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PreviousP = Object.CFrame.p PortalEnd = false wait(2) PortalBlock:Destroy() end) PortalR() end MorphFunction = function() local MaxX = 100 local MinX = -100 local MaxY = 100 local MinY = -100 local MaxZ = 100 local MinZ = -100 local Morph = coroutine.wrap(function() while wait(0.001) do if Morph == false then MorphActive = false break end local Model = Instance.new("Model",workspace) local Shirt = Player.Character.Shirt:Clone() Shirt.Parent = Model local Pants = Player.Character.Pants:Clone() Pants.Parent = Model local Humanoid = Instance.new("Humanoid",Model) local LeftArm = Player.Character["Left Arm"]:Clone() LeftArm.Parent = Model LeftArm.Transparency = 0.4 LeftArm.Anchored = true LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.002,math.random(MinZ,MaxZ)*0.002) local RightArm = Player.Character["Right Arm"]:Clone() RightArm.Parent = Model RightArm.Transparency = 0.4 RightArm.Anchored = true RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.002,math.random(MinZ,MaxZ)*0.002) local LeftLeg = Player.Character["Left Leg"]:Clone() LeftLeg.Parent = Model LeftLeg.Transparency = 0.4 LeftLeg.Anchored = true LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.002,math.random(MinZ,MaxZ)*0.002) local RightLeg = Player.Character["Right Leg"]:Clone() RightLeg.Parent = Model RightLeg.Transparency = 0.4 RightLeg.Anchored = true RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.004,math.random(MinY,MaxY)*0.002,math.random(MinZ,MaxZ)*0.002) wait(0.01) Model:Destroy() end end) Morph() end local Guis = coroutine.wrap(function() local Gui = Instance.new("ScreenGui",Player.PlayerGui) local TextBox = Instance.new("TextBox",Gui) TextBox.Text = "Speed" TextBox.BackgroundColor3 = Color3.new(255,255,255) TextBox.BorderColor3 = Color3.new(0,0,0) TextBox.Size = UDim2.new(0,200,0,25) TextBox.Position = UDim2.new(0,10,0.5,-12.5) TextBox.FocusLost:connect(function(EnterPressed) if EnterPressed then Player.Character.Humanoid.WalkSpeed = TextBox.Text end end) local Flash = Instance.new("TextButton",Gui) Flash.BackgroundColor3 = Color3.new(255,255,255) Flash.BorderColor3 = Color3.new(0,0,0) Flash.Size = UDim2.new(0,200,0,25) Flash.Position = UDim2.new(0,10,0.5,22.5) Flash.Text = "The Flash" Flash.MouseButton1Click:connect(function() Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) end) local RFlash = Instance.new("TextButton",Gui) RFlash.BackgroundColor3 = Color3.new(255,255,255) RFlash.BorderColor3 = Color3.new(0,0,0) RFlash.Size = UDim2.new(0,200,0,25) RFlash.Position = UDim2.new(0,10,0.5,57.5) RFlash.Text = "The Reverse Flash" RFlash.MouseButton1Click:connect(function() Color = BrickColor.new("Really red") PColor = Color3.new(255,0,0) end) local Zoom = Instance.new("TextButton",Gui) Zoom.BackgroundColor3 = Color3.new(255,255,255) Zoom.BorderColor3 = Color3.new(0,0,0) Zoom.Size = UDim2.new(0,200,0,25) Zoom.Position = UDim2.new(0,10,0.5,92.5) Zoom.Text = "Zoom" Zoom.MouseButton1Click:connect(function() Color = BrickColor.new("Cyan") PColor = Color3.new(0,170,255) end) local Radius = Instance.new("TextBox",Gui) Radius.Text = "Tornado Radius" Radius.BackgroundColor3 = Color3.new(255,255,255) Radius.BorderColor3 = Color3.new(0,0,0) Radius.Size = UDim2.new(0,200,0,25) Radius.Position = UDim2.new(0,10,0.5,127.5) Radius.FocusLost:connect(function(EnterPressed) if EnterPressed then TornadoRadius = Radius.Text end end) Mouse.KeyDown:connect(function(Key) if Key == "r" then if Phase == false then Phase = true else Phase = false end end end) Mouse.KeyDown:connect(function(Key) if Key == "e" then if Tornado == false then Tornado = true else Tornado = false end end end) Mouse.KeyDown:connect(function(Key) if Key == "t" then if Morph == false then Morph = true else Morph = false end end end) Mouse.KeyDown:connect(function(Key) if Key == "f" then if Portal == false then PortalFunction() Nil() else Portal = false end end end) end) Guis() game.Workspace.DescendantAdded:connect(function(Ray) wait(0.1) if Ray.Name == "Ray" then local RayC = Ray:GetChildren() local Remove = coroutine.wrap(function() for i = 1,2 do for i = 1,#RayC do if RayC[i]:IsA("Part") then RayC[i].Transparency = RayC[i].Transparency + 0.25 wait(0.001) end end end Ray:Destroy() end) Remove() end end) game.Workspace.DescendantAdded:connect(function(Ray) wait(0.1) if Ray.Name == "Lightning" then Ray:Destroy() end end) while wait(0.001) do if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then local Model = Instance.new("Model",workspace) Model.Name = "Ray" local Humanoid = Instance.new("Humanoid",Model) if Player.Character:FindFirstChild("Shirt") ~= nil then Player.Character.Shirt:Clone().Parent = Model end if Player.Character:FindFirstChild("Pants") ~= nil then Player.Character.Pants:Clone().Parent = Model end local distance = (Object.CFrame.p - PreviousP).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 1 Light.BrickColor = BrickColor.Black() Light.Size = Vector3.new(2,2,distance) Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 15 PointLight.Brightness = 100 PointLight.Color = PColor local distance = (Arm1.CFrame.p - PreviousA1).magnitude local Arm1Light = Instance.new("Part",Model) Arm1Light.Name = "Right Arm" Arm1Light.Anchored = true Arm1Light.CanCollide = false Arm1Light.TopSurface = "SmoothNoOutlines" Arm1Light.BottomSurface = "SmoothNoOutlines" Arm1Light.BackSurface = "SmoothNoOutlines" Arm1Light.FrontSurface = "SmoothNoOutlines" Arm1Light.LeftSurface = "SmoothNoOutlines" Arm1Light.RightSurface = "SmoothNoOutlines" Arm1Light.Transparency = 0.5 Arm1Light.BrickColor = BrickColor.Black() Arm1Light.Size = Vector3.new(1,2,distance) Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Arm2.CFrame.p - PreviousA2).magnitude local Arm2Light = Instance.new("Part",Model) Arm2Light.Name = "Left Arm" Arm2Light.Anchored = true Arm2Light.CanCollide = false Arm2Light.TopSurface = "SmoothNoOutlines" Arm2Light.BottomSurface = "SmoothNoOutlines" Arm2Light.BackSurface = "SmoothNoOutlines" Arm2Light.FrontSurface = "SmoothNoOutlines" Arm2Light.LeftSurface = "SmoothNoOutlines" Arm2Light.RightSurface = "SmoothNoOutlines" Arm2Light.Transparency = 0.5 Arm2Light.BrickColor = BrickColor.Black() Arm2Light.Size = Vector3.new(1,2,distance) Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg1.CFrame.p - PreviousL1).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Right Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg2.CFrame.p - PreviousL2).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Left Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Anchored = true Point1.CanCollide = false Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Anchored = true Point2.CanCollide = false Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point5 = Instance.new("Part",Model) Point5.Transparency = 1 Point5.Anchored = true Point5.CanCollide = false Point5.Size = Vector3.new(0.2,0.2,0.2) Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point6 = Instance.new("Part",Model) Point6.Transparency = 1 Point6.Anchored = true Point6.CanCollide = false Point6.Size = Vector3.new(0.2,0.2,0.2) Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Anchored = true Point3.CanCollide = false Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point4 = Instance.new("Part",Model) Point4.Transparency = 1 Point4.Anchored = true Point4.CanCollide = false Point4.Size = Vector3.new(0.2,0.2,0.2) Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point7 = Instance.new("Part",Model) Point7.Transparency = 1 Point7.Anchored = true Point7.CanCollide = false Point7.Size = Vector3.new(0.2,0.2,0.2) Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point8 = Instance.new("Part",Model) Point8.Transparency = 1 Point8.Anchored = true Point8.CanCollide = false Point8.Size = Vector3.new(0.2,0.2,0.2) Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point9 = Instance.new("Part",Model) Point9.Transparency = 1 Point9.Anchored = true Point9.CanCollide = false Point9.Size = Vector3.new(0.2,0.2,0.2) Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point10 = Instance.new("Part",Model) Point10.Transparency = 1 Point10.Anchored = true Point10.CanCollide = false Point10.Size = Vector3.new(0.2,0.2,0.2) Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point11 = Instance.new("Part",Model) Point11.Transparency = 1 Point11.Anchored = true Point11.CanCollide = false Point11.Size = Vector3.new(0.2,0.2,0.2) Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point12 = Instance.new("Part",Model) Point12.Transparency = 1 Point12.Anchored = true Point12.CanCollide = false Point12.Size = Vector3.new(0.2,0.2,0.2) Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) if PrevPoint2 == nil or PrevPoint2 == "Empty" then local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint2 ~= nil then local distance = (Point2.CFrame.p - PrevPoint2).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) end if PrevPoint4 == nil or PrevPoint4 == "Empty" then local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint4 ~= nil then local distance = (Point4.CFrame.p - PrevPoint4).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) end if PrevPoint6 == nil or PrevPoint6 == "Empty" then local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint6 ~= nil then local distance = (Point6.CFrame.p - PrevPoint6).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) end if PrevPoint8 == nil or PrevPoint8 == "Empty" then local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint8 ~= nil then local distance = (Point8.CFrame.p - PrevPoint8).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) end if PrevPoint10 == nil or PrevPoint10 == "Empty" then local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint10 ~= nil then local distance = (Point10.CFrame.p - PrevPoint10).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) end if PrevPoint12 == nil or PrevPoint12 == "Empty" then local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint12 ~= nil then local distance = (Point12.CFrame.p - PrevPoint12).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0.5 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) end PreviousP = Object.CFrame.p PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PrevPoint1 = Point1.CFrame.p PrevPoint2 = Point2.CFrame.p PrevPoint3 = Point3.CFrame.p PrevPoint4 = Point4.CFrame.p PrevPoint5 = Point5.CFrame.p PrevPoint6 = Point6.CFrame.p PrevPoint7 = Point7.CFrame.p PrevPoint8 = Point8.CFrame.p PrevPoint9 = Point9.CFrame.p PrevPoint10 = Point10.CFrame.p PrevPoint11 = Point11.CFrame.p PrevPoint12 = Point12.CFrame.p end if Tornado == true and TornadoActive == false then TornadoActive = true TornadoFunction() end if Phase == true and PhaseActive == false then PhaseActive = true PhaseFunction() end if Morph == true and MorphActive == false then MorphActive = true MorphFunction() end end end) local f = Instance.new("TextLabel",b) f.Size = UDim2.new(1,1,0,-20) f.Position = UDim2.new(0,-180,0,0) f.BorderSizePixel = go f.BackgroundTransparency = 1 f.BackgroundColor3 = Color3.new(0) f.TextColor3 = Color3.new(200, 0, 0) f.ZIndex = 5 f.Draggable = false f.Active = true f.Text = "Scripts" local g = Instance.new("TextLabel",b) g.Size = UDim2.new(1,1,0,-20) g.Position = UDim2.new(0,1,0,0) g.BorderSizePixel = go g.BackgroundTransparency = 1 g.BackgroundColor3 = Color3.new(0) g.TextColor3 = Color3.new(200, 0, 0) g.ZIndex = 5 g.Draggable = false g.Active = true g.Text = "Rare Scripts" local h = Instance.new("TextLabel",b) h.Size = UDim2.new(1,1,0,-20) h.Position = UDim2.new(0,180,0,0) h.BorderSizePixel = go h.BackgroundTransparency = 1 h.BackgroundColor3 = Color3.new(0) h.TextColor3 = Color3.new(200, 0, 0) h.ZIndex = 5 h.Draggable = false h.Active = true h.Text = "Commands" -------------------------------------------------------------------------------- local tele = Instance.new("TextButton",b) tele.Size = UDim2.new(1,1,0,30) tele.Position = UDim2.new(0,0,0,50) tele.BorderSizePixel = go tele.BackgroundTransparency = .2 tele.BackgroundColor3 = Color3.new(200, 0, 0) tele.ZIndex = 2 tele.Draggable = false tele.Active = true tele.Text = "Telekinesis" tele.Parent = e tele.MouseButton1Down:connect(function() local isScriptNil = false local PlrName = "identity7" local Plrs = game:GetService("Players") local RunService = game:GetService("RunService") local Content = game:GetService("ContentProvider") local LP = Plrs.LocalPlayer local Char = LP.Character local PlrGui = LP.PlayerGui local Backpack = LP.Backpack local Mouse = LP:GetMouse() local Camera = Workspace.CurrentCamera local LastCamCF = Camera.CoordinateFrame local AnimJoints = {} local Cons = {} local mDown = false local Multi = false local Grabbing = false local Current = {} local Alpha = 1 local LightNum = 1 Current.Part = nil Current.BP = nil Current.BA = nil Current.Mass = nil local LastPart = nil local Head = Char["Head"] local Torso = Char["Torso"] local Humanoid = Char["Humanoid"] local LA = Char["Left Arm"] local RA = Char["Right Arm"] local LL = Char["Left Leg"] local RL = Char["Right Leg"] local LS, RS; local OrigLS = Torso["Left Shoulder"] local OrigRS = Torso["Right Shoulder"] for _,v in pairs(Char:GetChildren()) do if v.Name == ModID then v:Destroy() end end for _,v in pairs(PlrGui:GetChildren()) do if v.Name == "PadsGui" then v:Destroy() end end local ModID = "Pads" local Objects = {} local Grav = 196.2 local sin=math.sin local cos=math.cos local max=math.max local min=math.min local atan2=math.atan2 local random=math.random local tau = 2 * math.pi local BodyObjects = { ["BodyVelocity"] = true; ["BodyAngularVelocity"] = true; ["BodyForce"] = true; ["BodyThrust"] = true; ["BodyPosition"] = true; ["RocketPropulsion"] = true; } if LP.Name == PlrName and isScriptNil then script.Parent = nil end LP.CameraMode = "Classic" local Assets = { } local LS0, LS1 = OrigLS.C0, OrigLS.C1 local RS0, RS1 = OrigRS.C0, OrigRS.C1 for i,v in pairs(Assets) do local ID = tostring(Assets[i]) Assets[i] = "http://www.roblox.com/asset/?id=" .. ID Content:Preload("http://www.roblox.com/asset/?id=" .. ID) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace); local recip = 0.5/s; return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; else local i = 0; if m11 > m00 then i = 1; end; if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1); local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; elseif i == 1 then local s = math.sqrt(m11-m22-m00+1); local recip = 0.5/s; return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; elseif i == 2 then local s = math.sqrt(m22-m00-m11+1); local recip = 0.5/s; return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; end; end; end; function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z; local wx, wy, wz = w*xs, w*ys, w*zs; local xx = x*xs; local xy = x*ys; local xz = x*zs; local yy = y*ys; local yz = y*zs; local zz = z*zs; return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end; function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta); local invSinTheta = 1/math.sin(theta); startInterp = math.sin((1-t)*theta)*invSinTheta; finishInterp = math.sin(t*theta)*invSinTheta; else startInterp = 1-t finishInterp = t; end; else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta); local invSinTheta = 1/math.sin(theta); startInterp = math.sin((t-1)*theta)*invSinTheta; finishInterp = math.sin(t*theta)*invSinTheta; else startInterp = t-1 finishInterp = t; end; end; return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; end; function CLerp(a,b,t) local qa={QuaternionFromCFrame(a)}; local qb={QuaternionFromCFrame(b)}; local ax,ay,az=a.x,a.y,a.z; local bx,by,bz=b.x,b.y,b.z; local _t=1-t; return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); end function GetWeld(weld) local obj for i, v in pairs(AnimJoints) do if v[1] == weld then obj = v break end end if not obj then obj = {weld,NV} table.insert(AnimJoints,obj) end return weld.C0.p, obj[2] end function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) smooth = smooth or 1 local obj for i, v in pairs(AnimJoints) do if v[1] == weld then obj = v break end end if not obj then obj = {weld,NV} table.insert(AnimJoints,obj) end local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops local tox,toy,toz = 0,0,0 tox = math.abs(origangle.x - nextangle.x) *perc toy = math.abs(origangle.y - nextangle.y) *perc toz = math.abs(origangle.z - nextangle.z) *perc tox = ((origangle.x > nextangle.x and -tox) or tox) toy = ((origangle.y > nextangle.y and -toy) or toy) toz = ((origangle.z > nextangle.z and -toz) or toz) local tox2,toy2,toz2 = 0,0,0 tox2 = math.abs(origpos.x - nextpos.x) *perc toy2 = math.abs(origpos.y - nextpos.y) *perc toz2 = math.abs(origpos.z - nextpos.z) *perc tox2 = (origpos.x > nextpos.x and -tox2) or tox2 toy2 = (origpos.y > nextpos.y and -toy2) or toy2 toz2 = (origpos.z > nextpos.z and -toz2) or toz2 obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) end function RotateCamera(x, y) Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) end function GetAngles(cf) local lv = cf.lookVector return -math.asin(lv.y), math.atan2(lv.x, -lv.z) end local LastCamCF = Camera.CoordinateFrame function Look() if AlphaOn == true then local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) Camera.CoordinateFrame = LastCamCF RotateCamera(x * -(Alpha), y * -(Alpha)) LastCamCF = Camera.CoordinateFrame end end function Cor(Func) local Ok, Err = coroutine.resume(coroutine.create(Func)) if not Ok then print(Err) end end function Cor2(Func) local Ok, Err = ypcall(Func) if not Ok then print(Err) end end function MakePads() -- 1 - VTelekinesis P1 = Instance.new("Model") P1.Name = ModID -- 2 - RBase P2 = Instance.new("Part") P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) P2.FormFactor = Enum.FormFactor.Custom P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) P2.Anchored = true P2.BrickColor = BrickColor.new("White") P2.Friction = 0.30000001192093 P2.Shape = Enum.PartType.Block P2.Name = "RBase" P2.Parent = P1 P2.Transparency = 1 -- 3 - Mesh P3 = Instance.new("CylinderMesh") P3.Scale = Vector3.new(1, 0.5, 1) P3.Parent = P2 -- 4 - LBase P4 = Instance.new("Part") P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) P4.FormFactor = Enum.FormFactor.Custom P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) P4.Anchored = true P4.BrickColor = BrickColor.new("White") P4.Friction = 0.30000001192093 P4.Shape = Enum.PartType.Block P4.Name = "LBase" P4.Parent = P1 P4.Transparency = 1 -- 5 - Mesh P5 = Instance.new("CylinderMesh") P5.Scale = Vector3.new(1, 0.5, 1) P5.Parent = P4 -- 7 - Mesh P7 = Instance.new("CylinderMesh") P7.Scale = Vector3.new(1, 0.5, 1) P7.Parent = P6 -- 9 - Mesh P9 = Instance.new("CylinderMesh") P9.Scale = Vector3.new(1, 0.5, 1) P9.Parent = P8 -- 11 - Mesh P11 = Instance.new("CylinderMesh") P11.Scale = Vector3.new(1, 0.5, 1) P11.Parent = P10 -- 13 - Mesh P13 = Instance.new("CylinderMesh") P13.Scale = Vector3.new(1, 0.5, 1) P13.Parent = P12 -- 15 - Mesh P15 = Instance.new("CylinderMesh") P15.Scale = Vector3.new(1, 0.5, 1) P15.Parent = P14 -- 17 - Mesh P17 = Instance.new("CylinderMesh") P17.Scale = Vector3.new(1, 0.5, 1) P17.Parent = P16 P1.Parent = LP.Character P1:MakeJoints() return P1 end weldModel = function(model, unanchor, rooty) local parts = {} local function recurse(object) if object:IsA("BasePart") then table.insert(parts, object) end for _,child in pairs(object:GetChildren()) do recurse(child) end end recurse(model) local rootPart = rooty or parts[1] for _, part in pairs(parts) do local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) local weld = Instance.new("Weld") weld.Part0 = rootPart weld.Part1 = part weld.C0 = cframe weld.Parent = rootPart end if unanchor then for _, part in pairs(parts) do part.Anchored = false part.CanCollide = false end end end weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) local weld = Instance.new("Weld") weld.Name = "Weld" weld.Part0 = rootPart weld.Part1 = Item weld.C0 = cframe weld.Parent = ParentItem and Item or rootPart if unanchor then Item.Anchored = false end return weld, cframe end scaleModel = function(model, scale) local parts = {} local function recurse(object) if object:IsA("BasePart") then table.insert(parts, object) end for _,child in pairs(object:GetChildren()) do recurse(child) end end recurse(model) local top, bottom, left, right, back, front for _, part in pairs(parts) do if top == nil or top < part.Position.y then top = part.Position.y end if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end if left == nil or left > part.Position.x then left = part.Position.x end if right == nil or right < part.Position.x then right = part.Position.x end if back == nil or back > part.Position.z then back = part.Position.z end if front == nil or front < part.Position.z then front = part.Position.z end end local middle = Vector3.new( left+right, top+bottom, back+front )/2 local minSize = Vector3.new(0.2, 0.2, 0.2) for _, part in pairs(parts) do local foo = part.CFrame.p - middle local rotation = part.CFrame - part.CFrame.p local newSize = part.Size*scale part.FormFactor = "Custom" part.Size = newSize part.CFrame = CFrame.new( middle + foo*scale ) * rotation if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then local mesh for _, child in pairs(part:GetChildren()) do if child:IsA("DataModelMesh") then mesh = child break end end if mesh == nil then mesh = Instance.new("BlockMesh", part) end local oScale = mesh.Scale local newScale = newSize/minSize * oScale if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end mesh.Scale = newScale end end end function getMass(Obj, Total) local newTotal = Total local returnTotal = 0 if Obj:IsA("BasePart") then newTotal = newTotal + Objects[Obj] elseif BodyObjects[Obj.ClassName] then Obj:Destroy() end if Obj:GetChildren() and #Obj:GetChildren() > 0 then for _,v in pairs(Obj:GetChildren()) do returnTotal = returnTotal + getMass(v, newTotal) end else returnTotal = newTotal end return returnTotal end function getTargFromCurrent() local Current = Current.Part if Current:IsA("BasePart") then return Current elseif Current:findFirstChild("Torso") then return Current.Torso else for _,v in pairs(Current:GetChildren()) do if v:IsA("BasePart") then return v end end end end function Fire(Part, Vec, Inv) pcall(function() Current.BP:Destroy() Current.BP = nil end) pcall(function() Current.BA:Destroy() Current.BA = nil end) pcall(function() if Inv then Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) else Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) end Current.Mass = nil end) Reset() end function Reset() LS.Parent = nil RS.Parent = nil OrigLS.Parent = Torso OrigRS.Parent = Torso OrigLS.C0 = LS0 OrigRS.C0 = RS0 end function Start() Cor(function() repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") Char = LP.Character PlrGui = LP.PlayerGui Backpack = LP.Backpack Mouse = LP:GetMouse() for _,v in pairs(Cons) do v:disconnect() end Cons = {} Camera = Workspace.CurrentCamera LastCamCF = Camera.CoordinateFrame AnimJoints = {} mDown = false Multi = false Grabbing = false Current = {} Alpha = 1 Head = Char["Head"] Torso = Char["Torso"] Humanoid = Char["Humanoid"] LA = Char["Left Arm"] RA = Char["Right Arm"] LL = Char["Left Leg"] RL = Char["Right Leg"] OrigLS = Torso["Left Shoulder"] OrigRS = Torso["Right Shoulder"] for _,v in pairs(Char:GetChildren()) do if v.Name == ModID then v:Destroy() end end for _,v in pairs(PlrGui:GetChildren()) do if v.Name == "PadsGui" then v:Destroy() end end LS = Instance.new("Weld") RS = Instance.new("Weld") LS.Name = OrigLS.Name LS.Part0 = Torso LS.Part1 = LA LS.C0 = LS0 LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) RS.Name = OrigRS.Name RS.Part0 = Torso RS.Part1 = RA RS.C0 = RS0 RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) local Pads = MakePads() local LPad = Pads.LBase local RPad = Pads.RBase weldModel(LPad, true, LPad) weldModel(RPad, true, RPad) local GripWeldL = Instance.new("Weld") GripWeldL.Name = "GripWeldL" GripWeldL.Part0 = LA GripWeldL.Part1 = LPad GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) GripWeldL.Parent = LA local GripWeldR = Instance.new("Weld") GripWeldR.Name = "GripWeldR" GripWeldR.Part0 = RA GripWeldR.Part1 = RPad GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) GripWeldR.Parent = RA local isParts = false table.insert(Cons, Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Key == "z" then --Stuff elseif Key == "f" then local Current = Current.Part if Current and Current.Parent ~= nil and not Multi then Current:BreakJoints() end elseif Key == "q" then if isParts then isParts = false for _,v in pairs(Workspace:GetChildren()) do if v.Name == "MyPartV" and v:IsA("BasePart") then v:Destroy() end end else isParts = true for i = 1, 50 do local Part = Instance.new("Part") Part.Color = Color3.new(math.random(), math.random(), math.random()) Part.Transparency = 0 Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) Part.Archivable = true Part.CanCollide = false Part.Material = "Neon" Part.Locked = false Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) Part.Anchored = true Part.Name = "MyPartV" Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.Parent = Workspace end end elseif Key == "e" then local Targ; if Current.Part and Current.Part ~= nil then Targ = getTargFromCurrent() else Targ = LastPart end if Targ and Targ.Parent ~= nil and not Multi then local Ex = Instance.new("Explosion", Workspace) Ex.Position = Targ.CFrame.p Ex.BlastRadius = 16 Ex.DestroyJointRadiusPercent = 0.5 end elseif Key == "c" then if Current.Part and Current.Part.Parent ~= nil and not Multi then local Part = getTargFromCurrent() if Part then Grabbing = false if Mouse.Hit then local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) Fire(Part, TargPos.p) else Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) end end end end end)) table.insert(Cons, Mouse.Button1Up:connect(function() mDown = false if Grabbing == true and Multi == false then Grabbing = false Reset() end if Current.Part ~= nil then LastPart = getTargFromCurrent() Current = {} end end)) local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) local oldParts = {} for _,v in pairs(Par:GetChildren()) do v.CFrame = CFrame.new(5e5, 5e5, 5e5) table.insert(oldParts, v) end local Distance = (Start-End).Magnitude local ArcScale = ArcScale or 1 local RandomScale = RandomScale or 0 local Last = Start local IterNum = 0 while Par.Parent do IterNum = IterNum + 1 local New = nil if (Last-End).Magnitude < Length then New = CFrame.new(End) else if (End-Last).Magnitude < Length*2 then RandomScale = RandomScale*0.5 ArcScale = ArcScale*0.5 end local Direct = CFrame.new(Last,End) New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) New = New*CFrame.new(0,0,-Length) end local Trail = nil if oldParts[IterNum] then Trail = oldParts[IterNum] Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan") Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) oldParts[IterNum] = nil else Trail = Instance.new("Part") Trail.Name = "Part" Trail.FormFactor = "Custom" Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") Trail.Transparency = 0 Trail.Anchored = true Trail.CanCollide = false Trail.Locked = true Trail.BackSurface = "SmoothNoOutlines" Trail.BottomSurface = "SmoothNoOutlines" Trail.FrontSurface = "SmoothNoOutlines" Trail.LeftSurface = "SmoothNoOutlines" Trail.RightSurface = "SmoothNoOutlines" Trail.TopSurface = "SmoothNoOutlines" Trail.Material = "Neon" Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) Trail.Parent = Par end Last = New.p if (Last-End).Magnitude < 1 then break end end for _,v in pairs(oldParts) do v:Destroy() end end table.insert(Cons, Mouse.Button1Down:connect(function() mDown = true local Targ = Mouse.Target Cor(function() if Targ and Objects[Targ] and not Multi then Grabbing = true Current.Part = Targ local Mass = Objects[Targ] local ForceNum = 0 local Hum = nil for _,v in pairs(Targ:GetChildren()) do if BodyObjects[v.ClassName] then v:Destroy() end end for _,v in pairs(Workspace:GetChildren()) do if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then Hum = v.Humanoid Mass = getMass(v, 0) Current.Part = v break end end Current.Mass = Mass if not Hum then Targ:BreakJoints() end ForceNum = Mass * Grav Targ.CanCollide = true Targ.Anchored = false local BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) BP.Parent = Targ local Ang = Instance.new("BodyAngularVelocity") Ang.Parent = Targ Current.BP = BP Current.BA = Ang OrigLS.Parent = nil OrigRS.Parent = nil LS.Parent = Torso RS.Parent = Torso LS.C0 = LS0 RS.C0 = RS0 local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) local BPPos = Vector3.new(0, 0, 0) local Vel = Vector3.new(0, 0, 0) local Vlev = random() * math.pi local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) local Ball = Instance.new("Part") Ball.Name = "Ball" Ball.FormFactor = "Custom" Ball.Color = Color3.new(0, 1, 1) Ball.Transparency = 0.3 Ball.Anchored = true Ball.CanCollide = false Ball.Locked = true Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" Ball.Size = Vector3.new(0.5, 0.5, 0.5) Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) Ball.Parent = Char if Targ.Name == "MyPartV" then Targ.Name = "MyPartF" end local LightMod = Instance.new("Model", Char) local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "Sphere" Mesh.Parent = Ball local Size = 0.5 local Rise = true while Grabbing and BP and Ang and Targ.Parent ~= nil do local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot Ang.angularvelocity = Vel BP.position = BPPos + RPos RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) Vlev = (Vlev + 0.05) % tau if Hum then Hum.Sit = true end if LA.Parent ~= nil and RA.Parent ~= nil then local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p if Rise == true then if Size < 0.6 then Size = Size + 0.05 else Size = Size + 0.1 end if Size >= 2.2 then Rise = false end else if Size > 2.1 then Size = Size - 0.05 else Size = Size - 0.1 end if Size <= 0.5 then Rise = true end end Ball.Size = Vector3.new(Size, Size, Size) Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) LightNum = LightNum + 1 makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) elseif Ball.Parent ~= nil then Ball:Destroy() end if LS and LS.Parent == Torso then LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) end if RS and RS.Parent == Torso then RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) end RunService.Heartbeat:wait() end coroutine.resume(coroutine.create(function() for i = 0.5, 1, 0.1 do for i2,v in pairs(LightMod:GetChildren()) do --v.Light.Range = 6-(i*5) v.Transparency = i end wait(1/30) end LightMod:Destroy() end)) if BP and BP.Parent ~= nil then BP:Destroy() end if Ang and Ang.Parent ~= nil then Ang:Destroy() end pcall(function() Ball:Destroy() end) end end) end)) end) end function Add(Obj) if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then Objects[Obj] = Obj:GetMass() Obj.Changed:connect(function(P) if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then Objects[Obj] = Obj:GetMass() end end) end end function Rem(Obj) if Objects[Obj] then Objects[Obj] = nil end end function Recursion(Obj) ypcall(function() Add(Obj) if #Obj:GetChildren() > 0 then for _,v in pairs(Obj:GetChildren()) do Recursion(v) end end end) end Workspace.DescendantAdded:connect(function(Obj) Add(Obj) end) Workspace.DescendantRemoving:connect(function(Obj) Rem(Obj) end) for _,v in pairs(Workspace:GetChildren()) do Recursion(v) end Start() if LP.Name == PlrName then LP.CharacterAdded:connect(Start) end local verlet = {} verlet.step_time = 1 / 50 verlet.gravity = Vector3.new(0, -10, 0) local char = game.Players.LocalPlayer.Character local torso = char:WaitForChild("Torso") local parts = {} local render = game:GetService("RunService").RenderStepped wait(2) local point = {} local link = {} local rope = {} local function ccw(A,B,C) return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) end local function intersect(A,B,C,D) return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) end local function vec2(v) return Vector2.new(v.x, v.z) end function point:step() if not self.fixed then local derivative = (self.position - self.last_position) * 0.95 self.last_position = self.position self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) local pointE = self.position + torso.CFrame.lookVector * 100 local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) if not doIntersect then self.postition = self.position - torso.CFrame.lookVector * 10 end]] end end function link:step() for i = 1, 1 do local distance = self.point1.position - self.point2.position local magnitude = distance.magnitude local differance = (self.length - magnitude) / magnitude local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance if not self.point1.fixed then self.point1.position = self.point1.position + translation end if not self.point2.fixed then self.point2.position = self.point2.position - translation end end end function verlet.new(class, a, b, c) if class == "Point" then local new = {} setmetatable(new, {__index = point}) new.class = class new.position = a or Vector3.new() new.last_position = new.position new.velocity = verlet.gravity new.fixed = false return new elseif class == "Link" then local new = {} setmetatable(new, {__index = link}) new.class = class new.point1 = a new.point2 = b new.length = c or (a.position - b.position).magnitude return new elseif class == "Rope" then local new = {} setmetatable(new, {__index = link}) new.class = class new.start_point = a new.finish_point = b new.points = {} new.links = {} local inc = (b - a) / 10 for i = 0, 10 do table.insert(new.points, verlet.new("Point", a + (i * inc))) end for i = 2, #new.points do table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) end return new end end local tris = {} local triParts = {} local function GetDiscoColor(hue) local section = hue % 1 * 3 local secondary = 0.5 * math.pi * (section % 1) if section < 1 then return Color3.new(0, 0, 0) elseif section < 2 then return Color3.new(0, 0, 0) else return Color3.new(0, 0, 0) end end local function setupPart(part) part.Anchored = true part.FormFactor = 3 part.CanCollide = false part.TopSurface = 10 part.BottomSurface = 10 part.LeftSurface = 10 part.RightSurface = 10 part.FrontSurface = 10 part.BackSurface = 10 part.Material = "Neon" local m = Instance.new("SpecialMesh", part) m.MeshType = "Wedge" m.Scale = Vector3.new(0.2, 1, 1) return part end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end local function drawTri(parent, a, b, c) local this = {} local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) function this:Set(a, b, c) local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) if edg1 < edg2 then if edg1 >= edg3 then a, b, c = c, a, b ab, bc, ca = ca, ab, bc abm = cam end else if edg2 < edg3 then a, b, c = b, c, a ab, bc, ca = bc, ca, ab abm = bcm else a, b, c = c, a, b ab, bc, ca = ca, ab, bc abm = cam end end local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) if len1 > 0.2 then mPart1.Parent = parent mPart1.Size = Vector3.new(0.2, width, len1) mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) else mPart1.Parent = nil end if len2 > 0.2 then mPart2.Parent = parent mPart2.Size = Vector3.new(0.2, width, len2) mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) else mPart2.Parent = nil end end function this:SetProperty(prop, value) mPart1[prop] = value mPart2[prop] = value end this:Set(a, b, c) function this:Destroy() mPart1:Destroy() mPart2:Destroy() end this.p1 = mPart1 this.p2 = mPart2 this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) return this end function verlet.draw(object, id) if object.class == "Point" then local part = parts[id] part.BrickColor = BrickColor.new(107, 0, 107) part.Transparency = 0 part.formFactor = 3 part.Anchored = true part.CanCollide = false part.TopSurface = 0 part.BottomSurface = 0 part.Size = Vector3.new(0.35, 0.35, 0.35) part.Material = "Neon" part.CFrame = CFrame.new(object.position) part.Parent = torso return part elseif object.class == "Link" then local part = parts[id] local dist = (object.point1.position - object.point2.position).magnitude part.Size = Vector3.new(0.2, 0.2, dist) part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) part.Parent = torso return part end end function verlet.clear() for _, v in pairs(workspace:GetChildren()) do if v.Name == "Part" then v:Destroy() end end end local points = {} local links = {} for x = 0, 2 do points[x] = {} for y = 0, 3 do points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) points[x][y].fixed = y == 0 end end for x = 1, 2 do for y = 0, 3 do links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) end end for x = 0, 2 do for y = 1, 3 do links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) end end render:connect(function() for x = 0, 2 do for y = 0, 3 do if y == 0 then points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p else points[x][y]:step() end end end for i = 1, #links do links[i]:step() end for i = 1, #tris do triParts[#triParts + 1] = tris[i].p1 triParts[#triParts + 1] = tris[i].p2 end tris = {} for x = 1, 2 do for y = 1, 3 do tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) end end end) end) -------------------------------------------------------------------------------------------- local wee = Instance.new("TextButton",b) wee.Size = UDim2.new(1,1,0,30) wee.Position = UDim2.new(0,0,0,90) wee.BorderSizePixel = go wee.BackgroundTransparency = .2 wee.BackgroundColor3 = Color3.new(200, 0, 0) wee.ZIndex = 2 wee.Draggable = false wee.Active = true wee.Text = "Bong" wee.Parent = e wee.MouseButton1Down:connect(function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Bong" math.randomseed(os.time()) hum.WalkSpeed = 8 ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- Debounces = { CanPuff = true; CanJoke = true; Bong = true; Pipe = false; Blunt = false; NoIdl = false; on = false; } ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound",char) z.SoundId = "rbxassetid://143065500" z.Looped = true z.Pitch = .94 z.Volume = 1 wait(1) z:Play() ---------------------------------------------------- pa = Instance.new("Part", torso) pa.Name = "Fat" pa.Transparency = 1 pa.CanCollide = false pa.Anchored = false pa.Locked = true pa.Size = Vector3.new(1,1,1) weld = Instance.new("Weld", pa) weld.Part0 = pa weld.Part1 = torso weld.C0 = CFrame.new(0, 0, -1.5) weld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) s = Instance.new("Smoke", pa) s.Color = Color3.new(1,1,1) s.Opacity = 1 s.RiseVelocity = 4 s.Enabled = false ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Bong" p1 = Instance.new("Part", m) p1.Material = "Neon" p1.BrickColor = BrickColor.new("Black") p1.Name = "Lip" p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(28.499649, 10.9996414, -11.4994812, -0.999972343, 6.21378422e-006, -0.00049701333, -0.000477582216, -5.70863485e-005, 0.999959588, -1.02631748e-005, 0.999939203, 2.50376761e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=3270017" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" p2 = Instance.new("Part", m) p2.Material = "Neon" p2.BrickColor = BrickColor.new("Earth green") p2.Material = Enum.Material.SmoothPlastic p2.Transparency = 0.20000000298023 p2.Name = "Tube" p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(1, 3, 1) p2.CFrame = CFrame.new(28.4998627, 9.49954987, -11.4992342, 0.000220132133, -5.49961114e-005, 0.999972463, -7.23355697e-005, 0.999959707, 3.55862139e-005, -0.999939203, -0.000104385108, 0.000236587104) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Earth green") p3.Name = "Devil's Lettuce" p3.Size = Vector3.new(1, 1.20000005, 1) p3.CFrame = CFrame.new(27.1619816, 8.50439644, -11.4991903, 0.754621029, -0.656118929, 2.5186062e-005, 0.656095922, 0.754624128, -5.45315925e-005, 8.17945693e-006, 2.26873817e-005, 0.999939263) p3.CanCollide = false p3.Locked = true b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=1290033" b3.TextureId = "http://www.roblox.com/asset/?id=1290030" b3.MeshType = Enum.MeshType.FileMesh b3.VertexColor = Vector3.new(0.5, 70, 0) b3.Name = "Mesh" b3.Scale = Vector3.new(0.199999988, 0.199999988, 0.199999988) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Black") p4.Name = "Bowl" p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(27.243679, 8.40425396, -11.4991856, -0.754621029, 0.656118929, 0.000100085585, -0.656095922, -0.754624128, 1.05888903e-005, 9.10690069e-005, -2.26873672e-005, 0.999939263) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=19380188" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Black") p5.Material = Enum.Material.SmoothPlastic p5.Name = "Stem" p5.FormFactor = Enum.FormFactor.Symmetric p5.Size = Vector3.new(1, 1, 1) p5.CFrame = CFrame.new(27.8998299, 7.64966011, -11.4992504, -0.754621029, -0.656118929, -3.68308465e-005, -0.656095922, 0.754624128, 4.44071593e-005, 7.25091377e-006, 2.26873672e-005, -0.999939263) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(1, 1.79999995, 0.200000003) p6 = Instance.new("Part", m) p6.Material = "Neon" p6.BrickColor = BrickColor.new("Earth green") p6.Material = Enum.Material.SmoothPlastic p6.Transparency = 0.20000000298023 p6.Name = "Bong" p6.FormFactor = Enum.FormFactor.Symmetric p6.Size = Vector3.new(1, 1, 1) p6.CFrame = CFrame.new(28.5000229, 7.34961605, -11.4990406, -0.000452600536, 0.00015476234, -0.999972343, -1.39447293e-005, 0.999959707, 0.000174246117, 0.999939203, -1.80333263e-005, -0.000469060004) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Sphere b6.Name = "Mesh" b6.Scale = Vector3.new(1.79999995, 1.79999995, 1.79999995) p7 = Instance.new("Part", m) p7.Material = "Neon" p7.BrickColor = BrickColor.new("Pastel Blue") p7.Material = Enum.Material.SmoothPlastic p7.Name = "Water" p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(28.5000248, 7.25962019, -11.4990396, -0.000452600565, 0.000154762354, -0.999972343, -1.39616022e-005, 0.999959707, 0.000174246117, 0.999939322, -1.80501975e-005, -0.000469060033) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Sphere b7.Name = "Mesh" b7.Scale = Vector3.new(1.5999999, 1.39999986, 1.5999999) w1 = Instance.new("Weld", p1) w1.Name = "Tube_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(28.505003, 11.5008535, -10.9858503, -0.999999881, -0.000485179946, -1.08338909e-007, -8.74227695e-008, -4.31100962e-005, 1, -0.000485179946, 0.999999881, 4.31100489e-005) w1.Part1 = p2 w1.C1 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2 = Instance.new("Weld", p2) w2.Name = "Devil's Lettuce_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2.Part1 = p3 w2.C1 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3 = Instance.new("Weld", p3) w3.Name = "Bowl_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3.Part1 = p4 w3.C1 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4 = Instance.new("Weld", p4) w4.Name = "Stem_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4.Part1 = p5 w4.C1 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5 = Instance.new("Weld", p5) w5.Name = "Bong_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5.Part1 = p6 w5.C1 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6 = Instance.new("Weld", p6) w6.Name = "Water_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6.Part1 = p7 w6.C1 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w7 = Instance.new("Weld", p7) w7.Name = "Head_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) m.Parent = torso m:MakeJoints() ---------------------------------------------------- weld2 = Instance.new("Weld", torso.Bong) weld2.Part0 = torso weld2.Part1 = torso.Bong.Tube weld2.C0 = CFrame.new(0, -.5, -1.5) weld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- local m2 = Instance.new("Model") m2.Name = "Blunt" p1 = Instance.new("Part", m2) p1.Transparency = 1 p1.BrickColor = BrickColor.new("CGA brown") p1.Name = "Handle" p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) p1.CFrame = CFrame.new(30.5498123, 9.24952984, -12.2989969, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Cylinder b1.Name = "Mesh" p2 = Instance.new("Part", m2) p2.Transparency = 1 p2.BrickColor = BrickColor.new("CGA brown") p2.Name = "Joint11" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p2.CFrame = CFrame.new(30.5498104, 9.24934578, -12.4989843, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Cylinder b2.Name = "Mesh" b2.Scale = Vector3.new(0.300000012, 1, 1) p3 = Instance.new("Part", m2) p3.Transparency = 1 p3.BrickColor = BrickColor.new("CGA brown") p3.Name = "Joint10" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p3.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5489807, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshType = Enum.MeshType.Cylinder b3.Name = "Mesh" b3.Scale = Vector3.new(0.300000012, 1, 1) p4 = Instance.new("Part", m2) p4.Transparency = 1 p4.BrickColor = BrickColor.new("CGA brown") p4.Name = "Joint9" p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p4.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5989771, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshType = Enum.MeshType.Cylinder b4.Name = "Mesh" b4.Scale = Vector3.new(0.300000012, 1, 1) p5 = Instance.new("Part", m2) p5.Transparency = 1 p5.BrickColor = BrickColor.new("CGA brown") p5.Name = "Joint8" p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p5.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6489735, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshType = Enum.MeshType.Cylinder b5.Name = "Mesh" b5.Scale = Vector3.new(0.300000012, 1, 1) p6 = Instance.new("Part", m2) p6.Transparency = 1 p6.BrickColor = BrickColor.new("CGA brown") p6.Name = "Joint7" p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p6.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6989698, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Cylinder b6.Name = "Mesh" b6.Scale = Vector3.new(0.300000012, 1, 1) p7 = Instance.new("Part", m2) p7.Transparency = 1 p7.BrickColor = BrickColor.new("CGA brown") p7.Name = "Joint6" p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p7.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7489662, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Cylinder b7.Name = "Mesh" b7.Scale = Vector3.new(0.300000012, 1, 1) p8 = Instance.new("Part", m2) p8.Transparency = 1 p8.BrickColor = BrickColor.new("CGA brown") p8.Name = "Joint5" p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p8.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7989626, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshType = Enum.MeshType.Cylinder b8.Name = "Mesh" b8.Scale = Vector3.new(0.300000012, 1, 1) p9 = Instance.new("Part", m2) p9.Transparency = 1 p9.BrickColor = BrickColor.new("CGA brown") p9.Name = "Joint4" p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p9.CFrame = CFrame.new(30.5498104, 9.24934959, -12.848959, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshType = Enum.MeshType.Cylinder b9.Name = "Mesh" b9.Scale = Vector3.new(0.300000012, 1, 1) p10 = Instance.new("Part", m2) p10.Transparency = 1 p10.BrickColor = BrickColor.new("CGA brown") p10.Name = "Joint3" p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p10.CFrame = CFrame.new(30.5498104, 9.24934959, -12.8989553, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshType = Enum.MeshType.Cylinder b10.Name = "Mesh" b10.Scale = Vector3.new(0.300000012, 1, 1) p11 = Instance.new("Part", m2) p11.Transparency = 1 p11.BrickColor = BrickColor.new("CGA brown") p11.Name = "Joint3" p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p11.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9489517, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p11.CanCollide = false p11.Locked = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshType = Enum.MeshType.Cylinder b11.Name = "Mesh" b11.Scale = Vector3.new(0.300000012, 1, 1) p12 = Instance.new("Part", m2) p12.Transparency = 1 p12.BrickColor = BrickColor.new("CGA brown") p12.Name = "Joint2" p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p12.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9989481, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p12.CanCollide = false p12.Locked = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Cylinder b12.Name = "Mesh" b12.Scale = Vector3.new(0.300000012, 1, 1) p13 = Instance.new("Part", m2) p13.Transparency = 1 p13.BrickColor = BrickColor.new("CGA brown") p13.Name = "Joint1" p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p13.CFrame = CFrame.new(30.5498104, 9.2493515, -13.0489445, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p13.CanCollide = false p13.Locked = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshType = Enum.MeshType.Cylinder b13.Name = "Mesh" b13.Scale = Vector3.new(0.300000012, 1, 1) w1 = Instance.new("Weld", p1) w1.Name = "Joint11_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-12.2991934, -9.25106144, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w1.Part1 = p2 w1.C1 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2 = Instance.new("Weld", p2) w2.Name = "Joint10_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2.Part1 = p3 w2.C1 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Joint9_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3.Part1 = p4 w3.C1 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4 = Instance.new("Weld", p4) w4.Name = "Joint8_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4.Part1 = p5 w4.C1 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5 = Instance.new("Weld", p5) w5.Name = "Joint7_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5.Part1 = p6 w5.C1 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6 = Instance.new("Weld", p6) w6.Name = "Joint6_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6.Part1 = p7 w6.C1 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7 = Instance.new("Weld", p7) w7.Name = "Joint5_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7.Part1 = p8 w7.C1 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8 = Instance.new("Weld", p8) w8.Name = "Joint4_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8.Part1 = p9 w8.C1 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9 = Instance.new("Weld", p9) w9.Name = "Joint3_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9.Part1 = p10 w9.C1 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10 = Instance.new("Weld", p10) w10.Name = "Joint3_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10.Part1 = p11 w10.C1 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11 = Instance.new("Weld", p11) w11.Name = "Joint2_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11.Part1 = p12 w11.C1 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12 = Instance.new("Weld", p12) w12.Name = "Joint1_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12.Part1 = p13 w12.C1 = CFrame.new(-13.0491962, -9.25093937, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) m2.Parent = larm m2:MakeJoints() ---------------------------------------------------- weld3 = Instance.new("Weld", larm.Blunt) weld3.Part0 = larm weld3.Part1 = p1 weld3.C0 = CFrame.new(0, 0, 0) weld3.C1 = CFrame.new(-.4, -.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(130)) ---------------------------------------------------- local m3 = Instance.new("Model") m3.Name = "Pipe" p1 = Instance.new("Part", m3) p1.Transparency = 1 p1.BrickColor = BrickColor.new("Lime green") p1.Name = "Ganja" p1.Size = Vector3.new(1, 1.20000005, 1) p1.CFrame = CFrame.new(34.4998474, 9.47253323, -12.1971197, 0.999142408, 0.0395895876, 0.00966008008, -0.0395250656, 0.999140501, -0.00866904482, -0.00997729599, 0.00824850239, 0.999855876) p1.CanCollide = false p1.Locked = true b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=1290033" b1.TextureId = "http://www.roblox.com/asset/?id=1290030" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(1, 1, 0) b1.Scale = Vector3.new(0.25, 0.25, 0.25) p2 = Instance.new("Part", m3) p2.Transparency = 1 p2.BrickColor = BrickColor.new("Reddish brown") p2.Name = "Bowl" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) p2.CFrame = CFrame.new(34.5002136, 9.30045128, -12.1985321, 0.999142408, -0.0395896509, -0.00965970568, -0.0395250618, -0.999140382, 0.00867650099, -0.0099772159, -0.0082559688, -0.999855697) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshId = "http://www.roblox.com/asset/?id=1038653" b2.TextureId = "http://www.roblox.com/asset/?id=63422869" b2.MeshType = Enum.MeshType.FileMesh b2.Name = "Mesh" b2.Scale = Vector3.new(0.5, 0.75, 0.5) p3 = Instance.new("Part", m3) p3.Transparency = 1 p3.BrickColor = BrickColor.new("Reddish brown") p3.Name = "Handle" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 1.29999995, 0.200000003) p3.CFrame = CFrame.new(34.4998512, 9.09950542, -13.0488882, -0.999973059, -6.22216612e-006, 1.18450553e-005, 7.51431071e-006, 1.40070915e-005, -0.999959469, -1.02808699e-005, -0.999939501, 1.80210918e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("CylinderMesh", p3) b3.Name = "Mesh" w1 = Instance.new("Weld", p1) w1.Name = "Bowl_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-34.2188034, -10.7307339, 11.9460506, 0.999168873, -0.0395192951, -0.00998879783, 0.0396024287, 0.999181271, 0.00826664828, 0.00965392869, -0.00865535904, 0.999915898) w1.Part1 = p2 w1.C1 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2 = Instance.new("Weld", p2) w2.Name = "Handle_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2.Part1 = p3 w2.C1 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Handle_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) m3.Parent = larm m3:MakeJoints() ---------------------------------------------------- weld4 = Instance.new("Weld", larm.Pipe) weld4.Part0 = larm weld4.Part1 = p3 weld4.C0 = CFrame.new(0, 0, 0) weld4.C1 = CFrame.new(-.8, .7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)) ---------------------------------------------------- local m4 = Instance.new("Model") m4.Name = "Match" p1 = Instance.new("Part", m4) p1.CanCollide = false p1.Transparency = 1 p1.BrickColor = BrickColor.new("Brown") p1.Material = "Marble" p1.Name = "Match" p1.Size = Vector3.new(1, 2.4, 1) p1.CFrame = CFrame.new(-8.20000362, 1.18600059, -10.0000038, 1.00000048, -0.00011438923, 0.000152289867, 0.000114176073, 0.999999344, 0.00107795233, -0.000152289867, -0.00107795768, 0.999999762) b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.14, 1, 0.14) p2 = Instance.new("Part", m4) p2.CanCollide = false p2.Transparency = 1 p2.BrickColor = BrickColor.new("Really black") p2.Shape = "Ball" p2.Material = "Sand" p2.Name = "MatchHead" p2.Size = Vector3.new(1, 1, 1) p2.CFrame = CFrame.new(-8.20000267, 2.48600006, -10.0000038, 1.00000048, -0.000109304514, -3.49245965e-009, 0.000109255525, 0.999999404, 0.00103000901, 1.41153578e-008, -0.00103003171, 0.999999821) b2 = Instance.new("SpecialMesh", p2) b2.MeshType = "Sphere" b2.Name = "Mesh" b2.Scale = Vector3.new(0.3, 0.6, 0.3) x1 = Instance.new("Fire",p2) x1.Heat = 4 x1.Size = 2 x1.Enabled = false x1.Color = Color3.new(236, 139, 70) x1.SecondaryColor = Color3.new(0, 0, 0) w1 = Instance.new("Weld", p2) w1.Part0 = p1 w1.C0 = CFrame.new(8.19834042, -1.19771659, 9.99996376, 1, 0.00011420052, -0.000152360211, -0.000114364695, 0.999999404, -0.00107794593, 0.000152237015, 0.00107796339, 0.999999404) w1.Part1 = p2 w1.C1 = CFrame.new(8.19972706, -2.49719477, 9.99743366, 1, 0.000109279979, -5.62802924e-008, -0.000109279979, 0.999999464, -0.00103001995, -5.62802924e-008, 0.00103001995, 0.999999464) m4.Parent = rarm m4:MakeJoints() ---------------------------------------------------- weld5 = Instance.new("Weld", p1) weld5.Part0 = p1 weld5.Part1 = rarm weld5.C0 = CFrame.new(0, 0, 0) weld5.C1 = CFrame.new(.2, -.8, .3) * CFrame.Angles(math.rad(-150), math.rad(0), math.rad(0)) ---------------------------------------------------- function Burn() local bk=torso.Bong["Devil's Lettuce"].Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn2() local bk=larm.Pipe.Ganja.Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn3() local brn=larm.Blunt.Joint1 brn.BrickColor = BrickColor.new("Dusty rose") wait(.5) brn.BrickColor = BrickColor.new("Bright red") wait(.5) brn.BrickColor = BrickColor.new("Really red") wait(1) brn.BrickColor = BrickColor.new("Black") wait(.5) brn.BrickColor = BrickColor.new("Really black") wait(1) brn.BrickColor = BrickColor.new("White") end ---------------------------------------------------- function Match1() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end end x1.Enabled = true end ---------------------------------------------------- function Match2() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.1 end end end x1.Enabled = false end ---------------------------------------------------- print("snoop dawg motherfiker")--Dun change plox ---------------------------------------------------- function Snoop() pits = {0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1} if math.random(1,3) == 1 then cgh = Instance.new("Sound",hed) cgh.SoundId = "rbxassetid://186581757" cgh.Pitch = pits[math.random(1,#pits)] cgh.Volume = 1 wait(.1) cgh:Play() end frogSequence = {177231086,177235819,177231110,177231125,177235637,177231141,177231148,177231162,177231174,177231186} snoopSequence = {175425918,175425940,175425986,175426013,175426270,175426298,175426373,175426397,175426407,175426432,175426443,175426561,175426586,175426607,175426620,175426638,175426653,175426666,175426691,175426764,175426777,175426972,175426988,175426999,175427017,175427038,175427054,175427092,175427110,175427137,175427148,175427177} fatboysraidmcdonalds = { SelectFromTable = function(tab) if #tab == 0 then return nil else return tab[math.random(1,#tab)] end end, ["Clamp"] = function(n,a,b) n = tonumber(n or 0) or 0 a = tonumber(a or -math.huge) or -math.huge b = tonumber(b or math.huge) or math.huge if a > b then a,b = b,a end return math.max(a,math.min(b,n)) end, ["Slerp"] = function(val) val = fatboysraidmcdonalds.Clamp(val,0,1) local input = math.pi/2 + (val*math.pi); local sine = math.sin(input); local scale = -sine/2; return 0.5 + scale; end, ["Bounce"] = function(val) val = val%2 if val <= 1 then return val else return 2 - val end end, ["Camera"] = { ["Smooth"] = function(t) local start = tick() local now = start local targ = start + t local Diff = now - start local cam = Workspace.CurrentCamera local orig = cam.FieldOfView local diff,distance,offset if orig >= 70 then distance = 50 offset = orig - 70 diff = offset/distance else distance = 120 - orig offset = 0 diff = 0 end local speed = 0.5 + (math.random()*1.5) while now <= targ do cam.FieldOfView = orig + (fatboysraidmcdonalds.Slerp(fatboysraidmcdonalds.Bounce(diff + (Diff*speed))) * distance) wait() now = tick() Diff = now - start end cam.FieldOfView = orig return Diff end, ["Headache"] = function(t) local now = tick() local targ = tick() + t local cam = Workspace.CurrentCamera local fixes = { ["FieldOfView"] = cam.FieldOfView, ["TiltUnits"] = 0, } while now <= targ do local fov = 60 + math.random()*60 local pan = -8 + (math.random()*16) local tilt = -9 + (math.random()*18) local roll = (-math.pi/2) + (math.random()*(math.pi*4)) fixes.TiltUnits = fixes.TiltUnits + tilt cam.FieldOfView = fov cam:TiltUnits(tilt) wait() now = tick() end cam.FieldOfView = fixes.FieldOfView cam:TiltUnits(-fixes.TiltUnits) return t + (now - targ) end }, ["Control"] = function(t,switch) switch = switch == nil and true or switch local phase = math.min((tonumber(t or 10) or 10),math.random() + (switch and 2 or 0)) local pick if switch then pick = fatboysraidmcdonalds.Camera.Smooth else pick = {} for i,v in pairs(fatboysraidmcdonalds.Camera) do if i ~= "Smooth" then table.insert(pick,v) end end pick = fatboysraidmcdonalds.SelectFromTable(pick) end local offset = pick(phase) t = t - offset if t >= 1 then fatboysraidmcdonalds.Control(t,not switch) elseif t > 0 then fatboysraidmcdonalds.Control(t,false) end end, ["Snoop"] = function(t) local snoopy = Instance.new("Part") snoopy.Anchored = true snoopy.Locked = true snoopy.CanCollide = false snoopy.FormFactor = "Custom" snoopy.Transparency = 1 snoopy.Size = Vector3.new(2,2,1) local lol = Instance.new("BillboardGui") lol.Name = "anim" lol.Adornee = lol.Parent lol.AlwaysOnTop = false lol.Size = UDim2.new(1.5,0,1.5,0) lol.SizeOffset = Vector2.new(-0.5,-0.5) lol.Parent = snoopy local cam = Workspace.CurrentCamera local function Pos(p) return p + cam.Focus.p end local function newSnoop(tiem) Spawn(function() local new = snoopy:Clone() local anim = new:WaitForChild("anim") animGui(anim,snoopSequence,0.05) local tack = tick() local start = tack local wow = tack*(((math.random()*2)-1)*57) local s,c,r = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01,-1 + (math.random()*2) local dist = 10 local xp,yp,zp = dist*-s,dist*-r,dist*-c local xe,ye,ze = dist*s,dist*r,dist*c local pos,targ = Vector3.new(xp,yp,zp),Vector3.new(xe,ye,ze) new.CFrame = Pos(CFrame.new(pos)) new.Parent = cam tiem = tack + tiem while tack <= tiem do local diff = fatboysraidmcdonalds.Clamp((tack-start)/(tiem-start),0,1) new.CFrame = Pos(CFrame.new(pos + ((targ-pos)*diff))) wait() tack = tick() end new.CFrame = Pos(CFrame.new(targ)) new:destroy() end) end local now = tick() local targ = now + t while now <= targ do local diff = targ - now newSnoop(math.min(diff,0.75 + math.random()*0.5)) wait() now = tick() end end, ["Illuminati"] = function(t,frame) local decal = e local audio = 168907893 local img = Instance.new("ImageLabel",frame) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.ImageTransparency = 0.5 img.ZIndex = 10 img.Size = UDim2.new(0.1,0,0.1,0) img.Position = UDim2.new(0.45,0,0.45,0) img.Image = "http://www.roblox.com/asset/?id="..tostring(decal) local sound = Instance.new("Sound",img) sound.Volume = 0.75 sound.Looped = true sound.PlayOnRemove = false sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(audio) sound:Play() img:TweenSizeAndPosition(UDim2.new(1,0,1,0),UDim2.new(0,0,0,0),"Out","Linear",t+1.5) img.Changed:connect(function(p) if p ~= "ImageTransparency" then local x = img.Size.X.Scale img.ImageTransparency = 1 - x sound.Volume = x end end) end } function animGui(lol,sequence,speed) local img = Instance.new("ImageLabel",lol) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.Size = UDim2.new(2.25,0,5,0) img.Position = UDim2.new(0,0,-2.5,0) Spawn(function() local now = tick() while img:IsDescendantOf(game) do img.Image = "http://www.roblox.com/asset/?id="..tostring(sequence[(math.floor((tick()-now)/speed)%#sequence)+1]-1) wait() end end) return img end function Rainbow(h) local h,s,v = h%1,1,1 local r, g, b local i = math.floor(h * 6); local f = h * 6 - i; local p = v * (1 - s); local q = v * (1 - f * s); local t = v * (1 - (1 - f) * s); i = i % 6 if i == 0 then r, g, b = v, t, p elseif i == 1 then r, g, b = q, v, p elseif i == 2 then r, g, b = p, v, t elseif i == 3 then r, g, b = p, q, v elseif i == 4 then r, g, b = t, p, v elseif i == 5 then r, g, b = v, p, q end return r, g, b end local gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) gui.Name = "SnoopyMcSnooperson" local frame = Instance.new("Frame",gui) frame.Size = UDim2.new(1,0,1,0) frame.BackgroundTransparency = 1 local snoop = animGui(frame,snoopSequence,0.05) snoop.Size = UDim2.new(0.25,0,0.50,0) snoop.Position = UDim2.new(-0.25,0,0.25,0) frog = animGui(frame,frogSequence,0.05) frog.Size = UDim2.new(0.25,0,0.50,0) frog.Position = UDim2.new(1,0,0.25,0) trollLabels = {snoopSequence,frogSequence,"Can I have a large pizza with please, cheese?","thomas the weed engine","get out of my face","ur gone and i gutta stay hi111","a duble rainbow... wut dos it men??22/?/","im so high bro","im so high bruh","whoa im tripin balz man","get out of my face","ellomenartiy","WORK 8 HOURS\nPLAY 8 HOURS\nSLEEP 8 HOURS","fite the powur bruh","fite the man11","usa females are payed 20 cents less bru its unfair","why am i doing this to myself","the woods are my home man","run free little bro","teach me ur ways, snoopie-san kawabi","how much for a bong","i luv this bong man","oh yeah its right in my bronchioles man","is this real life??","this is a robbery","this is why my mom doesnt like me"} snoop:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Sine", 1, true) frog:TweenPosition(UDim2.new(0.75,0,0.25,0), "Out","Sine", 1, true) Spawn(function() local start = tick() local last = start local ending = false local tiem = 10 Spawn(function() fatboysraidmcdonalds.Control(tiem) end) Spawn(function() fatboysraidmcdonalds.Snoop(tiem) end) Spawn(function() fatboysraidmcdonalds.Illuminati(tiem,frame) end) while true do local tack = tick() local now = tack-start frog.Rotation = now*360 if now <= tiem then local k = math.min(now/2,0.5) frame.BackgroundTransparency = 1 - k if tack - last >= 0.25 then for i = 1,3 do local wow = tack*(((math.random()*2)-1)*57) local s,c = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01 local dist = 0.5 local xp,yp = dist+(dist*s),dist+(dist*c) local xe,ye = dist-(dist*s),dist-(dist*c) local funk if i == 1 then funk = trollLabels[math.random(1,2)] else funk = trollLabels[math.random(3,#trollLabels)] end local ngui local size = math.random()*0.25 if funk == snoopSequence then ngui = animGui(frame,funk,0.05) ngui.Size = UDim2.new(size,0,size*2,0) ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 elseif funk == frogSequence then ngui = animGui(frame,funk,0.05) ngui.Size = UDim2.new(size,0,size,0) ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 else ngui = Instance.new("TextLabel",frame) local bt = frame.BackgroundTransparency ngui.TextTransparency = (bt-0.5)/0.5 ngui.TextStrokeTransparency = bt ngui.BackgroundTransparency = 1 ngui.TextColor3 = Color3.new(math.random(),math.random(),math.random()) ngui.Font = "ArialBold" ngui.Text = funk ngui.Size = UDim2.new(size*0.5,0,size*0.5,0) ngui.TextScaled = true ngui.TextWrapped = false ngui.FontSize = "Size48" end ngui.Position = UDim2.new(xp,0,yp,0) ngui:TweenPosition(UDim2.new(xe,0,ye,0), "Out", "Linear", math.random(35,80)*0.035*i, true,function() ngui:destroy() end) if i == 1 then local sp = 500*(1-(math.random()*2)) ngui.Changed:connect(function(prop) if prop ~= "Rotation" and prop ~= "ImageTransparency" then ngui.Rotation = (tick()-tack)*sp ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 end end) else ngui.Changed:connect(function(prop) if prop ~= "TextTransparency" and prop ~= "TextStrokeTransparency" then local bt = frame.BackgroundTransparency ngui.TextTransparency = (bt-0.5)/0.5 ngui.TextStrokeTransparency = bt end end) end end last = tack end else if not ending then ending = true snoop:TweenPosition(UDim2.new(-0.25,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true) frog:TweenPosition(UDim2.new(1,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true) end local nao = math.max(((tiem+1)-now)*0.3,0) frame.BackgroundTransparency = 1 - nao if nao == 0 then gui:destroy() return end end frame.BackgroundColor3 = Color3.new(Rainbow(now)) wait() end end) end ---------------------------------------------------- local Using="Bong" local tools={m,m2,m3} function tolFad(nam) local tol=nil for _,v in pairs(tools) do if Using=="Bong" then tol=m elseif Using=="Blunt" then tol=m2 elseif Using=="Pipe" then tol=m3 end if v~=tol then for _,c in pairs(v:GetChildren()) do if c:IsA("Part") then c.Transparency=1 end end else for _,c in pairs(v:GetChildren()) do if c:IsA("Part") and c.Name ~= "Bong" and c.Name ~= "Tube" then c.Transparency = 0 elseif c:IsA("Part") and c.Name == "Bong" or c.Name == "Tube" then c.Transparency = 0.2 end end end end end --[[if Debounces.Bong == true then Debounces.Pipe = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency <= 1 then v.Transparency = v.Transparency - 0.1 end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Pipe == true then Debounces.Bong = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency <= 1 then e.Transparency = e.Transparency - 0.1 end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Blunt == true then Debounces.Bong = false Debounces.Pipe = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency <= 1 then d.Transparency = d.Transparency - 0.1 end end end end]]-- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanPuff == true then Using = "Bong" stanceToggle = "Bong" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanPuff == true then Using = "Pipe" stanceToggle = "Pipe" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "r" then if Debounces.CanPuff == true then Using = "Blunt" stanceToggle = "Blunt" tolFad(Using) end end end) ---------------------------------------------------- mt = {8, 8.4, 8.8, 9, 9.4} mouse.KeyDown:connect(function(key) if key == "h" then if Debounces.CanJoke == true then Debounces.CanJoke = false z = Instance.new("Sound",hed) z.SoundId = "http://www.roblox.com/asset/?id=238500679" z.Looped = false z.Pitch = mt[math.random(1,#mt)] z.Volume = 1 z2 = Instance.new("Sound",hed) z2.SoundId = "http://www.roblox.com/asset/?id=238500679" z2.Looped = false z2.Pitch = z.Pitch z2.Volume = 1 z3 = Instance.new("Sound",hed) z3.SoundId = "http://www.roblox.com/asset/?id=238500679" z3.Looped = false z3.Pitch = z.Pitch z3.Volume = 1 z4 = Instance.new("Sound",hed) z4.SoundId = "http://www.roblox.com/asset/?id=238500679" z4.Looped = false z4.Pitch = z.Pitch z4.Volume = 1 z:Play() z2:Play() z3:Play() z4:Play() wait(1) z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Bong" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.55,-1.4)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-50), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.4), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30),0,0), 0.4) if Debounces.on == false then break end wait() end Match1() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://174628230" z.Looped = true z.Pitch = 2 z.Volume = 1 z1 = Instance.new("Sound",hed) z1.SoundId = "rbxassetid://174628230" z1.Looped = true z1.Pitch = 2 z1.Volume = 1 wait(1) z:Play() z1:Play() Burn() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) if Debounces.on == false then break end wait() end Match2() wait(2.6) z:Stop() z1:Stop() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(40), 0, 0), 0.4) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.5), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Pipe" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true Match1() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.65,-.3)*CFrame.Angles(math.rad(115),math.rad(-10),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(110),math.rad(10),math.rad(45)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-10), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end Burn2() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) if Debounces.on == false then break end wait() end Match2() wait(2.6) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Blunt" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(115),math.rad(10),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-15), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end wait(0.5) Burn3() wait() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(115),math.rad(0),math.rad(-20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) wait() end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Bong" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Blunt" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-14)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) end elseif animpose == "Walking" then if stanceToggle == "Bong" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Blunt" then larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/3))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/3))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) end end end end) end) ----------------------------------------------------------------------------------------- local aluah = Instance.new("TextButton",b) aluah.Size = UDim2.new(1,1,0,30) aluah.Position = UDim2.new(0,0,0,130) aluah.BorderSizePixel = go aluah.BackgroundTransparency = .2 aluah.BackgroundColor3 = Color3.new(200, 0, 0) aluah.ZIndex = 2 aluah.Draggable = false aluah.Active = true aluah.Text = "Bomb Vest" aluah.Parent = e aluah.MouseButton1Down:connect(function() local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Torso = Char.Torso local TickWait = 1 local Color = "Black" local Dead = false local Tool = Instance.new("HopperBin", Me.Backpack) Tool.Name = "Bomb Vest" local Position = Vector3.new(0,100,0) function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 100 local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true ExplodeSound:Play() wait(1.4) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end end) end) Tool.Deselected:connect(function() TickWait = 1 end) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) ------------------------------------------------------------------------------ local grap = Instance.new("TextButton",b) grap.Size = UDim2.new(1,1,0,30) grap.Position = UDim2.new(0,0,0,170) grap.BorderSizePixel = go grap.BackgroundTransparency = .2 grap.BackgroundColor3 = Color3.new(200, 0, 0) grap.ZIndex = 2 grap.Draggable = false grap.Active = true grap.Text = "Arm Grapples" grap.Parent = e grap.MouseButton1Down:connect(function() --3DG --three dimensional grapples function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end plr = game:service'Players'.LocalPlayer plrgui = plr.PlayerGui char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera anim = char:findFirstChild("Animate") if anim then anim:Destroy() end local lal = Instance.new('Sound', head) lal.SoundId = "rbxassetid://145048800" lal.Volume = 1 lal:play() game:service'Debris':AddItem(lal, 8) local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra rm.Name = 'Right Shoulder' local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la lm.Name = 'Left Shoulder' local rlegm = Instance.new("Weld", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Weld", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll rj.C0 = CFrame.new() rj.C1 = CFrame.new() neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) local speed = 0.3 local angle = 0 local anglespeed = 1 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 rootc0 = rj.C0 neckc0 = neck.C0 model = Instance.new('Model', char) model.Name = '3DG' function Weld(part0,part1,c1,c0) local w = Instance.new('Weld', model) w.Part0 = part0 w.Part1 = part1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() end local BasePart = Instance.new('Part') BasePart.FormFactor = 'Custom' BasePart.Material = 'Neon' BasePart.CanCollide = false BasePart.Locked = true BasePart.TopSurface = 10 BasePart.BottomSurface = 10 BasePart.LeftSurface = 10 BasePart.RightSurface = 10 BasePart.FrontSurface = 10 BasePart.BackSurface = 10 BasePart:breakJoints() for i = 1,2 do local strap = BasePart:clone() strap.Size = Vector3.new(1.025,.2,1.025) strap.Parent = model strap.BrickColor = BrickColor.new() strap:BreakJoints() Weld(strap, la, CFrame.new(0, .1 - i/3,0)) end for i = 1,2 do local strap = BasePart:clone() strap.Size = Vector3.new(1.025,.2,1.025) strap.Parent = model strap.BrickColor = BrickColor.new() strap:BreakJoints() Weld(strap, ra, CFrame.new(0, .1 - i/3,0)) end local ropeStart = BasePart:clone() ropeStart.Size = Vector3.new(.2,1.75,.2) ropeStart.Parent = model ropeStart.BrickColor = BrickColor.new() ropeStart:BreakJoints() Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0)) local ropeStart2 = BasePart:clone() ropeStart2.Size = Vector3.new(.2,1.75,.2) ropeStart2.Parent = model ropeStart2.BrickColor = BrickColor.new() ropeStart2:BreakJoints() Weld(ropeStart2, la, CFrame.new(.45, -.5, 0)) local ropeCont = BasePart:clone() ropeCont.Size = Vector3.new(.8,.2,.8) ropeCont.Parent = model ropeCont.BrickColor = BrickColor.new(199) ropeCont:BreakJoints() Instance.new('CylinderMesh', ropeCont) Weld(ropeCont, la, CFrame.new(.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0)) local ropeCont2 = BasePart:clone() ropeCont2.Size = Vector3.new(.8,.2,.8) ropeCont2.Parent = model ropeCont2.BrickColor = BrickColor.new(199) ropeCont2:BreakJoints() Instance.new('CylinderMesh', ropeCont2) Weld(ropeCont2, ra, CFrame.new(-.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0)) local GasTank = BasePart:clone() GasTank.Size = Vector3.new(.8,1.4,.8) GasTank.Parent = model GasTank.BrickColor = BrickColor.new(194) GasTank:BreakJoints() Instance.new('SpecialMesh', GasTank) Weld(GasTank, ra, CFrame.new(0, -.25, .5)) local GasTank2 = BasePart:clone() GasTank2.Size = Vector3.new(.8,1.4,.8) GasTank2.Parent = model GasTank2.BrickColor = BrickColor.new(194) GasTank2:BreakJoints() Instance.new('SpecialMesh', GasTank2) Weld(GasTank2, la, CFrame.new(0, -.25, .5)) local pa = BasePart:clone() pa.BrickColor = BrickColor.new() pa.Anchored = true pa.Size = Vector3.new(.5,1,.5) local special = Instance.new('SpecialMesh', pa) special.MeshId = "rbxassetid://1033714" special.Scale = Vector3.new(.25,2,.25) local ropePA = BasePart:clone() ropePA.Parent = pa ropePA.Anchored = true ropePA.BrickColor = BrickColor.new'White' Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25) local pa2 = BasePart:clone() pa2.BrickColor = BrickColor.new() pa2.Anchored = true pa2.Size = Vector3.new(.5,1,.5) local special = Instance.new('SpecialMesh', pa2) special.MeshId = "rbxassetid://1033714" special.Scale = Vector3.new(.25,2,.25) local ropePA2 = BasePart:clone() ropePA2.Parent = pa2 ropePA2.Anchored = true ropePA2.BrickColor = BrickColor.new'White' Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25) local pa3 = BasePart:clone() pa3.Transparency = 1 pa3.Anchored = true pa3.Size = Vector3.new(2,2,2) local torso3 = Instance.new('Part', char) torso3.Name = 'FakeTorsoForStuff' torso3.Size = torso.Size torso3.Transparency = 1 torso3:breakJoints() Weld(torso3, torso) Instance.new('PointLight', torso) local jumpmode local SGui = Instance.new('ScreenGui', plr.PlayerGui) local JumpButton = Instance.new('TextButton', SGui) JumpButton.BackgroundColor = BrickColor.new('Dark stone grey') JumpButton.BorderSizePixel = 4 JumpButton.TextColor3 = Color3.new(1,1,1) JumpButton.BorderColor3 = Color3.new() JumpButton.TextStrokeTransparency = .5 JumpButton.FontSize = 'Size12' JumpButton.Text = 'Thrust up when grappled' JumpButton.Size = UDim2.new(0, 250, 0, 50) JumpButton.Position = UDim2.new(1, -250, 1, -50) local OnOff = Instance.new('Frame', JumpButton) OnOff.BackgroundColor3 = Color3.new() OnOff.BorderSizePixel = 0 OnOff.Size = UDim2.new(.8, 0, 0, 5) OnOff.Position = UDim2.new(.1, 0, 1, -10) JumpButton.MouseButton1Down:connect(function() jumpmode = not jumpmode if jumpmode then OnOff.BackgroundColor3 = Color3.new(0,1,0) else OnOff.BackgroundColor3 = Color3.new() end end) local bodygyro = Instance.new('BodyGyro', torso) bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16) bodygyro.P = 10000 ro=Instance.new("RocketPropulsion",rootpart) ro.Name = 'RockatPropoolsun' ro.MaxSpeed=200 ro.MaxThrust=8000 ro.TurnP = 0 ro.MaxTorque=Vector3.new(14e16,14e16,14e16) ro2=Instance.new("RocketPropulsion",torso) ro2.Name = 'RockatPropoolsun2' ro2.MaxSpeed=200 ro2.MaxThrust=8000 ro2.TurnP = 0 ro2.MaxTorque=Vector3.new(14e16,14e16,14e16) local run mouse.KeyDown:connect(function(k) if k:byte() == 48 then run = not run if run then humanoid.WalkSpeed = 22 else humanoid.WalkSpeed = 16 end end if k:byte() == 32 then if Grapple1 or Grapple2 then wait() humanoid.PlatformStand = true rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) if pa3.Parent ~= nil then ro3:Fire() end if Grapple1 then ro:Fire() end if Grapple2 then ro2:Fire() end end end if k=="q" then local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://160248505" sound.Pitch = 3+math.random()/3 sound.Volume = .8 sound:play() game:service'Debris':AddItem(sound,4) lm.Parent = torso pa.CFrame = la.CFrame local grapplepos = pa.Position local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50 local lastgrapplepos = pa.Position while wait() do lastgrapplepos = grapplepos grapplepos = grapplepos + grapplevelocity local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos)) local hit, hitpos = workspace:FindPartOnRay(RayCast, char) if (torso.Position - pa.Position).magnitude > 900 then pa.Parent = nil break end pa.Anchored = true pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) pa.Parent = char if hit then local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ() local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://146466021" sound.Pitch = 1.2+math.random()/3 sound.Volume = .25 sound:play() game:service'Debris':AddItem(sound,4) pa.Parent = char pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0) ro.Target=pa lm.Parent = torso local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then ro:Fire() if jumpmode then humanoid.Jump = true end end Gweld = Instance.new("Weld", char) Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame) Gweld.Part0 = hit Gweld.Part1 = pa pa.Anchored = false Grapple1Hit = hit Grapple1 = true break end pa.Anchored = true pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) end end if k=="e" then local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://160248505" sound.Pitch = 3+math.random()/3 sound.Volume = .8 sound:play() game:service'Debris':AddItem(sound,4) pa2.CFrame = ra.CFrame rm.Parent = torso local grapplepos = pa2.Position local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50 local lastgrapplepos = pa2.Position while wait() do lastgrapplepos = grapplepos grapplepos = grapplepos + grapplevelocity local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos)) local hit, hitpos = workspace:FindPartOnRay(RayCast, char) if (torso.Position - pa2.Position).magnitude > 900 then pa2.Parent = nil break end pa2.Anchored = true pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) pa2.Parent = char if hit then local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ() local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://146466021" sound.Pitch = 1.2+math.random()/3 sound.Volume = .25 sound:play() game:service'Debris':AddItem(sound,4) pa2.Parent = char pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0) ro2.Target=pa2 rm.Parent = torso local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then if jumpmode then humanoid.Jump = true end ro2:Fire() end Gweld2 = Instance.new("Weld", char) Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame) Gweld2.Part0 = hit Gweld2.Part1 = pa2 pa2.Anchored = false Grapple2Hit = hit Grapple2 = true break end pa2.Anchored = true pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) end end end) mouse.KeyUp:connect(function(k) if k=="q" then pcall(function() Gweld:remove() end) game:service'RunService'.RenderStepped:wait() pcall(function() pa.Parent = nil Grapple1 = false end) pcall(function() ro:Abort() end) game:service'RunService'.RenderStepped:wait() pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end) elseif k=="e" then pcall(function() Gweld2:remove() end) game:service'RunService'.RenderStepped:wait() pcall(function() pa2.Parent = nil Grapple2 = false end) pcall(function() ro2:Abort() end) game:service'RunService'.RenderStepped:wait() pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end) end end) local MidPointUsed = false local TorsoSmoke = Instance.new('Smoke', torso) game:service'RunService'.RenderStepped:connect(function() angle = (angle % 100) + anglespeed/10 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = rootc0 local ncf = neckc0 for i,object in pairs(char:children()) do if object:IsA("Tool") then tool = true if not debounce then for x,value in pairs(object:children()) do if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then debounce = true coroutine.wrap(function() slashing = true wait(.25) slashing = false debounce = false end)() value:Destroy() end end end elseif not object:IsA'Tool' then tool = false end end if not humanoid.PlatformStand then if humanoid.Sit == true then speed = 0.2 anglespeed = 1/4 ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2)) llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then anglespeed = 1/4 speed = 0.2 ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0) rjcf = rootc0 rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2)) llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then anglespeed = 1.7 speed = 0.25 anglespeed = 2.2 speed = 0.25 ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1)) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1)) rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then local RotVelocityZ = torso.RotVelocity.Y if RotVelocityZ >= 15 then RotVelocityZ = 15 elseif RotVelocityZ <= -15 then RotVelocityZ = -15 end speed = 0.25 anglespeed = 2.7 ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045) rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3) lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3) rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045) rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) end if tool then rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) if slashing then rscf = rsc0 end end end if pa2.Parent == nil then rm.C0 = clerp(rm.C0,rscf,speed) end if pa.Parent == nil then lm.C0 = clerp(lm.C0,lscf,speed) end rj.C0 = clerp(rj.C0,rjcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) end) game:service'RunService'.RenderStepped:connect(function() if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then TorsoSmoke.Enabled = true else TorsoSmoke.Enabled = false end local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then bodygyro.Parent = nil humanoid.PlatformStand = false end if pa.Parent ~= nil or Grapple1 then local size = (ropeStart2.Position-pa.Position).magnitude ropePA.Size = Vector3.new(.2, size, .2) ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0) lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0) else if not debounce and humanoid.PlatformStand then lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15) end end if pa2.Parent ~= nil or Grapple2 then local size = (ropeStart.Position-pa2.Position).magnitude ropePA2.Size = Vector3.new(.2, size, .2) ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0) rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0) else if not debounce and humanoid.PlatformStand then rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15) end end if Grapple1 and Grapple1Hit.Parent == nil then pcall(function() Gweld:remove() end) pa.Parent = nil Grapple1 = false ro:Abort() end if Grapple2 and Grapple2Hit.Parent == nil then pcall(function() Gweld2:remove() end) pa2.Parent = nil Grapple2 = false ro2:Abort() end if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then local distance = (pa.Position-pa2.Position).magnitude bodygyro.Parent = torso torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) pa3.Parent = char if distance <= .5 then pa3.CFrame = pa.CFrame elseif distance > .5 then pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2) end if not MidPointUsed then ro3=Instance.new("RocketPropulsion",torso3) ro3.Name = 'RockatPropoolsun3' ro3.MaxSpeed=250 ro3.MaxThrust=16000 ro3.TurnP = 0 ro3.TurnD = 0 ro3.MaxTorque=Vector3.new(14e16,14e16,14e16) if humanoid.PlatformStand or not hitz then ro:Abort() ro2:Abort() end ro3.Target = pa3 if humanoid.PlatformStand or not hitz then ro3:Fire() end MidPointUsed = true end elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then pa3.Parent = nil MidPointUsed = false ro3:Abort() ro3:Destroy() if Grapple1 then ro:Fire() end if Grapple2 then ro2:Fire() end end if not Grapple1 then pcall(function() Gweld:remove() end) end if not Grapple2 then pcall(function() Gweld2:remove() end) end if (Grapple1 or Grapple2) and not hitz then bodygyro.Parent = torso humanoid.PlatformStand = true rlegm.Parent = torso llegm.Parent = torso lm.Parent = torso rm.Parent = torso rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) end if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then bodygyro.Parent = torso bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) rlegm.Parent = torso llegm.Parent = torso rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) end end) end) local exp = Instance.new("TextButton",b) exp.Size = UDim2.new(1,1,0,30) exp.Position = UDim2.new(0,0,0,210) exp.BorderSizePixel = go exp.BackgroundTransparency = .2 exp.BackgroundColor3 = Color3.new(200, 0, 0) exp.ZIndex = 2 exp.Draggable = false exp.Active = true exp.Text = "Explorer" exp.Parent = e exp.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://418957341")[1].Source)() end) local bird = Instance.new("TextButton",b) bird.Size = UDim2.new(1,1,0,30) bird.Position = UDim2.new(0,0,0,10) bird.BorderSizePixel = go bird.BackgroundTransparency = .2 bird.BackgroundColor3 = Color3.new(200, 0, 0) bird.ZIndex = 2 bird.Draggable = false bird.Active = true bird.Text = "Bird Wings" bird.Parent = c bird.MouseButton1Down:connect(function() --bird wings Gifted by harrypotterfan249, Local Script! --Jump Two Time --Down Press Q script.Parent = nil function fly() for i,v in pairs(script:GetChildren()) do pcall(function() v.Value = "" end) game:GetService("Debris"):AddItem(v,.1) end function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end local motors = {} function motor(p0,p1,c0,c1,des,vel,par) local w = Instance.new("Motor6D",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() w.MaxVelocity = tonumber(vel) or .05 w.DesiredAngle = tonumber(des) or 0 return w end function lerp(a,b,c) return a+(b-a)*c end function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function ccomplerp(c1,c2,al) local com1 = {c1:components()} local com2 = {c2:components()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(unpack(com1)) end function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid hum.PlatformStand = false pcall(function() char.Wings:Destroy() end) pcall(function() char.Angel:Destroy() -- hat end) local mod = Instance.new("Model",char) mod.Name = "Wings" local special = { --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)}, antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)}, --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, taart = {"Royal purple",nil,.4,.4,true}, mitta = {"Black",nil,0,0,false}, penjuin3 = {"White",nil,0,0,false}, thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, littleau999 = {"Reddish brown",1030,0,0,false}, unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)}, oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, krodmiss = {"Really black",nil,0,0,false}, } local topcolor = invcol(char.Torso.BrickColor) local feacolor = char.Torso.BrickColor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local spec = special[plr.Name:lower()] if spec then topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7] end local part = Instance.new("Part") part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor feath.Transparency = 0 Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end ---------- RIGHT WING local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end ---------- LEFT WING local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end -- This shouldn't happen? local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0 local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) flying = false moving = false for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 vel = Vector3.new() cf = CFrame.new() flspd = 0 keysdown = {} keypressed = {} ktime = {} descendtimer = 0 jumptime = tick() hum.Jumping:connect(function() jumptime = tick() end) cam = workspace.CurrentCamera kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "q" then descendtimer = tick() elseif key == " " and not hum.Jump then jumptime = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local con con = game:GetService("RunService").Stepped:connect(oc(function() --[[if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() script:Destroy() return end]] local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["1"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["q"] and not keysdown[" "]) cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4)) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char}) if hit and down.Y < -.85 and tick()-flystart > 1 then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(idle,10) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2) end if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) end fly() end) local god = Instance.new("TextButton",b) god.Size = UDim2.new(1,1,0,30) god.Position = UDim2.new(0,0,0,10) god.BorderSizePixel = go god.BackgroundTransparency = .2 god.BackgroundColor3 = Color3.new(200, 0, 0) god.ZIndex = 2 god.Draggable = false god.Active = true god.Text = "God" god.Parent = d god.MouseButton1Down:connect(function() Player = Game.Players.LocalPlayer Character = Player.Character Character.Humanoid.MaxHealth = 100000000 Player.RobloxLocked = true Character.RobloxLocked = true for _, part in pairs(Character) do part.RobloxLocked = true end while true do end end) local fff = Instance.new("TextButton",b) fff.Size = UDim2.new(1,1,0,30) fff.Position = UDim2.new(0,0,0,50) fff.BorderSizePixel = go fff.BackgroundTransparency = .2 fff.BackgroundColor3 = Color3.new(200, 0, 0) fff.ZIndex = 2 fff.Draggable = false fff.Active = true fff.Text = "ForceField" fff.Parent = d fff.MouseButton1Down:connect(function() Instance.new("ForceField", game.Players.LocalPlayer.Character) end) local spe = Instance.new("TextButton",b) spe.Size = UDim2.new(1,1,0,30) spe.Position = UDim2.new(0,0,0,90) spe.BorderSizePixel = go spe.BackgroundTransparency = .2 spe.BackgroundColor3 = Color3.new(200, 0, 0) spe.ZIndex = 2 spe.Draggable = false spe.Active = true spe.Text = "Speed +10" spe.Parent = d spe.MouseButton1Down:connect(function() local me = game.Players.LocalPlayer if me.Character ~= nil then if me.Character:FindFirstChild("Humanoid") then me.Character:FindFirstChild("Humanoid").WalkSpeed = me.Character:FindFirstChild("Humanoid").WalkSpeed + 10 end end end) local spa = Instance.new("TextButton",b) spa.Size = UDim2.new(1,1,0,30) spa.Position = UDim2.new(0,0,0,130) spa.BorderSizePixel = go spa.BackgroundTransparency = .2 spa.BackgroundColor3 = Color3.new(200, 0, 0) spa.ZIndex = 2 spa.Draggable = false spa.Active = true spa.Text = "Sparkles" spa.Parent = d spa.MouseButton1Down:connect(function() x = Instance.new("Sparkles")x.Parent = game.Workspace.LocalPlayer.Torso end) local fir = Instance.new("TextButton",b) fir.Size = UDim2.new(1,1,0,30) fir.Position = UDim2.new(0,0,0,170) fir.BorderSizePixel = go fir.BackgroundTransparency = .2 fir.BackgroundColor3 = Color3.new(200, 0, 0) fir.ZIndex = 2 fir.Draggable = false fir.Active = true fir.Text = "Fire" fir.Parent = d fir.MouseButton1Down:connect(function() x = Instance.new("Fire")x.Parent = game.Workspace.LocalPlayer.Head end) local btools = Instance.new("TextButton",b) btools.Size = UDim2.new(1,1,0,30) btools.Position = UDim2.new(0,0,0,210) btools.BorderSizePixel = go btools.BackgroundTransparency = .2 btools.BackgroundColor3 = Color3.new(200, 0, 0) btools.ZIndex = 2 btools.Draggable = false btools.Active = true btools.Text = "Btools" btools.Parent = d btools.MouseButton1Down:connect(function() x = Instance.new("HopperBin") x.Parent = game.Players.LocalPlayer.Backpack x.BinType = Enum.BinType.Clone x = Instance.new("HopperBin") x.Parent = game.Players.LocalPlayer.Backpack x.BinType = Enum.BinType.Hammer x = Instance.new("HopperBin") x.Parent = game.Players.LocalPlayer.Backpack x.BinType = Enum.BinType.GameTool end) local Fly = Instance.new("TextButton",b) Fly.Size = UDim2.new(1,1,0,30) Fly.Position = UDim2.new(0,0,0,250) Fly.BorderSizePixel = go Fly.BackgroundTransparency = .2 Fly.BackgroundColor3 = Color3.new(200, 0, 0) Fly.ZIndex = 2 Fly.Draggable = false Fly.Active = true Fly.Text = "Admin" Fly.Parent = d Fly.MouseButton1Down:connect(function() loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)() end) --------------------------------------------------------------------------------------- local fap = Instance.new("TextButton",b) fap.Size = UDim2.new(1,1,0,30) fap.Position = UDim2.new(0,0,0,50) fap.BorderSizePixel = go fap.BackgroundTransparency = .2 fap.BackgroundColor3 = Color3.new(200, 0, 0) fap.ZIndex = 2 fap.Draggable = false fap.Active = true fap.Text = "Fap" fap.Parent = c fap.MouseButton1Down:connect(function() local Me = game.Players.LocalPlayer bin = Instance.new("HopperBin") bin.Name = "Fap (Q and E)" bin.Parent = Me.Backpack local SIZE = 1 local DISTANCE = 1 local RAISE = 0.03 local INCLINE = 0.001 local ChaneOfEnjoyment = 10 local Auto = false local AutoAmout = 1 local char = Me.Character local Torsoz = char:findFirstChild("Torso") local RA = char:findFirstChild("Right Arm") local LA = char:findFirstChild("Left Arm") local H = char:findFirstChild("Head") local RS = Torsoz:findFirstChild("Right Shoulder") local LS = Torsoz:findFirstChild("Left Shoulder") local N = Torsoz:findFirstChild("Neck") local Joint1 local Joint2 local Fap = 1 local FapCount = Instance.new("Part") local FapCountM = Instance.new("Model") local Points = 0 local Dks = {} local InTenPoints = 0 local RaiseOrg = RAISE local Tickup = false Me:ClearCharacterAppearance() wait(0.1) Me.Character.Head.BrickColor = BrickColor.new("Cool yellow") Me.Character.Torso.BrickColor = BrickColor.new("Cool yellow") Me.Character["Right Arm"].BrickColor = BrickColor.new("Cool yellow") Me.Character["Right Leg"].BrickColor = BrickColor.new("Cool yellow") Me.Character["Left Leg"].BrickColor = BrickColor.new("Cool yellow") Me.Character["Left Arm"].BrickColor = BrickColor.new("Cool yellow") pcall(function() Me.Character.Torso.roblox:Destroy() end) local P = Instance.new("Part") P.Anchored = false P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.5,0.5,0.5) P.Locked = true P.TopSurface = 0 P.BottomSurface = 0 local Model = Instance.new("Model", char) Model.Name = "Troll" local B1 = Instance.new("Part", Model) B1.Name = "Di-ck" B1.Size = Vector3.new(1,1,1) B1.TopSurface = "Smooth" B1.BottomSurface = "Smooth" B1.Position = Vector3.new(0,10,0) B1.BrickColor = BrickColor.new("Cool yellow") B1.CanCollide = true B1.Locked = true local Mesh1 = Instance.new("SpecialMesh", B1) Mesh1.MeshType = "Sphere" Mesh1.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3) local Weld1 = Instance.new("Weld", B1) Weld1.Part0 = Torsoz Weld1.Part1 = B1 Weld1.C0 = CFrame.new(-0.2,-1,-0.6) local B2 = Instance.new("Part", Model) B2.Name = "Di-ck" B2.Size = Vector3.new(1,1,1) B2.TopSurface = "Smooth" B2.BottomSurface = "Smooth" B2.Position = Vector3.new(0,10,0) B2.BrickColor = BrickColor.new("Cool yellow") B2.CanCollide = true B2.Locked = true local Mesh2 = Instance.new("SpecialMesh", B2) Mesh2.MeshType = "Sphere" Mesh2.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3) local Weld2 = Instance.new("Weld", B2) Weld2.Part0 = Torsoz Weld2.Part1 = B2 Weld2.C0 = CFrame.new(0.2,-1,-0.6) function FapPos() Joint1.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4) Joint2.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4) end function DoTheFap(Motherload) FapPos() Points = Points + 1 local Dk = Instance.new("Part", Model) Dk.Name = "Di-ck" Dk.Size = Vector3.new(1,1,1) Dk.TopSurface = "Smooth" Dk.BottomSurface = "Smooth" Dk.Position = Vector3.new(0,10,0) Dk.BrickColor = BrickColor.new("Pink") Dk.CanCollide = true Dk.Locked = true local Mesh = Instance.new("SpecialMesh", Dk) Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(SIZE,SIZE,SIZE) local Weld = Instance.new("Weld", Dk) Weld.Part0 = Torsoz Weld.Part1 = Dk Weld.C0 = CFrame.new(0,-0.9 * (((#Dks+1)*(RAISE * -1))+1),-0.7 * ((#Dks+1)*(DISTANCE))) if RAISE < 0.25 and TickUp == false then RAISE = RAISE + INCLINE else TickUp = true RAISE = (RAISE + INCLINE)-0.0005 end table.insert(Dks, Dk) if math.random(1,ChaneOfEnjoyment) == 1 or Motherload == true then local Sound = Instance.new("Sound", H) Sound.Name = "Uhhhh yah" Sound.Volume = 5 Sound.Pitch = math.random(85,105)/100 Sound.SoundId = "rbxasset://sounds/uuhhh.wav" local Num = 1 if Motherload == false then Num = math.random(3,15) else Num = math.random(15,70) end for i = 0,Num do coroutine.wrap(function() local Cm = Instance.new("Part", Model) Cm.Name = "Cu-m" Cm.Size = Vector3.new(1,1,1) Cm.TopSurface = "Smooth" Cm.BottomSurface = "Smooth" Cm.Position = Dks[#Dks].Position + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) Cm.BrickColor = BrickColor.new("White") Cm.Shape = "Ball" Cm.Locked = true local Mesh = Instance.new("SpecialMesh", Cm) Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(0.45,0.45,0.45) wait(math.random(10,60)) Cm:Destroy() end)() end wait() Sound:Play() wait() Sound:remove() wait() end end function UnFap() Joint1.C0 = CFrame.new(0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,-math.pi/4.4) Joint2.C0 = CFrame.new(-0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,math.pi/4.4) end function onKeyDown(key, mouse) if key ~= nil then key:lower() if Auto == false then if key == "e" then if Fap == 1 then UnFap() Fap = 0 end elseif key == "q" then if Fap == 0 then Fap = 1 if Points == 100 then DoTheFap(true) else DoTheFap(false) end end elseif key == "m" then if Fap == 1 then UnFap() Fap = 0 end elseif key == "n" then if Fap == 0 then if #Dks > 1 then Fap = 1 FapPos() Points = Points - 1 for Num,Dk in pairs(Dks) do if Num == #Dks then table.remove(Dks, Num) Dk:Destroy() end end end end end end end end function Equip() local joint = Instance.new("Motor", Torsoz) joint.Part0 = Torsoz joint.Part1 = RA joint.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4) Joint1 = joint local joint = Instance.new("Motor", Torsoz) joint.Part0 = Torsoz joint.Part1 = LA joint.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4) Joint2 = joint local m = Instance.new("Model", char) m.Name = "Fap Points: "..Points FapCountM = m local p = P:Clone() p.Parent = m p.Name = "Head" p.Anchored = true p.CFrame = H.CFrame + Vector3.new(0,2,0) FapCount = p local h = Instance.new("Humanoid", m) h.MaxHealth = 0 h.Name = "Durr" end function Unequip() for i, v in pairs(Torsoz:children()) do if v.className == "Motor" then v:remove() end end RS.Parent = Torsoz RS.Part0 = Torsoz RS.Part1 = RA LS.Parent = Torsoz LS.Part0 = Torsoz LS.Part1 = LA for i, v in pairs(char:children()) do if v.className == "Model" and string.find(v.Name, "Fap") then v:remove() end end end bin.Selected:connect(function(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) Equip() end) bin.Deselected:connect(function() Unequip() end) if Auto == true then coroutine.wrap(function() Equip() wait(0.1) while true do if Points == 100 then DoTheFap(true) else DoTheFap(false) end wait() UnFap() wait() end end)() end if AutoAmout ~= 0 then coroutine.wrap(function() Equip() wait(0.1) for i = 1,AutoAmout do if Points == 100 then DoTheFap(true) else DoTheFap(false) end wait() UnFap() wait() end end)() end coroutine.wrap(function() while true do FapCount.CFrame = H.CFrame + Vector3.new(0,2,0) FapCountM.Name = "Fap Points: "..Points if #Dks ~= 0 then for Num,Get in pairs(Dks) do pcall(function() if Num == #Dks then Get.BrickColor = BrickColor.new("Pink") else Get.BrickColor = BrickColor.new("Cool yellow") end end) end end wait(0.03) end end)() end) local illu = Instance.new("TextButton",b) illu.Size = UDim2.new(1,1,0,30) illu.Position = UDim2.new(0,0,0,90) illu.BorderSizePixel = go illu.BackgroundTransparency = .2 illu.BackgroundColor3 = Color3.new(200, 0, 0) illu.ZIndex = 2 illu.Draggable = false illu.Active = true illu.Text = "Illuminati" illu.Parent = c illu.MouseButton1Down:connect(function() local music = Instance.new("Sound", workspace) music.SoundId = "http://www.roblox.com/asset/?id=191907895" music.Volume = 20 music.Looped = true music:Play() t1 = "http://www.roblox.com/asset/?id=223238256" t2 = "http://www.roblox.com/asset/?id=201788175" t3 = "http://www.roblox.com/asset/?id=261113277" local p = game.Players:GetChildren() local w = game.Workspace:GetChildren() for i,v in pairs(p) do pe = Instance.new("ParticleEmitter", v.Character.Torso) pe.Texture = t3 pe.VelocitySpread = 360 end for i= 1,#w do if w[i]:isA("BasePart") then pe = Instance.new("ParticleEmitter", w[i]) pe.Texture = t3 pe.VelocitySpread = 5 end end local Sky = Instance.new("Sky", game.Lighting) Sky.SkyboxBk = t1 Sky.SkyboxDn = t2 Sky.SkyboxFt = t3 Sky.SkyboxLf = t1 Sky.SkyboxRt = t2 Sky.SkyboxUp = t3 Sky.StarCount = 0 end) ------------------------------------------------------------------------------------------- local knife = Instance.new("TextButton",b) knife.Size = UDim2.new(1,1,0,30) knife.Position = UDim2.new(0,0,0,130) knife.BorderSizePixel = go knife.BackgroundTransparency = .2 knife.BackgroundColor3 = Color3.new(200, 0, 0) knife.ZIndex = 2 knife.Draggable = false knife.Active = true knife.Text = "Knife" knife.Parent = c knife.MouseButton1Down:connect(function() local CoreGui= game.Players.LocalPlayer.PlayerGui local n=Instance.new("ScreenGui") n.Parent=CoreGui n.Name="HandLoaderGui:D." ---------------------------------------------------------------------------------------------------- local f=Instance.new("Frame") ----------------------------Main Frame f.Parent=n f.Size=UDim2.new(0,100,0,20) f.Position=UDim2.new(0,0,0.4,0) f.Visible=true f.Style="RobloxRound" ---------------------------------- local Loadchar=Instance.new("TextButton") Loadchar.Parent=f Loadchar.Size=UDim2.new(1,10,1,10) Loadchar.Position=UDim2.new(0,-6,0,-5) Loadchar.Text="Execute Knife" Loadchar.TextColor3=Color3.new(1, 1, 1) Loadchar.Style="RobloxButton" ----- local Close = Instance.new("TextButton") Close.Parent = f Close.Size = UDim2.new(0,10,1,10) Close.Position = UDim2.new(1,10,0,-5) Close.Text = "<" Close.TextColor3 = Color3.new(1, 1, 1) Close.Style = "RobloxButton" ----- local Open = Instance.new("TextButton") Open.Parent = f Open.Size = UDim2.new(0,10,1,10) Open.Position = UDim2.new(1,10,0,-5) Open.Text = ">" Open.Visible = false Open.TextColor3 = Color3.new(1, 1, 1) Open.Style = "RobloxButton" ------------------------------------------------------------------- Close.MouseButton1Down:connect(function() f:TweenPosition(UDim2.new(0,-100,0.5,0),Out,"Linear",.5,true,nil) wait(.1) Close.Visible = false Open.Visible = true end) ------------------------------------------------------------------- Open.MouseButton1Down:connect(function() f:TweenPosition(UDim2.new(0,0,0.5,0),Out,"Linear",.5,true,nil) wait(.1) Close.Visible = true Open.Visible = false end) Loadchar.MouseButton1Down:connect(function() me = game.Players.LocalPlayer char = me.Character selected = false attacking = false hurt = false grabbed = nil mode = "drop" bloodcolors = {"Bright red", "Really red"} function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size12" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.4, 0.7, "Black", false, "Custom") oh = Instance.new("Weld") weld(oh, lleg, hold, -math.pi/1.4, 0, math.rad(35), 0.55, -0.9, 0.3) knife = Instance.new("Part") prop(knife, bricks, false, 0, 0, 0.35, 1.1, 0.5, "Really red", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") prop(blade, bricks, false, 0, 0, 0.1, 1.5, 0.4, "Medium grey", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -1.2, 0) blade2 = Instance.new("Part") prop(blade2, bricks, false, 0, 0, 0.1, 0.5, 0.4, "Medium grey", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 =math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-190,190)/10,math.random(-190,190)/10,math.random(-190,190)/10) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin",me.Backpack) h.Name = "Grab" script.Parent = h end bin = script.Parent function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 8500 bf.force = bf.force + Vector3.new(0,7400,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait() end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 60 do wait() local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end lolas.Health = 0 for i=1, 85 do wait() local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait() end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Mode: Drop",2) elseif key == "e" then mode = "throw" inform("Mode: Throw",2) elseif key == "f" then mode = "kill" inform("Mode: Kill",2) end end) end function desel() repeat wait() until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Custom Knife Script by: Crypto",2) end) end) ------------------------------------------------------------------------------------ local glitch = Instance.new("TextButton",b) glitch.Size = UDim2.new(1,1,0,30) glitch.Position = UDim2.new(0,0,0,250) glitch.BorderSizePixel = go glitch.BackgroundTransparency = .2 glitch.BackgroundColor3 = Color3.new(200, 0, 0) glitch.ZIndex = 2 glitch.Draggable = false glitch.Active = true glitch.Text = "Glitch" glitch.Parent = e glitch.MouseButton1Down:connect(function() local Player = game.Players.LocalPlayer local User = Player.Character local Cursor = Player:GetMouse() User.Archivable=true local Glitch = User:clone() for i,v in pairs(Glitch:GetChildren()) do if v:IsA'Script' or v:IsA'LocalScript' then v:Destroy() end if v:findFirstChild("face") then v.face:Destroy() end if v.Name=='Humanoid' or v:IsA'Hat' or v:IsA'Clothing' then v:Destroy() end if v:IsA'BasePart' then v.CanCollide=false v.Transparency=0.5 end end for i,v in pairs(User:GetChildren()) do if v:IsA'Hat' or v:IsA'Clothing' or v:IsA'CharacterMesh' then v:Destroy() end end local Click = false local Modes = {"Teleport","Disturb","Run","SwapDeath"} local Mode = Modes[1] local Pressed = {} Cursor.KeyDown:connect(function(Key) for i,v in pairs(Pressed) do Pressed[i]=false end if Pressed[Key] then Pressed[Key]=false else Pressed[Key] = true end end) Cursor.Button1Down:connect(function() Click = true end) Cursor.Button1Up:connect(function() Click = false end) named=function(part,namez) for i,v in pairs(namez) do if part.Name:lower()==v:lower() then return true end end return nil end local Teleporting = false while wait(0) do if Pressed['t'] then Mode=Modes[1] end if Pressed['x'] then Mode=Modes[2] end if Pressed['v'] then Mode=Modes[3] end if Pressed['q'] then Mode=Modes[4] end if not Teleporting then if Click and Mode==Modes[1] then local spot = Cursor.Hit Teleporting=true local dir=CFrame.new(User.HumanoidRootPart.CFrame.p,spot.p) User.HumanoidRootPart.CFrame=dir local dist=(spot.p-dir.p).magnitude dist=dist<400 and dist or 400 for i=1,dist,10 do User.HumanoidRootPart.CFrame=dir*CFrame.new(0,0,-dist/2) local glitch=Glitch:clone() glitch.Parent=workspace glitch.HumanoidRootPart.CFrame=dir*CFrame.new(0,3,-i) glitch.HumanoidRootPart.Anchored=true game.Debris:AddItem(glitch,1) wait(-1) end for i=1,10 do User.HumanoidRootPart.Anchored=true User.HumanoidRootPart.CFrame=dir*CFrame.new(0,2,-dist) wait(0) User.HumanoidRootPart.Anchored=false end wait(0) Teleporting=false end end if Mode==Modes[2] then if Click then User.HumanoidRootPart.BrickColor=BrickColor.Black() User.Head.BrickColor=BrickColor.Gray() User['Right Arm'].BrickColor=BrickColor.Gray() User['Left Arm'].BrickColor=BrickColor.Gray() User['Left Leg'].BrickColor=BrickColor.Black() User['Right Leg'].BrickColor=BrickColor.Black() for i=1,math.random(2,7) do local tf=Glitch:Clone() tf.Parent=workspace tf.HumanoidRootPart.CFrame=User.HumanoidRootPart.CFrame *CFrame.new(math.random(-15,10),math.random(-10,10),math.random(-15,25)) *CFrame.new(0,0,1) game.Debris:AddItem(tf,math.random(1,20)/7) tf.HumanoidRootPart.Anchored=true tf.HumanoidRootPart.Touched:connect(function(h) if not named(h,{'Head','Torso','Right Arm','Left Arm',"Right Leg","Left Leg","Base","HumanoidRootPart"}) then local dup=h:clone() local cf=h.CFrame local p = h.Parent h:Destroy() dup:clearAllChildren() dup.Anchored=true dup.Parent=p dup.CFrame=cf*CFrame.Angles(0,math.rad(180),0) dup.Anchored=false game.Debris:AddItem(dup,6) end end) end else for i,v in pairs(Glitch:children()) do pcall(function() User[v.Name].BrickColor=v.BrickColor end) end end end if not Click then User.Humanoid.WalkSpeed=20 end if Mode==Modes[3] and Click then User.Humanoid.WalkSpeed=100 local sp=User.HumanoidRootPart.CFrame wait(0) local spp=User.HumanoidRootPart.CFrame --if (sp.p-spp.p).magnitude>1 then local d=(sp.p-spp.p).magnitude local cl=Glitch:clone() cl.Parent=workspace cl.HumanoidRootPart.CFrame=sp*CFrame.new(0,0,3) cl.HumanoidRootPart.Anchored=true for i,v in pairs(cl:children()) do pcall(function() v.Transparency=0 end) end game.Debris:AddItem(cl,0.75) if math.random(4)==1 then cl.HumanoidRootPart.CFrame=cl.HumanoidRootPart.CFrame*CFrame.new(math.random(1,3)==math.random(1,3) and -10 or 10,0,-3) if math.random(3)==1 then cf1=User.HumanoidRootPart.CFrame cf2=cl.HumanoidRootPart.CFrame User.HumanoidRootPart.CFrame=cf2 cl.HumanoidRootPart.CFrame=cf1 wait(0.2) if Click then User.HumanoidRootPart.CFrame=cf1 cl.HumanoidRootPart.CFrame=cf2 end end wait(0) end --end end if Mode==Modes[4] and Click then if Cursor.Target and not Teleporting then local targ=Cursor.Target if targ.Parent:findFirstChild'Torso' then targ.Parent.Archivable=true local CC=targ.Parent:clone() local CCC=Instance.new("Model") CCC.Name='DeathClone' for i,v in pairs(CC:children()) do if v.Name~='Head' and v.Name~='Torso' and not v.Name:match'Arm' or v.Name:match'Leg' then else pcall(function() local cccc=v:clone() cccc.Parent=CCC cccc.CanCollide=false cccc.Transparency=0.5 end) end end local die=targ.Parent die.HumanoidRootPart.CFrame=CFrame.new(die.HumanoidRootPart.Position,User.HumanoidRootPart.CFrame.p) User.HumanoidRootPart.CFrame=CFrame.new(User.HumanoidRootPart.Position,die.HumanoidRootPart.Position) Teleporting=true local spot1=die.HumanoidRootPart.CFrame local spot2=User.HumanoidRootPart.CFrame local d1=(spot1.p-spot2.p).magnitude local d2=(spot2.p-spot1.p).magnitude local D1=d1/2 local D2=d2/2 die.HumanoidRootPart.CFrame=spot1*CFrame.new(0,0,-D1) User.HumanoidRootPart.CFrame=spot2*CFrame.new(0,0,-D2) coroutine.wrap(function() for i=1,d1,5 do local gl=CCC:clone() gl:MakeJoints() gl.Parent=workspace gl:MakeJoints() gl.Torso.CFrame=spot1*CFrame.new(0,0,-i) gl.Torso.Anchored=true game.Debris:AddItem(gl,1) wait(0) end die.Torso.CFrame=spot1*CFrame.new(0,0,-d1) die.Torso:breakJoints() end)() for i=1,d2,5 do local gl=Glitch:clone() gl.Parent=workspace gl.Torso.CFrame=spot2*CFrame.new(0,0,-i) game.Debris:AddItem(gl,1) wait(0) end User.HumanoidRootPart.CFrame=spot1 Teleporting=false end end end end end) local reap = Instance.new("TextButton",b) reap.Size = UDim2.new(1,1,0,30) reap.Position = UDim2.new(0,0,0,290) reap.BorderSizePixel = go reap.BackgroundTransparency = .2 reap.BackgroundColor3 = Color3.new(200, 0, 0) reap.ZIndex = 2 reap.Draggable = false reap.Active = true reap.Text = "Reaper" reap.Parent = e reap.MouseButton1Down:connect(function() Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Neon" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Neon" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.296501815, 5.18878126, 0.296499223)) Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.10050106, -1.63029861, -0.888347149, -1, 0, 0, 0, 0, -1, -0, -0.999999881, -0)) mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","Hitbox",Vector3.new(0.200000003, 6.98600721, 2.19299841)) Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.93773937, 2.93521118, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.52026534, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.70486319, 3.70584869, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.815379143, 3.85409546, -0.999993443, -5.94257529e-007, -4.47034836e-008, -2.98022105e-008, -6.0737176e-007, -0.999998927, 5.9425787e-007, -0.999993384, 6.66978679e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.03775609, 0.311326832, 1.18599701)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40932465, 3.81469727e-006, -6.91413879e-006, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 0.889504969, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.86102295e-006, -1.34825706, -1.8123436, 0.999997854, 1.3482402e-007, 1.3200642e-007, -1.99253947e-009, 0.707105041, -0.707106531, -1.88677433e-007, 0.7071051, 0.707106531)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 0.889504969, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-006, 1.33309555, -1.79717827, 0.999997854, 7.14049833e-008, 2.88419812e-007, -2.54434127e-007, 0.707104981, 0.707106411, -1.53452262e-007, -0.707104921, 0.707106352)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -2.44612718, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.37199664, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, 2.14962149, -2.81639862, 0.999993205, 5.96046448e-007, -4.47034836e-008, 2.98021234e-008, 6.07371646e-007, -0.999998927, -5.96046448e-007, 0.999993205, 6.66978679e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.593003511, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.18598497, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59437418, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.55661559, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.8536377, 0.000444412231, -6.91413879e-006, -2.9802333e-008, -0.999999762, -0, 1, -2.98023402e-008, 0, 0, 0, 0.999999523)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 2.0013752, 3.85409546, -0.999993443, -5.94257529e-007, -4.47034836e-008, -2.98022105e-008, -6.0737176e-007, -0.999998927, 5.9425787e-007, -0.999993384, 6.66978679e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -2.22374678, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80853271, 0.000414848328, 3.47587585, 1.29208814e-007, -0.866024733, -0.499999523, 1, 2.00156606e-007, -8.8263846e-008, 1.76517091e-007, -0.499999642, 0.866024554)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00040435791, -1.87283707, -3.30593491, 0.999993205, 3.10420091e-006, 4.20707329e-006, 5.11838152e-006, -0.500021577, -0.86601007, -5.17362992e-007, 0.86601001, -0.500015497)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15766907, 0.000414848328, -0.0542945862, 1.73149076e-007, -0.866024733, 0.499999464, 1, 1.09283768e-007, -1.57012991e-007, 8.13355285e-008, 0.499999583, 0.866024554)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.444752693, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000381469727, 0.518871069, 4.00193787, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15768051, 0.000414848328, 0.168071747, 1.73149047e-007, -0.866024673, 0.499999404, 1, 1.09283775e-007, -1.57012963e-007, 8.13355712e-008, 0.499999523, 0.866024494)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.77899528)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.9568634, 0.000414848328, 4.06890678, 1.29209454e-007, -0.866017103, -0.499994904, 0.99999994, 2.00155014e-007, -8.82613804e-008, 1.7651513e-007, -0.499995023, 0.866016924)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6042366, 0.000414848328, 1.40539384, 7.28354408e-008, -0.999999523, 2.98026634e-008, 1, 7.28354905e-008, -1.137834e-007, 1.13783528e-007, 2.9802635e-008, 0.999999285)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15763474, 0.000415802002, -0.721405029, 8.67096972e-008, -0.866025329, 0.499999881, 1, 3.44270887e-008, -1.13789923e-007, 8.13314571e-008, 0.5, 0.86602515)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95671082, 0.000415802002, 2.80871201, 4.27689706e-008, -0.86602515, -0.499999851, 0.999999762, 1.25296964e-007, -1.31482579e-007, 1.76515783e-007, -0.499999851, 0.866025209)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15768814, 0.000414848328, 0.538698196, 1.73149076e-007, -0.866024733, 0.499999464, 1, 1.09283768e-007, -1.57012991e-007, 8.1335557e-008, 0.499999583, 0.866024554)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000418663025, -4.66182327, -2.80873108, 0.999993205, -2.08179517e-006, 4.68745384e-006, 5.02319881e-006, 0.499976099, -0.866036355, -4.73424905e-007, 0.866031289, 0.499978751)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.30587387, 0.000415802002, -0.721378326, 8.67091714e-008, -0.866024256, 0.499999464, 0.999999046, 3.4425458e-008, -1.13791891e-007, 8.13342709e-008, 0.499999762, 0.86602515)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80846024, 0.000415802002, 2.8087101, 4.27693685e-008, -0.86602515, -0.499999851, 0.999999762, 1.25295941e-007, -1.31480022e-007, 1.76513069e-007, -0.499999851, 0.866025209)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15765762, 0.000414848328, -0.27664566, 1.73148948e-007, -0.866023302, 0.499998629, 1, 1.09283704e-007, -1.57012749e-007, 8.13356706e-008, 0.499998748, 0.866023123)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000422477722, -5.40308189, -2.95698166, 0.999993205, -2.08179517e-006, 4.68745384e-006, 5.02319881e-006, 0.499976099, -0.866036355, -4.73424905e-007, 0.866031289, 0.499978751)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000400543213, -1.13156891, -3.15768433, 0.999993205, 3.10420091e-006, 4.20707329e-006, 5.11838152e-006, -0.500021577, -0.86601007, -5.17362992e-007, 0.86601001, -0.500015497)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80859375, 0.000414848328, 3.69829178, 1.29208786e-007, -0.866024613, -0.499999523, 1, 2.00156563e-007, -8.82638247e-008, 1.76517119e-007, -0.499999642, 0.866024435)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.741254389, 0.296501786, 0.889497578)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55724716, 0.000415802002, 0.593008757, -2.98023437e-008, -1, -0, 1, -2.98023437e-008, 0, 0, 0, 0.999999762)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80845261, 0.000414848328, 3.25345612, 1.29208672e-007, -0.866023123, -0.499998778, 0.999999762, 2.00156279e-007, -8.82637536e-008, 1.76517077e-007, -0.499998778, 0.866023183)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.77899528)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.30587006, 0.000414848328, 0.538694382, 1.73149331e-007, -0.866016984, 0.499995172, 0.99999994, 1.09285118e-007, -1.57010405e-007, 8.13343917e-008, 0.499995291, 0.866016805)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80862808, 0.000414848328, 4.06892586, 1.29208814e-007, -0.866024733, -0.499999523, 1, 2.00156606e-007, -8.8263846e-008, 1.76517119e-007, -0.499999642, 0.866024554)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, 2.89088011, 3.26107788, -0.999993324, -1.62995764e-006, 4.10754041e-007, -2.91542648e-007, 1.04308128e-007, -0.999998927, 1.61505602e-006, -0.999993324, -2.53319683e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.89087987, -3.26107788, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 4.00277376, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -0.00343322754, -0.573273778, 0.999997854, 1.29937892e-008, 1.07842467e-007, -1.29937483e-008, 0.999997437, 0, -1.07842268e-007, 5.96046448e-008, 0.999999464)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.26012194, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, 0.815383554, -2.81639481, 0.999993205, 5.96046448e-007, -4.47034836e-008, 2.98021234e-008, 6.07371646e-007, -0.999998927, -5.96046448e-007, 0.999993205, 6.66978679e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.18600714, 0.592998505)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -1.03774309, 3.33521271, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.0377425, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.592998505)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -1.70486319, 3.33521271, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.0377562, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.2978766, 3.26107407, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.2978785, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.89088058, 3.48345947, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.18600726, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.37198853, 3.11284637, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.00137448, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.5943768, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.0377562, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.29787683, 3.48345947, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 2.07551241, 0.592998505)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -4.00276041, 3.33521271, 0.999993443, 1.45976469e-006, 1.94331719e-007, -7.51218181e-008, 1.49011612e-007, 0.999998868, 1.45976469e-006, -0.999993384, 2.23517361e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.815379918, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.9650178, 0.889497638)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -4.4475174, 3.33521271, 0.999993443, 1.45976469e-006, 1.94331719e-007, -7.51218181e-008, 1.49011612e-007, 0.999998868, 1.45976469e-006, -0.999993384, 2.23517361e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.296501487, 0.326149136)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 2.00148392, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 1.33425784, 0.326149136)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 9.91821289e-005, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 2.9650178, 0.444748878)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.86102295e-006, -3.84435654, 4.01723862, 0.999993443, 1.59027059e-006, 2.6722384e-007, 2.68622188e-007, -0.258817196, 0.965924799, 1.57439217e-006, -0.965919495, -0.258818537)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.815379977, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.296501487, 0.326149136)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.85279465, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.52026534, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.70486307, 2.96461105, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 4.29927588, 0.741248131)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.86102295e-006, -4.5114727, 4.01726913, 0.999993443, 1.59027059e-006, 2.6722384e-007, 2.68622188e-007, -0.258817196, 0.965924799, 1.57439217e-006, -0.965919495, -0.258818537)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.326151937, 0.200000003, 0.355799079)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 9.91821289e-005, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.200000003, 0.326149136)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.03784561, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.33425796, 0.296501786, 1.48249602)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40934753, 3.81469727e-006, -6.91413879e-006, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.200000003, 0.326149136)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.03752136, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40927505, 2.95639038e-005, 0.444754362, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40908051, 0.000387191772, -6.91413879e-006, -2.98023259e-008, -0.999999523, -0, 1, -2.98023402e-008, 0, 0, 0, 0.999999285)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.96453476, 4.67300415e-005, -6.91413879e-006, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40927505, 2.95639038e-005, -0.444758654, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501786, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.00191879, 0.00050163269, 0.815378904, -2.98023437e-008, -0.999999642, -0, 0.999999642, -2.98023437e-008, 0, 0, 0, 0.999999762)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.444748729)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45595932, 0.000414848328, 1.25711417, 7.28358245e-008, -0.999999046, 2.98032496e-008, 1, 7.28358458e-008, -1.13780651e-007, 1.13780807e-007, 2.98032212e-008, 0.999998808)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.296501487, 0.296499223)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -2.74229431, -6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999523)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.296501487, 0.296499223)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 2.74255371, -6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999523)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.296501786, 0.296499252)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.48226929e-005, 2.89077377, -2.43186951e-005, 0.999999642, 1.29942332e-008, 1.07873738e-007, -1.29943079e-008, 0.999999642, 7.15448891e-007, -1.07873717e-007, -7.15448834e-007, 0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000374794006, -0.963628292, 4.00193787, -0.999993443, -3.16762635e-006, -1.49011381e-008, -1.49021755e-008, 8.47403953e-007, -0.999998868, 3.16762657e-006, -0.999993384, -7.8780505e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.296501786, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000382423401, -0.88951993, -3.11242676, 0.999993205, 1.42891167e-006, -3.27825433e-007, -4.32134527e-007, 1.02892602e-006, -0.999998927, -1.47361538e-006, 0.999993265, 9.69328653e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.444752693, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000383377075, 0.518874645, -3.11242294, -0.999993443, -1.32620335e-006, 2.76574696e-007, 3.95783559e-007, -9.85657607e-007, 0.999998868, -1.37090683e-006, 0.999993265, 9.26059613e-007)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.48249602)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.60424805, 0.000413894653, 2.51726198, 1.59275899e-007, -0.999999821, 1.49011584e-007, 1, 1.59275913e-007, -1.1378453e-007, 1.1378458e-007, 1.49011612e-007, 0.999999583)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000409126282, -2.96186352, -3.45602417, 0.999993205, 5.70906195e-007, 5.16308319e-006, 5.08593212e-006, -2.63005495e-005, -0.999997497, -5.03489844e-007, 0.999994576, -2.12490504e-005)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45597839, 0.000414848328, 1.55362201, 1.59275089e-007, -0.999997139, -5.96043996e-008, 1, 1.59274975e-007, -1.13784445e-007, 1.13784942e-007, -5.96045808e-008, 0.999996901)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45598221, 0.000413894653, 2.36899614, 1.59275146e-007, -0.999998569, -2.98022584e-008, 1, 1.59275189e-007, -1.13784601e-007, 1.137849e-007, -2.98023508e-008, 0.999998331)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45597839, 0.000414848328, 1.99837613, 1.59275089e-007, -0.99999845, -5.96045027e-008, 1, 1.59275174e-007, -1.13784559e-007, 1.13784928e-007, -5.96046306e-008, 0.999998212)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45598602, 0.000414848328, 1.77599883, 1.59275174e-007, -0.999998808, -2.98022726e-008, 1, 1.59275203e-007, -1.13784644e-007, 1.13784857e-007, -2.98023366e-008, 0.999998569)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000412940979, -3.70311022, -3.60429001, 0.999993205, 5.70906195e-007, 5.16308319e-006, 5.08593212e-006, -2.63005495e-005, -0.999997497, -5.03489844e-007, 0.999994576, -2.12490504e-005)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.90172958, -0.639986753, 0.999993563, 1.29944793e-008, 1.07850958e-007, -1.29944917e-008, 0.999992311, 1.25175063e-006, -1.0785029e-007, -1.07292954e-006, 0.999998868)) mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.593003571, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.0706977844, -0.573273659, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -0.596420288, -0.57327354, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.815372765)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.741254449, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.18922043, -0.57327342, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.737804413, -0.573273778, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.815372765)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.62124634e-005, -1.92287064, -0.639983892, 0.999997854, 1.29942155e-008, 1.07847583e-007, -1.29942519e-008, 0.999997437, 7.15275121e-007, -1.07847377e-007, -6.55669055e-007, 0.999999464)) mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.741254449, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.33082199, -0.573274136, 0.999993563, 1.2994124e-008, 1.07846695e-007, -1.29940725e-008, 0.999992311, 6.55663769e-007, -1.07846034e-007, -4.76846481e-007, 0.999998868)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765)) function attackone() attack=true con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end) for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(80)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(10),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(-70), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3) end so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.6) so("http://roblox.com/asset/?id=231917871",Hitbox,1,0.8) for i=0,1,0.1 do swait() local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-80)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(-70), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3) end attack=false con1:disconnect() scfr = nil end function attacktwo() attack=true con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end) for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-80)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3) end for i=0,1,1 do swait() so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.7) so("http://www.roblox.com/asset/?id=234365573",Hitbox,1,0.7) for i=0,1,0.1 do swait() local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-6*i),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-50)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-10),math.rad(90)),.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3) end end con1:disconnect() attack=false scfr = nil end function attackthree() attack=true con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end) for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(00)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(00)),.3) RW.C0=clerp(RW.C0,cf(1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(-50)),.3) LW.C0=clerp(LW.C0,cf(-1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(50)),.3) RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3) end so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.4) so("http://www.roblox.com/asset/?id=234365549",Hitbox,1,0.6) for i=0,1,.1 do swait() local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(00)),.3) RW.C0=clerp(RW.C0,cf(1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3) LW.C0=clerp(LW.C0,cf(-1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3) end attack=false con1:disconnect() scfr = nil end function CyanMoon() attack=true con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end) for i=0,1,0.1 do swait() RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(120),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3) end for i=1,4 do so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5) so("http://roblox.com/asset/?id=28144425",Torso,1,0.8) swait() for i=0,1,0.1 do swait() local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-40),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-60)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(0,-1.5,-6*i),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3) end end attack=false con1:disconnect() scfr = nil end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part("Custom",workspace,"SmoothPlastic",0,0,"Really red","Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()-math.random() for i=0,1,0.05 do wait() CF=CF*cf(0,1,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt) end function Execution() --HEUAHUEHAUEHAUHUEAHUAEHUAHEUAHEUH attack=true con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,90,100,math.random(10,20),"Knockdown",RootPart,.2,1) end) for i=0,1,0.03 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.1) end so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5) so("http://roblox.com/asset/?id=28144425",Torso,1,0.5) hitconasdf = Hitbox.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=154965973',Hitbox,1,0.8) for i = 1,20 do BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5) end hitconasdf:disconnect() end end) for i=0,1,0.03 do swait() local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.2) end attack=false con1:disconnect() scfr = nil pcall(function() hitconasdf:disconnect() end) end mouse.Button1Down:connect(function() if attack==false then if attacktype==1 then attack=true attacktype=2 attackone() elseif attacktype==2 then attack=true attacktype=3 attacktwo() elseif attacktype==3 then attack=true attacktype=1 attackthree() end end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='q' then if attack==false then CyanMoon() end elseif k=='e' then if attack==false then Execution() end end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(60)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end end)