/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file ambientLight.h * @author mike * @date 1997-01-09 */ #ifndef AMBIENTLIGHT_H #define AMBIENTLIGHT_H #include "pandabase.h" #include "lightNode.h" /** * A light source that seems to illuminate all points in space at once. This * kind of light need not actually be part of the scene graph, since it has no * meaningful position. */ class EXPCL_PANDA_PGRAPHNODES AmbientLight : public LightNode { PUBLISHED: explicit AmbientLight(const std::string &name); protected: AmbientLight(const AmbientLight ©); public: virtual PandaNode *make_copy() const; virtual void write(std::ostream &out, int indent_level) const; virtual bool is_ambient_light() const final; PUBLISHED: virtual int get_class_priority() const; public: virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LightNode::init_type(); register_type(_type_handle, "AmbientLight", LightNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const AmbientLight &light) { light.output(out); return out; } #include "ambientLight.I" #endif