/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file angularVectorForce.h * @author charles * @date 2000-08-09 */ #ifndef ANGULARVECTORFORCE_H #define ANGULARVECTORFORCE_H #include "angularForce.h" /** * a simple directed torque force, the angular equivalent of simple vector * force. */ class EXPCL_PANDA_PHYSICS AngularVectorForce : public AngularForce { PUBLISHED: explicit AngularVectorForce(const LRotation& quat); explicit AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); AngularVectorForce(const AngularVectorForce ©); virtual ~AngularVectorForce(); INLINE void set_quat(const LRotation& quat); INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); INLINE LRotation get_local_quat() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; private: LRotation _fvec; virtual AngularForce *make_copy() const; virtual LRotation get_child_quat(const PhysicsObject *po); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AngularForce::init_type(); register_type(_type_handle, "AngularVectorForce", AngularForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "angularVectorForce.I" #endif // ANGULARVECTORFORCE_H