/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file animationConvert.h * @author drose * @date 2003-01-21 */ #ifndef ANIMATIONCONVERT_H #define ANIMATIONCONVERT_H #include "pandatoolbase.h" /** * This enumerated type lists the methods by which animation from an animation * package might be represented in egg format. */ enum AnimationConvert { AC_invalid, // Never use this. AC_none, // No animation: static geometry only. AC_pose, // Pose to one frame, then get static geometry. AC_flip, // A flip (sequence) of static geometry models. AC_strobe, // All frames of a flip visible at the same time. AC_model, // A character model, with joints. AC_chan, // Animation tables for the above model. AC_both, // A character model and tables in the same file. }; std::string format_animation_convert(AnimationConvert unit); std::ostream &operator << (std::ostream &out, AnimationConvert unit); AnimationConvert string_animation_convert(const std::string &str); #endif