/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bufferContext.h * @author drose * @date 2006-03-16 */ #ifndef BUFFERCONTEXT_H #define BUFFERCONTEXT_H #include "pandabase.h" #include "savedContext.h" #include "updateSeq.h" #include "linkedListNode.h" #include "bufferContextChain.h" #include "bufferResidencyTracker.h" class PreparedGraphicsObjects; class TypedWritableReferenceCount; /** * This is a base class for those kinds of SavedContexts that occupy an * easily-measured (and substantial) number of bytes in the video card's frame * buffer memory or AGP memory. At the present, this includes most of the * SavedContext types: VertexBufferContext and IndexBufferContext, as well as * TextureContext. * * This class provides methods for tracking the video memory utilization, as * well as residency of each object, via PStats. */ class EXPCL_PANDA_GOBJ BufferContext : public SavedContext, private LinkedListNode { public: BufferContext(BufferResidencyTracker *residency, TypedWritableReferenceCount *object); virtual ~BufferContext(); INLINE TypedWritableReferenceCount *get_object() const; PUBLISHED: INLINE size_t get_data_size_bytes() const; INLINE UpdateSeq get_modified() const; INLINE bool get_active() const; INLINE bool get_resident() const; MAKE_PROPERTY(object, get_object); MAKE_PROPERTY(data_size_bytes, get_data_size_bytes); MAKE_PROPERTY(modified, get_modified); MAKE_PROPERTY(active, get_active); MAKE_PROPERTY(resident, get_resident); public: INLINE void set_active(bool flag); INLINE void set_resident(bool flag); INLINE BufferContext *get_next() const; INLINE void update_data_size_bytes(size_t new_data_size_bytes); INLINE void update_modified(UpdateSeq new_modified); private: void set_owning_chain(BufferContextChain *chain); protected: // This cannot be a PT(), because the object and the GSG both own their // BufferContexts! That would create a circular reference count. TypedWritableReferenceCount *_object; private: BufferResidencyTracker *_residency; int _residency_state; size_t _data_size_bytes; UpdateSeq _modified; BufferContextChain *_owning_chain; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { SavedContext::init_type(); register_type(_type_handle, "BufferContext", SavedContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class PreparedGraphicsObjects; friend class BufferResidencyTracker; friend class BufferContextChain; }; #include "bufferContext.I" #endif