/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bufferResidencyTracker.h * @author drose * @date 2006-03-16 */ #ifndef BUFFERRESIDENCYTRACKER_H #define BUFFERRESIDENCYTRACKER_H #include "pandabase.h" #include "bufferContextChain.h" #include "pStatCollector.h" class BufferContext; /** * This class is used to keep track of the current state of all the * BufferContexts for a particular graphics context: whether each one is * active (rendered this frame) or inactive (not rendered this frame), and * whether it is resident or nonresident in video memory. * * The primary purpose of this class is to facilitate PStats reporting of * video card memory usage. */ class EXPCL_PANDA_GOBJ BufferResidencyTracker { public: BufferResidencyTracker(const std::string &pgo_name, const std::string &type_name); ~BufferResidencyTracker(); void begin_frame(Thread *current_thread); void end_frame(Thread *current_thread); void set_levels(); INLINE BufferContextChain &get_inactive_nonresident(); INLINE BufferContextChain &get_active_nonresident(); INLINE BufferContextChain &get_inactive_resident(); INLINE BufferContextChain &get_active_resident(); void write(std::ostream &out, int indent_level) const; private: void move_inactive(BufferContextChain &inactive, BufferContextChain &active); private: enum State { // Individual bits. S_active = 0x01, S_resident = 0x02, // Aggregate bits: unions of the above. S_inactive_nonresident = 0x00, S_active_nonresident = 0x01, S_inactive_resident = 0x02, S_active_resident = 0x03, // The total number of different states. S_num_states = 4, }; // One chain for each of the possible states, ordered as above. BufferContextChain _chains[S_num_states]; // A couple of PStatCollectors just to organize names. static PStatCollector _gmem_collector; PStatCollector _pgo_collector; // One PStatCollector for each state. These are ordered in reverse order // that we would like them to appear in the PStats graph. PStatCollector _active_resident_collector; PStatCollector _active_nonresident_collector; PStatCollector _inactive_resident_collector; PStatCollector _inactive_nonresident_collector; // The frame number currently considered "active". int _active_frame; friend class BufferContext; }; #include "bufferResidencyTracker.I" #endif