/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bulletGenericConstraint.h * @author enn0x * @date 2010-03-02 */ #ifndef __BULLET_GENERIC_CONSTRAINT_H__ #define __BULLET_GENERIC_CONSTRAINT_H__ #include "pandabase.h" #include "bullet_includes.h" #include "bullet_utils.h" #include "bulletConstraint.h" #include "bulletRotationalLimitMotor.h" #include "bulletTranslationalLimitMotor.h" #include "transformState.h" #include "luse.h" class BulletRigidBodyNode; /** * */ class EXPCL_PANDABULLET BulletGenericConstraint : public BulletConstraint { PUBLISHED: explicit BulletGenericConstraint(const BulletRigidBodyNode *node_a, const TransformState *frame_a, bool use_frame_a); explicit BulletGenericConstraint(const BulletRigidBodyNode *node_a, const BulletRigidBodyNode *node_b, const TransformState *frame_a, const TransformState *frame_b, bool use_frame_a); INLINE ~BulletGenericConstraint(); // Geometry LVector3 get_axis(int axis) const; PN_stdfloat get_pivot(int axis) const; PN_stdfloat get_angle(int axis) const; // Limit void set_linear_limit(int axis, PN_stdfloat low, PN_stdfloat high); void set_angular_limit(int axis, PN_stdfloat low, PN_stdfloat high); // Motors BulletRotationalLimitMotor get_rotational_limit_motor(int axis); BulletTranslationalLimitMotor get_translational_limit_motor(); // Frames void set_frames(const TransformState *ts_a, const TransformState *ts_b); CPT(TransformState) get_frame_a() const; CPT(TransformState) get_frame_b() const; MAKE_PROPERTY(translational_limit_motor, get_translational_limit_motor); MAKE_PROPERTY(frame_a, get_frame_a); MAKE_PROPERTY(frame_b, get_frame_b); public: virtual btTypedConstraint *ptr() const; private: btGeneric6DofConstraint *_constraint; // TODO btRotationalLimitMotor * getRotationalLimitMotor (int index) public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BulletConstraint::init_type(); register_type(_type_handle, "BulletGenericConstraint", BulletConstraint::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "bulletGenericConstraint.I" #endif // __BULLET_GENERIC_CONSTRAINT_H__