/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bulletTriangleMeshShape.h * @author enn0x * @date 2010-02-09 */ #ifndef __BULLET_TRIANGLE_MESH_SHAPE_H__ #define __BULLET_TRIANGLE_MESH_SHAPE_H__ #include "pandabase.h" #include "bullet_includes.h" #include "bulletShape.h" #include "factoryParams.h" #include "luse.h" class BulletTriangleMesh; /** * */ class EXPCL_PANDABULLET BulletTriangleMeshShape : public BulletShape { private: INLINE BulletTriangleMeshShape(); PUBLISHED: explicit BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true); BulletTriangleMeshShape(const BulletTriangleMeshShape ©); INLINE ~BulletTriangleMeshShape(); void refit_tree(const LPoint3 &aabb_min, const LPoint3 &aabb_max); INLINE bool is_static() const; INLINE bool is_dynamic() const; MAKE_PROPERTY(static, is_static); MAKE_PROPERTY(dynamic, is_dynamic); public: virtual btCollisionShape *ptr() const; private: btBvhTriangleMeshShape *_bvh_shape; btGImpactMeshShape *_gimpact_shape; PT(BulletTriangleMesh) _mesh; // Stored temporarily during bam read. PN_stdfloat _margin; bool _dynamic : 1; bool _compress : 1; bool _bvh : 1; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BulletShape::init_type(); register_type(_type_handle, "BulletTriangleMeshShape", BulletShape::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "bulletTriangleMeshShape.I" #endif // __BULLET_TRIANGLE_MESH_SHAPE_H__