/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file buttonNode.h * @author drose * @date 2002-03-12 */ #ifndef BUTTONNODE_H #define BUTTONNODE_H #include "pandabase.h" #include "clientBase.h" #include "clientButtonDevice.h" #include "dataNode.h" /** * This is the primary interface to on/off button devices associated with a * ClientBase. This creates a node that connects to the named button device, * if it exists, and provides hooks to the user to read the state of any of * the sequentially numbered buttons associated with that device. * * It also can associate an arbitrary ButtonHandle with each button; when * buttons are associated with ButtonHandles, this node will put appropriate * up and down events on the data graph for each button state change. */ class EXPCL_PANDA_DEVICE ButtonNode : public DataNode { PUBLISHED: explicit ButtonNode(ClientBase *client, const std::string &device_name); explicit ButtonNode(InputDevice *device); virtual ~ButtonNode(); INLINE bool is_valid() const; INLINE int get_num_buttons() const; INLINE void set_button_map(int index, ButtonHandle button); INLINE ButtonHandle get_button_map(int index) const; INLINE bool get_button_state(int index) const; INLINE bool is_button_known(int index) const; public: virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; private: PT(InputDevice) _device; protected: // Inherited from DataNode virtual void do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input, DataNodeTransmit &output); private: // outputs int _button_events_output; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { DataNode::init_type(); register_type(_type_handle, "ButtonNode", DataNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "buttonNode.I" #endif