/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file camera.h * @author drose * @date 2002-02-26 */ #ifndef CAMERA_H #define CAMERA_H #include "pandabase.h" #include "lensNode.h" #include "perspectiveLens.h" #include "nodePath.h" #include "weakNodePath.h" #include "drawMask.h" #include "renderState.h" #include "pointerTo.h" #include "pmap.h" #include "auxSceneData.h" class DisplayRegion; /** * A node that can be positioned around in the scene graph to represent a * point of view for rendering a scene. */ class EXPCL_PANDA_PGRAPH Camera : public LensNode { PUBLISHED: explicit Camera(const std::string &name, Lens *lens = new PerspectiveLens()); Camera(const Camera ©); public: virtual ~Camera(); virtual PandaNode *make_copy() const; virtual bool safe_to_flatten() const; virtual bool safe_to_transform() const; PUBLISHED: INLINE void set_active(bool active); INLINE bool is_active() const; MAKE_PROPERTY(active, is_active, set_active); INLINE void set_scene(const NodePath &scene); INLINE const NodePath &get_scene() const; MAKE_PROPERTY(scene, get_scene, set_scene); INLINE size_t get_num_display_regions() const; INLINE DisplayRegion *get_display_region(size_t n) const; MAKE_SEQ(get_display_regions, get_num_display_regions, get_display_region); MAKE_SEQ_PROPERTY(display_regions, get_num_display_regions, get_display_region); INLINE void set_camera_mask(DrawMask mask); INLINE DrawMask get_camera_mask() const; MAKE_PROPERTY(camera_mask, get_camera_mask, set_camera_mask); INLINE void set_cull_center(const NodePath &cull_center); INLINE const NodePath &get_cull_center() const; MAKE_PROPERTY(cull_center, get_cull_center, set_cull_center); INLINE void set_cull_bounds(BoundingVolume *cull_bounds); INLINE BoundingVolume *get_cull_bounds() const; MAKE_PROPERTY(cull_bounds, get_cull_bounds, set_cull_bounds); INLINE void set_lod_center(const NodePath &lod_center); INLINE const NodePath &get_lod_center() const; MAKE_PROPERTY(lod_center, get_lod_center, set_lod_center); INLINE void set_initial_state(const RenderState *state); INLINE CPT(RenderState) get_initial_state() const; MAKE_PROPERTY(initial_state, get_initial_state, set_initial_state); INLINE void set_tag_state_key(const std::string &tag_state_key); INLINE const std::string &get_tag_state_key() const; MAKE_PROPERTY(tag_state_key, get_tag_state_key, set_tag_state_key); INLINE void set_lod_scale(PN_stdfloat value); INLINE PN_stdfloat get_lod_scale() const; MAKE_PROPERTY(lod_scale, get_lod_scale, set_lod_scale); void set_tag_state(const std::string &tag_state, const RenderState *state); void clear_tag_state(const std::string &tag_state); void clear_tag_states(); bool has_tag_state(const std::string &tag_state) const; CPT(RenderState) get_tag_state(const std::string &tag_state) const; MAKE_MAP_PROPERTY(tag_states, has_tag_state, get_tag_state, set_tag_state, clear_tag_state); void set_aux_scene_data(const NodePath &node_path, AuxSceneData *data); bool clear_aux_scene_data(const NodePath &node_path); AuxSceneData *get_aux_scene_data(const NodePath &node_path) const; void list_aux_scene_data(std::ostream &out) const; int cleanup_aux_scene_data(Thread *current_thread = Thread::get_current_thread()); MAKE_MAP_PROPERTY(aux_scene_data, get_aux_scene_data, get_aux_scene_data, set_aux_scene_data, clear_aux_scene_data); private: void add_display_region(DisplayRegion *display_region); void remove_display_region(DisplayRegion *display_region); bool _active; NodePath _scene; NodePath _cull_center; PT(BoundingVolume) _cull_bounds; NodePath _lod_center; DrawMask _camera_mask; PN_stdfloat _lod_scale; typedef pvector DisplayRegions; DisplayRegions _display_regions; CPT(RenderState) _initial_state; std::string _tag_state_key; typedef pmap TagStates; TagStates _tag_states; typedef pmap AuxData; AuxData _aux_data; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LensNode::init_type(); register_type(_type_handle, "Camera", LensNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class DisplayRegion; }; #include "camera.I" #endif