/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cast_to_float.I * @author drose * @date 2000-05-24 */ INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source) { return LCAST(float, source); } INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source) { return LCAST(float, source); } INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source) { return LCAST(float, source); } INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source) { return LCAST(float, source); } INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source) { return LCAST(float, source); } INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source) { return LCAST(float, source); } INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source) { return LCAST(float, source); } INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source) { return LCAST(float, source); } INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source) { return LCAST(float, source); } INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source) { return LCAST(float, source); } INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source) { return LCAST(float, source); }