/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file characterJointEffect.I * @author drose * @date 2006-07-26 */ /** * Use CharacterJointEffect::make() to construct a new CharacterJointEffect * object. */ INLINE CharacterJointEffect:: CharacterJointEffect() { } /** * Returns the Character that will get update() called on it when this node's * relative transform is queried, or NULL if there is no such character. */ INLINE PT(Character) CharacterJointEffect:: get_character() const { return _character.lock(); } /** * Returns true if this CharacterJointEffect contains the given Character. * This exists because it is faster to check than get_character() and can even * be called while the Character is destructing. */ INLINE bool CharacterJointEffect:: matches_character(Character *character) const { // This works because while the Character is destructing, the ref count will // be 0 but was_deleted() will still return false. We cannot construct a // PointerTo to the character (via lock() or otherwise) when the reference // count is 0 since that will cause double deletion. return _character.get_orig() == character && !_character.was_deleted(); }