/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerHighestEvent.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERHIGHESTEVENT_H #define COLLISIONHANDLERHIGHESTEVENT_H #include "pandabase.h" #include "collisionHandlerEvent.h" #include "collisionNode.h" #include "collisionEntry.h" #include "vector_string.h" #include "pointerTo.h" /** * A specialized kind of CollisionHandler that throws an event for each * collision detected. The event thrown may be based on the name of the * moving object or the struck object, or both. The first parameter of the * event will be a pointer to the CollisionEntry that triggered it. */ class EXPCL_PANDA_COLLIDE CollisionHandlerHighestEvent : public CollisionHandlerEvent { PUBLISHED: CollisionHandlerHighestEvent(); public: virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); virtual bool end_group(); private: double _collider_distance; PT(CollisionEntry) _closest_collider; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandler::init_type(); register_type(_type_handle, "CollisionHandlerHighestEvent", CollisionHandlerEvent::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif