/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerPhysical.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERPHYSICAL_H #define COLLISIONHANDLERPHYSICAL_H #include "pandabase.h" #include "collisionHandlerEvent.h" #include "collisionNode.h" #include "driveInterface.h" #include "pointerTo.h" #include "pandaNode.h" /** * The abstract base class for a number of CollisionHandlers that have some * physical effect on their moving bodies: they need to update the nodes' * positions based on the effects of the collision. */ class EXPCL_PANDA_COLLIDE CollisionHandlerPhysical : public CollisionHandlerEvent { public: CollisionHandlerPhysical(); virtual ~CollisionHandlerPhysical(); virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); virtual bool end_group(); PUBLISHED: void add_collider(const NodePath &collider, const NodePath &target); void add_collider(const NodePath &collider, const NodePath &target, DriveInterface *drive_interface); bool remove_collider(const NodePath &collider); bool has_collider(const NodePath &collider) const; void clear_colliders(); INLINE void set_center(const NodePath ¢er); INLINE void clear_center(); INLINE const NodePath &get_center() const; INLINE bool has_center() const; INLINE bool has_contact() const; PUBLISHED: MAKE_PROPERTY2(center, has_center, get_center, set_center, clear_center); protected: bool _has_contact; // Are we in contact with anything? protected: class ColliderDef { public: INLINE void set_target(const NodePath &target, DriveInterface *drive_interface = nullptr); INLINE void updated_transform(); NodePath _target; PT(DriveInterface) _drive_interface; }; virtual bool handle_entries()=0; virtual void apply_linear_force(ColliderDef &def, const LVector3 &force)=0; virtual bool validate_target(const NodePath &target); typedef pvector< PT(CollisionEntry) > Entries; typedef pmap FromEntries; FromEntries _from_entries; typedef pmap Colliders; Colliders _colliders; NodePath _center; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerEvent::init_type(); register_type(_type_handle, "CollisionHandlerPhysical", CollisionHandlerEvent::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionHandlerPhysical.I" #endif