/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file compassEffect.h * @author drose * @date 2002-07-16 */ #ifndef COMPASSEFFECT_H #define COMPASSEFFECT_H #include "pandabase.h" #include "renderEffect.h" #include "luse.h" #include "nodePath.h" /** * A CompassEffect causes a node to inherit its rotation (or pos or scale, if * specified) from some other reference node in the graph, or more often from * the root. * * In its purest form, a CompassEffect is used to keep the node's rotation * fixed relative to the top of the scene graph, despite other transforms that * may exist above the node. Hence the name: the node behaves like a magnetic * compass, always pointing in the same direction. * * As an couple of generalizing extensions, the CompassEffect may also be set * up to always orient its node according to some other reference node than * the root of the scene graph. Furthermore, it may optionally adjust any of * pos, rotation, or scale, instead of necessarily rotation; and it may adjust * individual pos and scale components. (Rotation may not be adjusted on an * individual component basis; that's just asking for trouble.) * * Be careful when using the pos and scale modes. In these modes, it's * possible for the CompassEffect to move its node far from its normal * bounding volume, causing culling to fail. If this is an issue, you may * need to explicitly set a large (or infinite) bounding volume on the effect * node. */ class EXPCL_PANDA_PGRAPH CompassEffect : public RenderEffect { private: INLINE CompassEffect(); PUBLISHED: enum Properties { P_x = 0x001, P_y = 0x002, P_z = 0x004, P_pos = 0x007, P_rot = 0x008, P_sx = 0x010, P_sy = 0x020, P_sz = 0x040, P_scale = 0x070, P_all = 0x07f, }; static CPT(RenderEffect) make(const NodePath &reference, int properties = P_rot); INLINE const NodePath &get_reference() const; INLINE int get_properties() const; public: virtual bool safe_to_transform() const; virtual void output(std::ostream &out) const; virtual bool has_cull_callback() const; virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const; virtual bool has_adjust_transform() const; virtual void adjust_transform(CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, const PandaNode *node) const; protected: virtual int compare_to_impl(const RenderEffect *other) const; private: NodePath _reference; int _properties; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderEffect::init_type(); register_type(_type_handle, "CompassEffect", RenderEffect::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "compassEffect.I" #endif