/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggVertexPool.h * @author drose * @date 1999-01-16 */ #ifndef EGGVERTEXPOOL_H #define EGGVERTEXPOOL_H #include "pandabase.h" #include "eggVertex.h" #include "eggNode.h" #include "pt_EggVertex.h" #include "pointerTo.h" #include "pset.h" #include "pvector.h" #include "pmap.h" #include "lmatrix.h" #include "iterator_types.h" /** * A collection of vertices. There may be any number of vertex pools in a * single egg structure. The vertices in a single pool need not necessarily * have any connection to each other, but it is necessary that any one * primitive (e.g. a polygon) must pull all its vertices from the same pool. * * An EggVertexPool is an STL-style container of pointers to EggVertex's. * Functions add_vertex() and remove_vertex() are provided to manipulate the * list. The list may also be operated on (read-only) via iterators and * begin()/end(). */ class EXPCL_PANDA_EGG EggVertexPool : public EggNode { // This is a bit of private interface stuff that must be here as a forward // reference. This allows us to define the EggVertexPool as an STL // container. private: // IndexVertices is the main storage mechanism of the vertex pool. It // stores a reference-counting pointer to each vertex, ordered by vertex // index number. typedef pmap IndexVertices; // UniqueVertices is an auxiliary indexing mechanism. It stores the same // vertex pointers as IndexVertices (although these pointers are not // reference-counted), this time ordered by vertex properties. This makes // it easy to determine when one or more vertices already exist in the pool // with identical properties. typedef pmultiset UniqueVertices; public: typedef second_of_pair_iterator iterator; typedef iterator const_iterator; typedef IndexVertices::size_type size_type; // Here begins the actual public interface to EggVertexPool. PUBLISHED: explicit EggVertexPool(const std::string &name); EggVertexPool(const EggVertexPool ©); ~EggVertexPool(); INLINE bool has_vertex(int index) const; bool has_forward_vertices() const; bool has_defined_vertices() const; // Returns NULL if there is no such vertex. EggVertex *get_vertex(int index) const; INLINE EggVertex *operator [](int index) const; // Returns a forward reference if there is no such vertex. EggVertex *get_forward_vertex(int index); // Returns 0 if the pool is empty. int get_highest_index() const; void set_highest_index(int highest_index); int get_num_dimensions() const; bool has_normals() const; bool has_colors() const; bool has_nonwhite_colors() const; void check_overall_color(bool &has_overall_color, LColor &overall_color) const; bool has_uvs() const; bool has_aux() const; void get_uv_names(vector_string &uv_names, vector_string &uvw_names, vector_string &tbn_names) const; void get_aux_names(vector_string &aux_names) const; public: // Can be used to traverse all the vertices in index number order. iterator begin() const; iterator end() const; bool empty() const; PUBLISHED: size_type size() const; // add_vertex() adds a freshly-allocated vertex. It is up to the user to // allocate the vertex. EggVertex *add_vertex(EggVertex *vertex, int index = -1); // make_new_vertex() allocates and returns a new vertex from the pool. INLINE EggVertex *make_new_vertex(); INLINE EggVertex *make_new_vertex(double pos); INLINE EggVertex *make_new_vertex(const LPoint2d &pos); INLINE EggVertex *make_new_vertex(const LPoint3d &pos); INLINE EggVertex *make_new_vertex(const LPoint4d &pos); // create_unique_vertex() creates a new vertex if there is not already one // identical to the indicated vertex, or returns the existing one if there // is. EggVertex *create_unique_vertex(const EggVertex ©); EggVertex *find_matching_vertex(const EggVertex ©); void remove_vertex(EggVertex *vertex); int remove_unused_vertices(); void add_unused_vertices_to_prim(EggPrimitive *prim); void transform(const LMatrix4d &mat); void sort_by_external_index(); void write(std::ostream &out, int indent_level) const; protected: virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv, CoordinateSystem to_cs); virtual void r_transform_vertices(const LMatrix4d &mat); private: UniqueVertices _unique_vertices; IndexVertices _index_vertices; int _highest_index; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggNode::init_type(); register_type(_type_handle, "EggVertexPool", EggNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class EggVertex; }; typedef pvector< PT(EggVertexPool) > EggVertexPools; #include "eggVertexPool.I" #endif