/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file graphicsPipe.I * @author frang * @date 1999-03-07 */ /** * Returns false if this pipe is known to be invalid, meaning that an attempt * to create a GraphicsWindow with the pipe will certainly fail. Returns true * if the pipe is probably valid (is this case, an attempt to create a * GraphicsWindow should succeed, but might still fail). * * Use the GraphicsEngine class to create a GraphicsWindow on a particular * pipe. */ INLINE bool GraphicsPipe:: is_valid() const { return _is_valid; } /** * Returns the mask of bits that represents the kinds of GraphicsOutput * objects this pipe might be able to successfully create. The return value * is the union of bits in GraphicsPipe::OutputTypes that represents the set * of GraphicsOutput types. * * A 1 bit in a particular position is not a guarantee of success, but a 0 bit * is a guarantee of failure. */ INLINE int GraphicsPipe:: get_supported_types() const { return _supported_types; } /** * A convenience function to ask if a particular type or types of * GraphicsObjects are supported. The parameter is a union of one or more * bits defined in GrpahicsPipe::OutputTypes. * * Returns true if all of the requested types are listed in the * supported_types mask, false if any one of them is not. This is not a * guarantee that the indicated output type will successfully be created when * it is attempted. */ INLINE bool GraphicsPipe:: supports_type(int flags) const { return (_supported_types & flags) == flags; } /** * Returns the width of the entire display, if it is known. This may return * 0. This is not a guarantee that windows (particularly fullscreen windows) * may not be created larger than this width, but it is intended to provide a * hint to the application. */ INLINE int GraphicsPipe:: get_display_width() const { return _display_width; } /** * Returns the height of the entire display, if it is known. This may return * 0. See the caveats for get_display_width(). */ INLINE int GraphicsPipe:: get_display_height() const { return _display_height; } /** * Returns a pointer to device object */ INLINE GraphicsDevice *GraphicsPipe:: get_device() const { return _device; }