/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file graphicsWindow.I * @author frang * @date 1999-03-07 */ /** * Returns true if the window has not yet been opened, or has been fully * closed, false if it is open. The window is not opened immediately after * GraphicsEngine::make_window() is called; nor is it closed immediately after * GraphicsEngine::remove_window() is called. Either operation may take a * frame or two. */ INLINE bool GraphicsWindow:: is_closed() const { return !_properties.get_open(); } /** * Returns true if the window has been opened as a fullscreen window, false * otherwise. */ INLINE bool GraphicsWindow:: is_fullscreen() const { return _properties.get_fullscreen(); } /** * If this flag is false, the window is redrawn only after it has received a * recent "unexpose" or "draw" event from the underlying windowing systme. If * this flag is true, the window is redrawn every frame regardless. Setting * this false may prevent the window from redrawing unnecessarily when it is * hidden, and may play nicer with other windows on the desktop, but may * adversely affect frame rate even when the window is fully visible; setting * it true will ensure that the window contents are always current. */ INLINE void GraphicsWindow:: set_unexposed_draw(bool unexposed_draw) { _unexposed_draw = unexposed_draw; } /** * See set_unexposed_draw(). */ INLINE bool GraphicsWindow:: get_unexposed_draw() const { return _unexposed_draw; } /** * Returns the WindowHandle corresponding to this window on the desktop. This * is mainly useful for communicating with external libraries. Use * window_handle->get_os_handle()->get_handle(), or * window_handle->get_string_handle(), to get the actual OS-specific window * handle object, whatever type that might be. */ INLINE WindowHandle *GraphicsWindow:: get_window_handle() const { return _window_handle; }