/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lightAttrib.h * @author drose * @date 2002-03-26 */ #ifndef LIGHTATTRIB_H #define LIGHTATTRIB_H #include "pandabase.h" #include "light.h" #include "renderAttrib.h" #include "nodePath.h" #include "ordered_vector.h" #include "pmap.h" /** * Indicates which set of lights should be considered "on" to illuminate * geometry at this level and below. A LightAttrib can either add lights or * remove lights from the total set of "on" lights. */ class EXPCL_PANDA_PGRAPH LightAttrib : public RenderAttrib { protected: INLINE LightAttrib(); LightAttrib(const LightAttrib ©); PUBLISHED: virtual ~LightAttrib(); // This is the old, deprecated interface to LightAttrib. Do not use any of // these methods for new code; these methods will be removed soon. enum Operation { O_set, O_add, O_remove }; static CPT(RenderAttrib) make(Operation op, Light *light); static CPT(RenderAttrib) make(Operation op, Light *light1, Light *light2); static CPT(RenderAttrib) make(Operation op, Light *light1, Light *light2, Light *light3); static CPT(RenderAttrib) make(Operation op, Light *light1, Light *light2, Light *light3, Light *light4); static CPT(RenderAttrib) make_default(); Operation get_operation() const; int get_num_lights() const; Light *get_light(int n) const; bool has_light(Light *light) const; CPT(RenderAttrib) add_light(Light *light) const; CPT(RenderAttrib) remove_light(Light *light) const; // The following is the new, more general interface to the LightAttrib. static CPT(RenderAttrib) make(); static CPT(RenderAttrib) make_all_off(); INLINE size_t get_num_on_lights() const; INLINE size_t get_num_non_ambient_lights() const; INLINE NodePath get_on_light(size_t n) const; MAKE_SEQ(get_on_lights, get_num_on_lights, get_on_light); INLINE bool has_on_light(const NodePath &light) const; INLINE bool has_any_on_light() const; INLINE size_t get_num_off_lights() const; INLINE NodePath get_off_light(size_t n) const; MAKE_SEQ(get_off_lights, get_num_off_lights, get_off_light); INLINE bool has_off_light(const NodePath &light) const; INLINE bool has_all_off() const; INLINE bool is_identity() const; CPT(RenderAttrib) add_on_light(const NodePath &light) const; CPT(RenderAttrib) remove_on_light(const NodePath &light) const; CPT(RenderAttrib) add_off_light(const NodePath &light) const; CPT(RenderAttrib) remove_off_light(const NodePath &light) const; NodePath get_most_important_light() const; LColor get_ambient_contribution() const; MAKE_SEQ_PROPERTY(on_lights, get_num_on_lights, get_on_light); MAKE_SEQ_PROPERTY(off_lights, get_num_off_lights, get_off_light); public: virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual size_t get_hash_impl() const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const; private: INLINE void check_sorted() const; void sort_on_lights(); private: typedef ov_set Lights; Lights _on_lights, _off_lights; bool _off_all_lights; // These are sorted in descending order of priority, with the ambient lights // sorted last. typedef pvector OrderedLights; OrderedLights _sorted_on_lights; size_t _num_non_ambient_lights; UpdateSeq _sort_seq; static CPT(RenderAttrib) _empty_attrib; static CPT(RenderAttrib) _all_off_attrib; PUBLISHED: static int get_class_slot() { return _attrib_slot; } virtual int get_slot() const { return get_class_slot(); } MAKE_PROPERTY(class_slot, get_class_slot); public: // This data is only needed when reading from a bam file. typedef pvector NodeList; class BamAuxData : public BamReader::AuxData { public: // We hold a pointer to each of the PandaNodes on the on_list and // off_list. We will later convert these to NodePaths in finalize(). int _num_off_lights; int _num_on_lights; NodeList _off_list; NodeList _on_list; }; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); virtual void finalize(BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "LightAttrib", RenderAttrib::get_class_type()); _attrib_slot = register_slot(_type_handle, 20, new LightAttrib); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; static int _attrib_slot; }; #include "lightAttrib.I" #endif