/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearSourceForce.h * @author charles * @date 2000-06-21 */ #ifndef LINEARSOURCEFORCE_H #define LINEARSOURCEFORCE_H #include "linearDistanceForce.h" /** * Repellant force. */ class EXPCL_PANDA_PHYSICS LinearSourceForce : public LinearDistanceForce { PUBLISHED: explicit LinearSourceForce(const LPoint3& p, FalloffType f, PN_stdfloat r, PN_stdfloat a = 1.0f, bool mass = true); LinearSourceForce(); LinearSourceForce(const LinearSourceForce ©); virtual ~LinearSourceForce(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; private: virtual LVector3 get_child_vector(const PhysicsObject *po); virtual LinearForce *make_copy(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearDistanceForce::init_type(); register_type(_type_handle, "LinearSourceForce", LinearDistanceForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif // LINEARSOURCEFORCE_H